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nxdumptool/source/tasks/gamecard_status_task.cpp
Pablo Curiel 50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00

75 lines
2.7 KiB
C++

/*
* gamecard_status_task.cpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <tasks/gamecard_status_task.hpp>
using namespace brls::i18n::literals; /* For _i18n. */
namespace nxdt::tasks
{
GameCardStatusTask::GameCardStatusTask() : brls::RepeatingTask(REPEATING_TASK_INTERVAL)
{
brls::RepeatingTask::start();
LOG_MSG_DEBUG("Gamecard task started.");
this->first_notification = (gamecardGetStatus() >= GameCardStatus_Processing);
}
GameCardStatusTask::~GameCardStatusTask()
{
LOG_MSG_DEBUG("Gamecard task stopped.");
}
void GameCardStatusTask::run(retro_time_t current_time)
{
brls::RepeatingTask::run(current_time);
this->cur_gc_status = static_cast<GameCardStatus>(gamecardGetStatus());
if (this->cur_gc_status != this->prev_gc_status)
{
LOG_MSG_DEBUG("Gamecard status change triggered: %u.", this->cur_gc_status);
if (!this->first_notification)
{
if (this->prev_gc_status == GameCardStatus_NotInserted && this->cur_gc_status == GameCardStatus_Processing)
{
brls::Application::notify("gamecard_tab/error_frame/processing"_i18n);
} else
if (this->prev_gc_status == GameCardStatus_Processing && this->cur_gc_status > GameCardStatus_Processing)
{
brls::Application::notify("tasks/notifications/gamecard_status_updated"_i18n);
} else
if (this->cur_gc_status == GameCardStatus_NotInserted)
{
brls::Application::notify("tasks/notifications/gamecard_ejected"_i18n);
}
} else {
this->first_notification = false;
}
/* Update previous gamecard status. */
this->prev_gc_status = this->cur_gc_status;
/* Fire task event. */
this->gc_status_event.fire(this->cur_gc_status);
}
}
}