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32c097c055
GameCardImageDumpTask is a derived class of DataTransferTask, and it's designed to dump a gamecard image using the options selected by the user (which must be passed from a GameCardImageDumpOptionsFrame object). It uses std::optional<std::string> as its return type -- the idea behind this is to return error strings that may later be displayed by an ErrorFrame during the dump process (views not yet implemented). FileWriter is a class that encapsulates write operations to different storage mediums (SD card, USB host and UMS devices), based on the provided input path. It is used by GameCardImageDumpTask to painlessly write data to the right output storage without explicitly having to implement multiple code paths for all storage types as part of the actual dump code. Furthermore, FileWriter also supports writing split files to FAT-formatted UMS devices if an output file is >= 4 GiB -- part file handling is completely abstracted away from any callers. Other changes include: * AsyncTask: rename all class methods to use PascalCase naming. * AsyncTask: rename get() -> GetResult(). * DataTransferTask: reflect the changes made to AsyncTask. * DataTransferTask: pause the RepeatingTask right after LoopCallback() returns true instead of pausing it in the cancel/post-execute callbacks. * DataTransferTask: add private FormatTimeString() method. * DataTransferTask: remove superfluous override for DoInBackground() -- classes derived from DataTransferTask must provide it on their own, anyway. * DataTransferTask: add public GetDurationString() method. * defines: update FAT32_FILESIZE_LIMIT macro to use UINT32_MAX. * defines: add CONCATENATION_FILE_PART_SIZE macro (used by the new FileWriter class). * DownloadTask: reflect the changes made to AsyncTask. * DumpOptionsFrame: file extension is no longer stored as a class member, nor required by the class constructor. * DumpOptionsFrame: change the return type for GetOutputFilePath() to bool. The method now saves its output to a variable passed by reference. * GameCardImageDumpOptionsFrame: reflect the changes made to DumpOptionsFrame. * i18n: update localization strings where applicable. * nxdt_utils: fix a potential buffer overflow in utilsGetFileSystemStatsByPath(). * OptionsTab: reflect the changes made to AsyncTask. * usb: add const qualifier to the input buffer required by usbSendFileData(). * usb: add const qualifier to the input buffer required by usbSendNspHeader().
325 lines
14 KiB
C++
325 lines
14 KiB
C++
/*
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* async_task.hpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* Based on attcs' C++ implementation at:
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* https://github.com/attcs/AsyncTask/blob/master/asynctask.h.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef __ASYNC_TASK_HPP__
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#define __ASYNC_TASK_HPP__
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#include <exception>
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#include <future>
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#include <mutex>
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namespace nxdt::tasks
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{
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/* Used by AsyncTask to throw exceptions whenever required. */
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class AsyncTaskException: std::exception
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{
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public:
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enum class eEx: int
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{
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TaskIsAlreadyRunning, ///< Task is already running.
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TaskIsAlreadyFinished, ///< Task is already finished.
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TaskIsPending, ///< Task hasn't been executed.
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TaskIsCancelled, ///< Task has been cancelled.
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TaskWaitTimeout ///< Timed out while waiting for the task to finish.
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};
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eEx e;
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AsyncTaskException() = default;
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AsyncTaskException(eEx e) : e(e) { }
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};
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/* Used by AsyncTask to indicate the current status of the asynchronous task. */
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enum class AsyncTaskStatus: int
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{
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PENDING, ///< The task hasn't been executed yet.
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RUNNING, ///< The task is currently running.
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FINISHED ///< The task is finished.
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};
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/* Asynchronous task handler class. */
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template<typename Progress, typename Result, typename... Params>
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class AsyncTask
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{
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private:
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std::recursive_mutex m_mtx{};
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AsyncTaskStatus m_status = AsyncTaskStatus::PENDING;
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Result m_result{};
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std::future<Result> m_future{};
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Progress m_progress{};
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bool m_cancelled = false, m_rethrowException = false;
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std::exception_ptr m_exceptionPtr{};
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/* Runs on the calling thread after DoInBackground() finishes execution. */
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void Finish(Result&& result)
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{
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std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
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/* Copy result. */
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this->m_result = result;
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/* Update status. */
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this->m_status = AsyncTaskStatus::FINISHED;
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/* Run appropiate post-execution callback. */
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if (this->IsCancelled())
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{
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this->OnCancelled(this->m_result);
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} else {
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this->OnPostExecute(this->m_result);
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}
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/* Rethrow asynchronous task exception (if available). */
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if (this->m_rethrowException && this->m_exceptionPtr) std::rethrow_exception(this->m_exceptionPtr);
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}
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protected:
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/* Set class as non-copyable and non-moveable. */
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NON_COPYABLE(AsyncTask);
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NON_MOVEABLE(AsyncTask);
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virtual ~AsyncTask() noexcept
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{
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/* Return right away if the task isn't running. */
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if (this->GetStatus() != AsyncTaskStatus::RUNNING) return;
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/* Cancel task. This won't do anything if it has already been cancelled. */
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this->Cancel();
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/* Return right away if the result was already retrieved. */
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if (!this->m_future.valid()) return;
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/* Wait until a result is provided by the task thread. */
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/* Avoid rethrowing any exceptions here - program execution could end if another exception has already been rethrown. */
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m_future.wait();
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}
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/* Asynchronous task function. */
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/* This function should periodically call IsCancelled() to determine if it should end prematurely. */
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virtual Result DoInBackground(const Params&... params) = 0;
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/* Posts asynchronous task result. Runs on the asynchronous task thread. */
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virtual Result PostResult(Result&& result)
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{
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return std::move(result);
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}
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/* Cleanup function called if the task is cancelled. Runs on the calling thread. */
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virtual void OnCancelled(const Result& result) { }
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/* Post-execution function called right after the task finishes. Runs on the calling thread. */
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virtual void OnPostExecute(const Result& result) { }
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/* Pre-execution function called right before the task starts. Runs on the calling thread. */
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virtual void OnPreExecute(void) { }
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/* Progress update function. Runs on the calling thread. */
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virtual void OnProgressUpdate(const Progress& progress) { }
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/* Stores the current progress inside the class. Runs on the asynchronous task thread. */
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virtual void PublishProgress(const Progress& progress)
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{
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std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
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/* Don't proceed if the task isn't running. */
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if (this->GetStatus() != AsyncTaskStatus::RUNNING || this->IsCancelled()) return;
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/* Update progress. */
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this->m_progress = progress;
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}
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/* Returns the current progress. May run on both threads. */
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Progress GetProgress(void)
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{
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std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
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return this->m_progress;
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}
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public:
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AsyncTask() = default;
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/* Cancels the task. Runs on the calling thread. */
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void Cancel(void) noexcept
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{
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std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
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/* Return right away if the task has already completed, or if it has already been cancelled. */
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if (this->GetStatus() == AsyncTaskStatus::FINISHED || this->IsCancelled()) return;
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/* Update cancel flag. */
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this->m_cancelled = true;
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}
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/* Starts the asynchronous task. Runs on the calling thread. */
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AsyncTask<Progress, Result, Params...>& Execute(const Params&... params)
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{
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/* Return right away if the task was cancelled before starting. */
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if (this->IsCancelled()) return *this;
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/* Verify task status. */
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switch(this->GetStatus())
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{
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case AsyncTaskStatus::RUNNING:
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throw AsyncTaskException(AsyncTaskException::eEx::TaskIsAlreadyRunning);
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case AsyncTaskStatus::FINISHED:
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throw AsyncTaskException(AsyncTaskException::eEx::TaskIsAlreadyFinished);
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default:
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break;
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}
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/* Update task status. */
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this->m_status = AsyncTaskStatus::RUNNING;
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/* Run pre-execution callback. */
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this->OnPreExecute();
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/* Start asynchronous task on a new thread. */
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this->m_future = std::async(std::launch::async, [this](const Params&... params) -> Result {
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/* Catch any exceptions thrown by the asynchronous task. */
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try {
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return this->PostResult(this->DoInBackground(params...));
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} catch(...) {
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std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
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this->Cancel();
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this->m_rethrowException = true;
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this->m_exceptionPtr = std::current_exception();
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}
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return {};
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}, params...);
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return *this;
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}
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/* Waits for the asynchronous task to complete, then returns its result. Runs on the calling thread. */
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/* If an exception is thrown by the asynchronous task, it will be rethrown by this function. */
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Result GetResult(void)
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{
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auto status = this->GetStatus();
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/* Throw an exception if the asynchronous task hasn't been executed. */
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if (status == AsyncTaskStatus::PENDING) throw AsyncTaskException(AsyncTaskException::eEx::TaskIsPending);
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/* If the task is still running, wait until it finishes. */
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/* std::future::get() calls std::future::wait() on its own if the result hasn't been retrieved. */
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/* Finish() takes care of rethrowing any exceptions thrown by the asynchronous task. */
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if (status == AsyncTaskStatus::RUNNING) this->Finish(this->m_future.get());
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/* Throw an exception if the asynchronous task was cancelled. */
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if (this->IsCancelled()) throw AsyncTaskException(AsyncTaskException::eEx::TaskIsCancelled);
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/* Return result. */
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return this->m_result;
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}
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/* Waits for at most the given time for the asynchronous task to complete, then returns its result. Runs on the calling thread. */
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/* If an exception is thrown by the asynchronous task, it will be rethrown by this function. */
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template<typename Rep, typename Period>
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Result GetResult(const std::chrono::duration<Rep, Period>& timeout)
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{
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auto status = this->GetStatus();
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/* Throw an exception if the asynchronous task hasn't been executed. */
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if (status == AsyncTaskStatus::PENDING) throw AsyncTaskException(AsyncTaskException::eEx::TaskIsPending);
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/* Check if the task is still running. */
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if (status == AsyncTaskStatus::RUNNING)
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{
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/* Wait for at most the given time for the asynchronous task to complete. */
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auto thread_status = this->m_future.wait_for(timeout);
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switch(thread_status)
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{
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case std::future_status::timeout:
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/* Throw an exception if we timed out while waiting for the task to finish. */
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throw AsyncTaskException(AsyncTaskException::eEx::TaskWaitTimeout);
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case std::future_status::ready:
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/* Retrieve the task result. */
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/* Finish() takes care of rethrowing any exceptions thrown by the asynchronous task. */
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this->Finish(this->m_future.get());
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/* Throw an exception if the asynchronous task was cancelled. */
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if (this->IsCancelled()) throw AsyncTaskException(AsyncTaskException::eEx::TaskIsCancelled);
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break;
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default:
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break;
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}
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}
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/* Return result. */
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return this->m_result;
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}
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/* Returns the current task status. Runs on both threads. */
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AsyncTaskStatus GetStatus(void) noexcept
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{
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return this->m_status;
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}
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/* Returns true if the task was cancelled before it completed normally. May be used on both threads. */
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/* Can be used by the asynchronous task to return prematurely. */
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bool IsCancelled(void) noexcept
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{
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std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
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return this->m_cancelled;
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}
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/* Used by the calling thread to refresh the task progress, preferrably inside a loop. Returns true if the task finished. */
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/* If an exception is thrown by the asynchronous task, it will be rethrown by this function. */
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bool LoopCallback(void)
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{
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std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
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auto status = this->GetStatus();
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/* Return immediately if the task already finished. */
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if (status == AsyncTaskStatus::FINISHED) return true;
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/* Return immediately if the task hasn't started, or if its result was already retrieved. */
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if (status == AsyncTaskStatus::PENDING || !this->m_future.valid()) return false;
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/* Get task thread status without waiting. */
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auto thread_status = this->m_future.wait_for(std::chrono::seconds(0));
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switch(thread_status)
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{
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case std::future_status::timeout:
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/* Update progress. */
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this->OnProgressUpdate(this->m_progress);
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break;
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case std::future_status::ready:
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/* Finish task. */
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this->Finish(this->m_future.get());
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return true;
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default:
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break;
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}
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return false;
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}
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};
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}
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#endif /* __ASYNC_TASK_HPP__ */
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