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nxdumptool/include/tasks/gamecard_status_task.hpp
Pablo Curiel 50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00

66 lines
2.1 KiB
C++

/*
* gamecard_status_task.hpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __GAMECARD_STATUS_TASK_HPP__
#define __GAMECARD_STATUS_TASK_HPP__
#include <borealis.hpp>
#include "../core/nxdt_utils.h"
#include "../core/gamecard.h"
namespace nxdt::tasks
{
/* Custom event type. */
typedef brls::Event<const GameCardStatus&> GameCardStatusEvent;
/* Gamecard status task. */
/* Its event provides a const reference to a GameCardStatus value. */
class GameCardStatusTask: public brls::RepeatingTask
{
private:
GameCardStatusEvent gc_status_event;
GameCardStatus cur_gc_status = GameCardStatus_NotInserted;
GameCardStatus prev_gc_status = GameCardStatus_NotInserted;
bool first_notification = true;
protected:
void run(retro_time_t current_time) override;
public:
GameCardStatusTask();
~GameCardStatusTask();
ALWAYS_INLINE GameCardStatusEvent::Subscription RegisterListener(GameCardStatusEvent::Callback cb)
{
return this->gc_status_event.subscribe(cb);
}
ALWAYS_INLINE void UnregisterListener(GameCardStatusEvent::Subscription subscription)
{
this->gc_status_event.unsubscribe(subscription);
}
};
}
#endif /* __GAMECARD_STATUS_TASK_HPP__ */