mirror of
https://github.com/DarkMatterCore/nxdumptool.git
synced 2024-11-09 12:11:44 +00:00
17e0edb61c
Uses a SelectListItem element with displayValue set to false to avoid displaying a value string. Furthermore, the default click event callback is replaced to check if any UMS devices are mounted before attempting to display the dropdown menu. Other changes include: * UmsTask: define UmsDeviceVectorEntry. * UmsTask: redefine UmsDeviceVector as a UmsDeviceVectorEntry vector. * UmsTask: migrate UMS device string generation logic from DumpOptionsFrame::UpdateStorages() to UmsTask::PopulateUmsDeviceVector(). * DumpOptionsFrame: simplify UpdateStorages() to reflect the changes made to UmsTask.
314 lines
16 KiB
C++
314 lines
16 KiB
C++
/*
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* gamecard_tab.cpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <nxdt_utils.h>
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#include <gamecard_tab.hpp>
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#include <titles_tab.hpp>
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#include <dump_options_frame.hpp>
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namespace i18n = brls::i18n; /* For getStr(). */
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using namespace i18n::literals; /* For _i18n. */
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namespace nxdt::views
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{
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GameCardTab::GameCardTab(RootView *root_view) : LayeredErrorFrame("gamecard_tab/error_frame/not_inserted"_i18n), root_view(root_view)
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{
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/* Set custom spacing. */
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this->list->setSpacing(this->list->getSpacing() / 2);
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this->list->setMarginBottom(20);
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/* Subscribe to the gamecard status event. */
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this->gc_status_task_sub = this->root_view->RegisterGameCardTaskListener([this](GameCardStatus gc_status) {
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/* Process gamecard status. */
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this->ProcessGameCardStatus(gc_status);
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});
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/* Process gamecard status. */
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this->ProcessGameCardStatus(GameCardStatus_NotInserted);
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}
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GameCardTab::~GameCardTab(void)
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{
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/* Unregister task listener. */
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this->root_view->UnregisterGameCardTaskListener(this->gc_status_task_sub);
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}
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void GameCardTab::ProcessGameCardStatus(GameCardStatus gc_status)
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{
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/* Switch to the error layer if gamecard info hasn't been loaded. */
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if (gc_status < GameCardStatus_InsertedAndInfoLoaded) this->SwitchLayerView(true);
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switch(gc_status)
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{
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case GameCardStatus_NotInserted:
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this->error_frame->SetMessage("gamecard_tab/error_frame/not_inserted"_i18n);
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break;
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case GameCardStatus_Processing:
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this->error_frame->SetMessage("gamecard_tab/error_frame/processing"_i18n);
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break;
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case GameCardStatus_NoGameCardPatchEnabled:
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this->error_frame->SetMessage("gamecard_tab/error_frame/nogc_enabled"_i18n);
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break;
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case GameCardStatus_LotusAsicFirmwareUpdateRequired:
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this->error_frame->SetMessage("gamecard_tab/error_frame/lafw_update_required"_i18n);
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break;
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case GameCardStatus_InsertedAndInfoNotLoaded:
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this->error_frame->SetMessage(i18n::getStr("gamecard_tab/error_frame/info_not_loaded"_i18n, GITHUB_NEW_ISSUE_URL));
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break;
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case GameCardStatus_InsertedAndInfoLoaded:
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/* Update list and switch to it. */
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this->PopulateList();
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break;
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default:
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break;
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}
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/* Update internal gamecard status. */
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this->gc_status = gc_status;
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}
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std::string GameCardTab::GetFormattedSizeString(GameCardSizeFunc func)
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{
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u64 size = 0;
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char strbuf[0x40] = {0};
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func(&size);
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utilsGenerateFormattedSizeString(static_cast<double>(size), strbuf, sizeof(strbuf));
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return std::string(strbuf);
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}
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std::string GameCardTab::GetCardIdSetString(FsGameCardIdSet *card_id_set)
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{
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char card_id_set_str[0x20] = {0};
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utilsGenerateHexString(card_id_set_str, sizeof(card_id_set_str), &(card_id_set->id1), sizeof(card_id_set->id1), true);
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card_id_set_str[8] = ' ';
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utilsGenerateHexString(card_id_set_str + 9, sizeof(card_id_set_str) - 9, &(card_id_set->id2), sizeof(card_id_set->id2), true);
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card_id_set_str[17] = ' ';
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utilsGenerateHexString(card_id_set_str + 18, sizeof(card_id_set_str) - 18, &(card_id_set->id3), sizeof(card_id_set->id3), true);
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return std::string(card_id_set_str);
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}
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void GameCardTab::PopulateList(void)
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{
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TitleApplicationMetadata **app_metadata = nullptr;
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u32 app_metadata_count = 0;
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GameCardHeader card_header = {0};
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GameCardInfo card_info = {0};
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FsGameCardIdSet card_id_set = {0};
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char *raw_filename = nullptr;
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bool update_focused_view = this->IsListItemFocused();
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int focus_stack_index = this->GetFocusStackViewIndex();
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/* Clear list. */
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this->list->clear();
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this->list->invalidate(true);
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/* Information about how to handle HOS launch errors. */
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/* TODO: remove this if we ever find a way to fix this issue. */
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FocusableLabel *launch_error_info = new FocusableLabel(true, false, brls::LabelStyle::DESCRIPTION, "gamecard_tab/list/launch_error_info"_i18n, true);
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launch_error_info->setHorizontalAlign(NVG_ALIGN_CENTER);
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this->list->addView(launch_error_info);
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/* Retrieve gamecard application metadata. */
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app_metadata = titleGetGameCardApplicationMetadataEntries(&app_metadata_count);
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if (app_metadata)
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{
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/* Display the applications that are part of the inserted gamecard. */
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this->list->addView(new brls::Header("gamecard_tab/list/user_titles/header"_i18n));
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/* Information about how to handle user titles. */
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brls::Label *user_titles_info = new brls::Label(brls::LabelStyle::DESCRIPTION, i18n::getStr("gamecard_tab/list/user_titles/info"_i18n, \
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"root_view/tabs/user_titles"_i18n), true);
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user_titles_info->setHorizontalAlign(NVG_ALIGN_CENTER);
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this->list->addView(user_titles_info);
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/* Populate list. */
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for(u32 i = 0; i < app_metadata_count; i++)
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{
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TitlesTabItem *title = new TitlesTabItem(app_metadata[i], false, false);
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title->unregisterAction(brls::Key::A);
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this->list->addView(title);
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}
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/* Free application metadata array. */
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free(app_metadata);
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}
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/* Populate gamecard properties table. */
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this->list->addView(new brls::Header("gamecard_tab/list/properties_table/header"_i18n));
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FocusableTable *properties_table = new FocusableTable(true, false);
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brls::TableRow *capacity = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/capacity"_i18n);
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brls::TableRow *total_size = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/total_size"_i18n);
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brls::TableRow *trimmed_size = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/trimmed_size"_i18n);
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brls::TableRow *update_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/update_version"_i18n);
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brls::TableRow *lafw_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/lafw_version"_i18n);
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brls::TableRow *sdk_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/sdk_version"_i18n);
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brls::TableRow *compatibility_type = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/compatibility_type"_i18n);
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brls::TableRow *package_id = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/package_id"_i18n);
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brls::TableRow *card_id_set_row = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/card_id_set"_i18n);
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capacity->setValue(this->GetFormattedSizeString(&gamecardGetRomCapacity));
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total_size->setValue(this->GetFormattedSizeString(&gamecardGetTotalSize));
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trimmed_size->setValue(this->GetFormattedSizeString(&gamecardGetTrimmedSize));
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gamecardGetHeader(&card_header);
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gamecardGetPlaintextCardInfoArea(&card_info);
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gamecardGetCardIdSet(&card_id_set);
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const SystemVersion upp_version = card_info.upp_version.system_version;
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/* TODO: move somewhere else? */
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if (upp_version.major == 0 && upp_version.minor == 0)
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{
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std::string upp_version_display = "";
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switch(upp_version.micro)
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{
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case 0: /* v450 / 0.0.0-450 */
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upp_version_display = "1.0.0";
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break;
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case 1: /* v65796 / 0.0.1-260 */
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upp_version_display = "2.0.0";
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break;
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case 2: /* v131162 / 0.0.2-90 */
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upp_version_display = "2.1.0";
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break;
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case 3: /* v196628 / 0.0.3-20 */
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upp_version_display = "2.2.0";
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break;
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case 4: /* v262164 / 0.0.4-20 */
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upp_version_display = "2.3.0";
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break;
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default:
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break;
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}
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if (upp_version_display != "")
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{
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update_version->setValue(fmt::format("{} ({}.{}.{}-{}) (v{})", upp_version_display, upp_version.major, upp_version.minor, upp_version.micro, \
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upp_version.relstep, upp_version.value));
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} else {
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update_version->setValue(fmt::format("{}.{}.{}-{} (v{})", upp_version.major, upp_version.minor, upp_version.micro, \
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upp_version.relstep, upp_version.value));
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}
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} else {
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update_version->setValue(fmt::format("{}.{}.{}-{}.{} (v{})", upp_version.major, upp_version.minor, upp_version.micro, \
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upp_version.major_relstep, upp_version.minor_relstep, upp_version.value));
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}
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u64 fw_version = card_info.fw_version;
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lafw_version->setValue(fmt::format("{} ({})", fw_version, fw_version >= GameCardFwVersion_Count ? "generic/unknown"_i18n : gamecardGetRequiredHosVersionString(fw_version)));
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const SdkAddOnVersion fw_mode = card_info.fw_mode.sdk_addon_version;
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sdk_version->setValue(fmt::format("{}.{}.{}-{} (v{})", fw_mode.major, fw_mode.minor, fw_mode.micro, fw_mode.relstep, fw_mode.value));
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u8 compat_type = card_info.compatibility_type;
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compatibility_type->setValue(fmt::format("{} ({})", \
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compat_type >= GameCardCompatibilityType_Count ? "generic/unknown"_i18n : gamecardGetCompatibilityTypeString(compat_type), \
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compat_type));
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char package_id_str[0x11] = {0};
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utilsGenerateHexString(package_id_str, sizeof(package_id_str), card_header.package_id, sizeof(card_header.package_id), true);
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package_id->setValue(std::string(package_id_str));
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card_id_set_row->setValue(this->GetCardIdSetString(&card_id_set));
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this->list->addView(properties_table);
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/* ListItem elements. */
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this->list->addView(new brls::Header("gamecard_tab/list/dump_options"_i18n));
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raw_filename = titleGenerateGameCardFileName(TitleNamingConvention_Full, TitleFileNameIllegalCharReplaceType_None);
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this->raw_filename_full = std::string(raw_filename);
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if (raw_filename) free(raw_filename);
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raw_filename = titleGenerateGameCardFileName(TitleNamingConvention_IdAndVersionOnly, TitleFileNameIllegalCharReplaceType_None);
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this->raw_filename_id_only = std::string(raw_filename);
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if (raw_filename) free(raw_filename);
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raw_filename = nullptr;
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brls::ListItem *dump_card_image = new brls::ListItem("gamecard_tab/list/dump_card_image/label"_i18n, "gamecard_tab/list/dump_card_image/description"_i18n);
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dump_card_image->getClickEvent()->subscribe([this](brls::View *view) {
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brls::Image *icon = new brls::Image();
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icon->setImage(BOREALIS_ASSET("icon/" APP_TITLE ".jpg"));
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icon->setScaleType(brls::ImageScaleType::SCALE);
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brls::Application::pushView(new DumpOptionsFrame(this->root_view, "gamecard_tab/list/dump_card_image/label"_i18n, icon,
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configGetInteger("naming_convention") == TitleNamingConvention_Full ? raw_filename_full : raw_filename_id_only, ".xci"), brls::ViewAnimation::SLIDE_LEFT);
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});
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this->list->addView(dump_card_image);
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this->list->addView(new brls::ListItemGroupSpacing(true));
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brls::Label *advanced_disclaimer = new brls::Label(brls::LabelStyle::DESCRIPTION, "gamecard_tab/list/advanced_disclaimer"_i18n, true);
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advanced_disclaimer->setHorizontalAlign(NVG_ALIGN_CENTER);
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this->list->addView(advanced_disclaimer);
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this->list->addView(new brls::ListItemGroupSpacing(true));
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brls::ListItem *dump_initial_data = new brls::ListItem("gamecard_tab/list/dump_initial_data/label"_i18n, "gamecard_tab/list/dump_initial_data/description"_i18n);
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this->list->addView(dump_initial_data);
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brls::ListItem *dump_certificate = new brls::ListItem("gamecard_tab/list/dump_certificate/label"_i18n, i18n::getStr("gamecard_tab/list/dump_certificate/description", GAMECARD_CERTIFICATE_OFFSET / GAMECARD_PAGE_SIZE));
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this->list->addView(dump_certificate);
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brls::ListItem *dump_card_id_set = new brls::ListItem("gamecard_tab/list/dump_card_id_set/label"_i18n, "gamecard_tab/list/dump_card_id_set/description"_i18n);
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this->list->addView(dump_card_id_set);
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brls::ListItem *dump_card_uid = new brls::ListItem("gamecard_tab/list/dump_card_uid/label"_i18n, "gamecard_tab/list/dump_card_uid/description"_i18n);
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this->list->addView(dump_card_uid);
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brls::ListItem *dump_header = new brls::ListItem("gamecard_tab/list/dump_header/label"_i18n, i18n::getStr("gamecard_tab/list/dump_header/description", 0));
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this->list->addView(dump_header);
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brls::ListItem *dump_plaintext_cardinfo = new brls::ListItem("gamecard_tab/list/dump_plaintext_cardinfo/label"_i18n, "gamecard_tab/list/dump_plaintext_cardinfo/description"_i18n);
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this->list->addView(dump_plaintext_cardinfo);
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brls::ListItem *dump_specific_data = new brls::ListItem("gamecard_tab/list/dump_specific_data/label"_i18n, "gamecard_tab/list/dump_specific_data/description"_i18n);
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this->list->addView(dump_specific_data);
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brls::ListItem *dump_hfs_partitions = new brls::ListItem("gamecard_tab/list/dump_hfs_partitions/label"_i18n, "gamecard_tab/list/dump_hfs_partitions/description"_i18n);
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this->list->addView(dump_hfs_partitions);
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brls::ListItem *browse_hfs_partitions = new brls::ListItem("gamecard_tab/list/browse_hfs_partitions/label"_i18n, "gamecard_tab/list/browse_hfs_partitions/description"_i18n);
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this->list->addView(browse_hfs_partitions);
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brls::ListItem *dump_lafw = new brls::ListItem("gamecard_tab/list/dump_lafw/label"_i18n, "gamecard_tab/list/dump_lafw/description"_i18n);
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this->list->addView(dump_lafw);
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/* Update focus stack, if needed. */
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if (focus_stack_index > -1) this->UpdateFocusStackViewAtIndex(focus_stack_index, this->GetListFirstFocusableChild());
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/* Switch to the list view. */
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this->list->invalidate(true);
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this->SwitchLayerView(false, update_focused_view, focus_stack_index < 0);
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}
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}
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