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nxdumptool/source/main.c

143 lines
4.2 KiB
C

#include <stdio.h>
#include <malloc.h>
#include <switch.h>
#include <memory.h>
#include "menu.h"
#include "dumper.h"
#include "ccolor.h"
#include "filebrowser.h"
FsDeviceOperator fsOperatorInstance;
bool shouldExit = false;
bool shouldWaitForAnyButton = false;
void menuExit() {
shouldExit = true;
}
void menuWaitForAnyButton() {
printf(C_DIM "Press any button to return to menu\n");
shouldWaitForAnyButton = true;
}
void startOperation(const char* title) {
consoleClear();
printf(C_DIM "%s\n\n" C_RESET, title);
}
void dumpPartitionRawMenuItem(MenuItem* item) {
u32 partition = (u32) (size_t) item->userdata;
char titlebuf[64];
sprintf(titlebuf, "Dump Partition %i (Raw)", partition);
startOperation(titlebuf);
if (partition == 0 || partition == 1)
workaroundPartitionZeroAccess(&fsOperatorInstance);
dumpPartitionRaw(&fsOperatorInstance, partition);
menuWaitForAnyButton();
}
void dumpPartitionDataMenuItem(MenuItem* item) {
u32 partition = (u32) (size_t) item->userdata;
char titlebuf[64];
sprintf(titlebuf, "Dump Partition %i", partition);
startOperation(titlebuf);
if (partition == 0 || partition == 1)
workaroundPartitionZeroAccess(&fsOperatorInstance);
FsFileSystem fs;
if (openPartitionFs(&fs, &fsOperatorInstance, partition) &&
fsdevMountDevice("gamecard", fs) != -1) {
char outbuf[64];
sprintf(outbuf, "/dump_%u", partition);
printf("Copying to %s\n", outbuf);
if (copyDirectory("gamecard:/", outbuf)) {
printf("Done!\n");
}
}
fsdevUnmountDevice("dump");
menuWaitForAnyButton();
}
void viewPartitionMenuItem(MenuItem* item) {
u32 partition = (u32) (size_t) item->userdata;
startOperation("View Files");
if (partition == 0 || partition == 1)
workaroundPartitionZeroAccess(&fsOperatorInstance);
FsFileSystem fs;
if (!openPartitionFs(&fs, &fsOperatorInstance, partition)) {
menuWaitForAnyButton();
return;
}
fsdevUnmountDevice("view"); // unmount it if it exists TODO: This should be done when exiting, not here
if (fsdevMountDevice("view", fs) == -1) {
printf("fsdevMountDevice failed\n");
menuWaitForAnyButton();
return;
}
printFilesInDir("view:/");
}
MenuItem mainMenu[] = {
{ .text = "Dump Partition 0 (SysUpdate)", .callback = dumpPartitionDataMenuItem, .userdata = (void*) 0 },
{ .text = "Dump Partition 1 (Normal)", .callback = dumpPartitionDataMenuItem, .userdata = (void*) 1 },
{ .text = "Dump Partition 2 (Secure)", .callback = dumpPartitionDataMenuItem, .userdata = (void*) 2 },
{ .text = "Raw Dump Partition 0 (SysUpdate)", .callback = dumpPartitionRawMenuItem, .userdata = (void*) 0 },
{ .text = "Raw Dump Partition 0 (Normal)", .callback = dumpPartitionRawMenuItem, .userdata = (void*) 1 },
{ .text = "Raw Dump Partition 0 (Secure)", .callback = dumpPartitionRawMenuItem, .userdata = (void*) 2 },
{ .text = "View files on Game Card (SysUpdate)", .callback = viewPartitionMenuItem, .userdata = (void*) 0 },
{ .text = "View files on Game Card (Normal)", .callback = viewPartitionMenuItem, .userdata = (void*) 1 },
{ .text = "View files on Game Card (Secure)", .callback = viewPartitionMenuItem, .userdata = (void*) 2 },
{ .text = NULL }
};
void openMainMenu() {
menuSetCurrent(mainMenu, menuExit);
}
int main(int argc, char **argv) {
gfxInitDefault();
consoleInit(NULL);
if (R_FAILED(fsOpenDeviceOperator(&fsOperatorInstance))) {
printf("Failed to open device operator\n");
return -1;
}
openMainMenu();
while(appletMainLoop())
{
bool btnWait = shouldWaitForAnyButton;
hidScanInput();
if (!btnWait)
menuUpdate(&fsOperatorInstance);
u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
if (kDown & KEY_PLUS) break;
if (btnWait && kDown) {
shouldWaitForAnyButton = false;
menuPrint();
}
if (shouldExit)
break;
gfxFlushBuffers();
gfxSwapBuffers();
gfxWaitForVsync();
}
fsDeviceOperatorClose(&fsOperatorInstance);
gfxExit();
return 0;
}