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50deeeb41b
The directory layout is partially based on the C++ namespaces we're currently using. Other changes include: * devoptab: move directory into "core". * fatfs: move directory into "core". * GameCardTab: move portions of logic from PopulateList() into their own methods. * GameCardTab: use a macro to generate the properties table. * GameCardTab: use a macro to add ListItem elements. * GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible. * Makefile: remove all extra entries from the INCLUDES variable. * nxdt_includes: move HOS version structs into their own header file. * tasks: move code for each individual task into its own file(s). * title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application. * title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
70 lines
2.7 KiB
C++
70 lines
2.7 KiB
C++
/*
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* download_task.hpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef __DOWNLOAD_TASK_HPP__
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#define __DOWNLOAD_TASK_HPP__
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#include "data_transfer_task.hpp"
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namespace nxdt::tasks
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{
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/* Class template to asynchronously download data on a background thread. */
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/* Uses both AsyncTask and DataTransferTask class templates. */
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template<typename Result, typename... Params>
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class DownloadTask: public DataTransferTask<Result, Params...>
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{
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protected:
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/* Set class as non-copyable and non-moveable. */
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NON_COPYABLE(DownloadTask);
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NON_MOVEABLE(DownloadTask);
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public:
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DownloadTask() = default;
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/* Runs on the asynchronous task thread. Required by cURL. */
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/* Make sure to pass it to either httpDownloadFile() or httpDownloadData() with 'this' as the user pointer. */
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static int HttpProgressCallback(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow)
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{
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NX_IGNORE_ARG(ultotal);
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NX_IGNORE_ARG(ulnow);
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DataTransferProgress progress{};
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DownloadTask<Result, Params...>* task = static_cast<DownloadTask<Result, Params...>*>(clientp);
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/* Don't proceed if we're dealing with an invalid task pointer, or if the task has been cancelled. */
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if (!task || task->IsCancelled()) return 1;
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/* Fill struct. */
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progress.total_size = static_cast<size_t>(dltotal);
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progress.xfer_size = static_cast<size_t>(dlnow);
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progress.percentage = (progress.total_size ? static_cast<int>((progress.xfer_size * 100) / progress.total_size) : 0);
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/* Push progress onto the class. */
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task->PublishProgress(progress);
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return 0;
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}
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};
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}
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#endif /* __DOWNLOAD_TASK_HPP__ */
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