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nxdumptool/include/tasks/gamecard_image_dump_task.hpp
Pablo Curiel 50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00

75 lines
3.1 KiB
C++

/*
* gamecard_image_dump_task.hpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __GAMECARD_IMAGE_DUMP_TASK_HPP__
#define __GAMECARD_IMAGE_DUMP_TASK_HPP__
#include <optional>
#include <mutex>
#include "data_transfer_task.hpp"
namespace nxdt::tasks
{
typedef std::optional<std::string> GameCardDumpTaskError;
/* Generates an image dump out of the inserted gamecard. */
class GameCardImageDumpTask: public DataTransferTask<GameCardDumpTaskError, std::string, bool, bool, bool, bool, int>
{
private:
std::mutex task_mtx;
bool calculate_checksum = false;
int checksum_lookup_method = ConfigChecksumLookupMethod_None;
u32 gc_img_crc = 0, full_gc_img_crc = 0;
protected:
/* Set class as non-copyable and non-moveable. */
NON_COPYABLE(GameCardImageDumpTask);
NON_MOVEABLE(GameCardImageDumpTask);
/* Runs in the background thread. */
GameCardDumpTaskError DoInBackground(const std::string& output_path, const bool& prepend_key_area, const bool& keep_certificate, const bool& trim_dump,
const bool& calculate_checksum, const int& checksum_lookup_method) override final;
public:
GameCardImageDumpTask() = default;
/* Returns the CRC32 calculated over the gamecard image. */
/* Returns zero if checksum calculation wasn't enabled, if the task hasn't finished yet or if the task was cancelled. */
ALWAYS_INLINE u32 GetImageChecksum(void)
{
std::scoped_lock lock(this->task_mtx);
return ((this->calculate_checksum && this->IsFinished() && !this->IsCancelled()) ? this->gc_img_crc : 0);
}
/* Returns the CRC32 calculated over the gamecard image with prepended key area data. */
/* Returns zero if checksum calculation wasn't enabled, if the task hasn't finished yet or if the task was cancelled. */
ALWAYS_INLINE u32 GetFullImageChecksum(void)
{
std::scoped_lock lock(this->task_mtx);
return ((this->calculate_checksum && this->IsFinished() && !this->IsCancelled()) ? this->full_gc_img_crc : 0);
}
};
}
#endif /* __GAMECARD_IMAGE_DUMP_TASK_HPP__ */