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nxdumptool/source/views/error_frame.cpp
Pablo Curiel 50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00

97 lines
3.2 KiB
C++

/*
* error_frame.cpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* Based on crash_frame.cpp from Borealis.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <views/error_frame.hpp>
#include <core/nxdt_includes.h>
namespace nxdt::views
{
ErrorFrame::ErrorFrame(const std::string& msg) : brls::View()
{
this->label = new brls::Label(brls::LabelStyle::REGULAR, msg, true);
this->label->setHorizontalAlign(NVG_ALIGN_CENTER);
this->label->setParent(this);
}
ErrorFrame::~ErrorFrame()
{
delete this->label;
}
void ErrorFrame::draw(NVGcontext* vg, int x, int y, unsigned width, unsigned height, brls::Style* style, brls::FrameContext* ctx)
{
nvgSave(vg);
/* Background. */
nvgFillColor(vg, brls::Application::getTheme()->backgroundColorRGB);
nvgBeginPath(vg);
nvgRect(vg, x, y, width, height);
nvgFill(vg);
/* Scale. */
float scale = (this->alpha + 2.0f) / 3.0f;
nvgTranslate(vg, (1.0f - scale) * width * 0.5f, (1.0f - scale) * height * 0.5f);
nvgScale(vg, scale, scale);
/* Label. */
this->label->frame(ctx);
/* [!] box. */
unsigned boxSize = style->CrashFrame.boxSize;
nvgStrokeColor(vg, RGB(255, 255, 255));
nvgStrokeWidth(vg, style->CrashFrame.boxStrokeWidth);
nvgBeginPath(vg);
nvgRect(vg, x + (width - boxSize) / 2, y + style->CrashFrame.boxSpacing, boxSize, boxSize);
nvgStroke(vg);
nvgFillColor(vg, RGB(255, 255, 255));
nvgFontSize(vg, (float)style->CrashFrame.boxSize / 1.25f);
nvgTextAlign(vg, NVG_ALIGN_CENTER | NVG_ALIGN_MIDDLE);
nvgBeginPath(vg);
nvgText(vg, x + width / 2, y + style->CrashFrame.boxSpacing + boxSize / 2, "!", nullptr);
nvgFill(vg);
/* End scale. */
nvgResetTransform(vg);
nvgRestore(vg);
}
void ErrorFrame::layout(NVGcontext* vg, brls::Style* style, brls::FontStash* stash)
{
this->label->setWidth(roundf(static_cast<float>(this->width) * 0.90f));
this->label->invalidate(true);
this->label->setBoundaries(
this->x + (this->width - this->label->getWidth()) / 2,
this->y + (this->height - style->AppletFrame.footerHeight) / 2,
this->label->getWidth(),
this->label->getHeight());
}
void ErrorFrame::SetMessage(const std::string& msg)
{
this->label->setText(msg);
this->invalidate();
}
}