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50deeeb41b
The directory layout is partially based on the C++ namespaces we're currently using. Other changes include: * devoptab: move directory into "core". * fatfs: move directory into "core". * GameCardTab: move portions of logic from PopulateList() into their own methods. * GameCardTab: use a macro to generate the properties table. * GameCardTab: use a macro to add ListItem elements. * GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible. * Makefile: remove all extra entries from the INCLUDES variable. * nxdt_includes: move HOS version structs into their own header file. * tasks: move code for each individual task into its own file(s). * title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application. * title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
94 lines
3.2 KiB
C++
94 lines
3.2 KiB
C++
/*
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* title_metadata_task.cpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <tasks/title_metadata_task.hpp>
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using namespace brls::i18n::literals; /* For _i18n. */
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namespace nxdt::tasks
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{
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TitleMetadataTask::TitleMetadataTask() : brls::RepeatingTask(REPEATING_TASK_INTERVAL)
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{
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/* Get system metadata entries. */
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this->PopulateApplicationMetadataVector(true);
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/* Get user metadata entries. */
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this->PopulateApplicationMetadataVector(false);
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/* Start task. */
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brls::RepeatingTask::start();
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LOG_MSG_DEBUG("Title metadata task started.");
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}
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TitleMetadataTask::~TitleMetadataTask()
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{
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/* Clear application metadata vectors. */
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this->system_metadata.clear();
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this->user_metadata.clear();
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LOG_MSG_DEBUG("Title metadata task stopped.");
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}
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void TitleMetadataTask::run(retro_time_t current_time)
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{
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brls::RepeatingTask::run(current_time);
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if (titleIsGameCardInfoUpdated())
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{
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LOG_MSG_DEBUG("Title info updated.");
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//brls::Application::notify("tasks/notifications/user_titles"_i18n);
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/* Update user metadata vector. */
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this->PopulateApplicationMetadataVector(false);
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/* Fire task event. */
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this->user_title_event.fire(this->user_metadata);
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}
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}
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const TitleApplicationMetadataVector& TitleMetadataTask::GetApplicationMetadata(bool is_system)
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{
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return (is_system ? this->system_metadata : this->user_metadata);
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}
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void TitleMetadataTask::PopulateApplicationMetadataVector(bool is_system)
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{
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TitleApplicationMetadata **app_metadata = nullptr;
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u32 app_metadata_count = 0;
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/* Get pointer to output vector. */
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TitleApplicationMetadataVector& vector = (is_system ? this->system_metadata : this->user_metadata);
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vector.clear();
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/* Get application metadata entries. */
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app_metadata = titleGetApplicationMetadataEntries(is_system, &app_metadata_count);
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if (app_metadata)
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{
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/* Fill output vector. */
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for(u32 i = 0; i < app_metadata_count; i++) vector.push_back(app_metadata[i]);
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/* Free application metadata array. */
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free(app_metadata);
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}
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LOG_MSG_DEBUG("Retrieved %u %s metadata %s.", app_metadata_count, is_system ? "system" : "user", app_metadata_count == 1 ? "entry" : "entries");
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}
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}
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