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https://github.com/DarkMatterCore/nxdumptool.git
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50deeeb41b
The directory layout is partially based on the C++ namespaces we're currently using. Other changes include: * devoptab: move directory into "core". * fatfs: move directory into "core". * GameCardTab: move portions of logic from PopulateList() into their own methods. * GameCardTab: use a macro to generate the properties table. * GameCardTab: use a macro to add ListItem elements. * GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible. * Makefile: remove all extra entries from the INCLUDES variable. * nxdt_includes: move HOS version structs into their own header file. * tasks: move code for each individual task into its own file(s). * title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application. * title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
118 lines
4.6 KiB
C++
118 lines
4.6 KiB
C++
/*
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* root_view.hpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef __ROOT_VIEW_HPP__
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#define __ROOT_VIEW_HPP__
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#include "../tasks/status_info_task.hpp"
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#include "../tasks/gamecard_status_task.hpp"
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#include "../tasks/title_metadata_task.hpp"
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#include "../tasks/ums_task.hpp"
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#include "../tasks/usb_host_task.hpp"
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#define EVENT_SUBSCRIPTION(func_name, event_type, task_name) \
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ALWAYS_INLINE nxdt::tasks::event_type::Subscription Register##func_name##Listener(nxdt::tasks::event_type::Callback cb) { return this->task_name->RegisterListener(cb); } \
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ALWAYS_INLINE void Unregister##func_name##Listener(nxdt::tasks::event_type::Subscription subscription) { this->task_name->UnregisterListener(subscription); }
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namespace nxdt::views
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{
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class RootView: public brls::TabFrame
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{
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private:
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bool applet_mode = false;
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int output_storage = ConfigOutputStorage_SdCard;
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brls::Label *applet_mode_lbl = nullptr;
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brls::Label *time_lbl = nullptr;
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brls::Label *battery_icon = nullptr, *battery_percentage = nullptr;
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brls::Label *connection_icon = nullptr, *connection_status_lbl = nullptr;
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brls::Label *usb_icon = nullptr, *ums_counter_lbl = nullptr;
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brls::Label *cable_icon = nullptr, *usb_host_speed_lbl = nullptr;
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nxdt::tasks::StatusInfoTask *status_info_task = nullptr;
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nxdt::tasks::GameCardStatusTask *gc_status_task = nullptr;
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nxdt::tasks::TitleMetadataTask *title_metadata_task = nullptr;
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nxdt::tasks::UmsTask *ums_task = nullptr;
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nxdt::tasks::UsbHostTask *usb_host_task = nullptr;
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nxdt::tasks::StatusInfoEvent::Subscription status_info_task_sub;
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nxdt::tasks::UmsEvent::Subscription ums_task_sub;
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nxdt::tasks::UsbHostEvent::Subscription usb_host_task_sub;
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protected:
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void draw(NVGcontext* vg, int x, int y, unsigned width, unsigned height, brls::Style* style, brls::FrameContext* ctx) override;
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void layout(NVGcontext* vg, brls::Style* style, brls::FontStash* stash) override;
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brls::View *getDefaultFocus(void) override;
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public:
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RootView();
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~RootView();
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static std::string GetFormattedDateString(const struct tm& timeinfo);
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/* Helpers used to propagate the selected output storage throughout different parts of the UI. */
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ALWAYS_INLINE int GetOutputStorage(void)
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{
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return this->output_storage;
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}
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ALWAYS_INLINE void SetOutputStorage(int value)
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{
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this->output_storage = value;
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}
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/* Wrappers for task methods. */
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ALWAYS_INLINE bool IsInternetConnectionAvailable(void)
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{
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return this->status_info_task->IsInternetConnectionAvailable();
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}
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ALWAYS_INLINE const nxdt::tasks::TitleApplicationMetadataVector& GetApplicationMetadata(bool is_system)
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{
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return this->title_metadata_task->GetApplicationMetadata(is_system);
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}
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ALWAYS_INLINE const nxdt::tasks::UmsDeviceVector& GetUmsDevices(void)
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{
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return this->ums_task->GetUmsDevices();
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}
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ALWAYS_INLINE const UsbHostSpeed& GetUsbHostSpeed(void)
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{
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return this->usb_host_task->GetUsbHostSpeed();
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}
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EVENT_SUBSCRIPTION(StatusInfoTask, StatusInfoEvent, status_info_task);
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EVENT_SUBSCRIPTION(GameCardStatusTask, GameCardStatusEvent, gc_status_task);
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EVENT_SUBSCRIPTION(TitleMetadataTask, UserTitleEvent, title_metadata_task);
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EVENT_SUBSCRIPTION(UmsTask, UmsEvent, ums_task);
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EVENT_SUBSCRIPTION(UsbHostTask, UsbHostEvent, usb_host_task);
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};
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}
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#undef EVENT_SUBSCRIPTION
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#endif /* __ROOT_VIEW_HPP__ */
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