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50deeeb41b
The directory layout is partially based on the C++ namespaces we're currently using. Other changes include: * devoptab: move directory into "core". * fatfs: move directory into "core". * GameCardTab: move portions of logic from PopulateList() into their own methods. * GameCardTab: use a macro to generate the properties table. * GameCardTab: use a macro to add ListItem elements. * GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible. * Makefile: remove all extra entries from the INCLUDES variable. * nxdt_includes: move HOS version structs into their own header file. * tasks: move code for each individual task into its own file(s). * title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application. * title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
/*
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* gamecard_status_task.hpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef __GAMECARD_STATUS_TASK_HPP__
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#define __GAMECARD_STATUS_TASK_HPP__
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#include <borealis.hpp>
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#include "../core/nxdt_utils.h"
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#include "../core/gamecard.h"
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namespace nxdt::tasks
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{
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/* Custom event type. */
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typedef brls::Event<const GameCardStatus&> GameCardStatusEvent;
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/* Gamecard status task. */
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/* Its event provides a const reference to a GameCardStatus value. */
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class GameCardStatusTask: public brls::RepeatingTask
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{
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private:
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GameCardStatusEvent gc_status_event;
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GameCardStatus cur_gc_status = GameCardStatus_NotInserted;
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GameCardStatus prev_gc_status = GameCardStatus_NotInserted;
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bool first_notification = true;
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protected:
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void run(retro_time_t current_time) override;
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public:
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GameCardStatusTask();
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~GameCardStatusTask();
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ALWAYS_INLINE GameCardStatusEvent::Subscription RegisterListener(GameCardStatusEvent::Callback cb)
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{
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return this->gc_status_event.subscribe(cb);
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}
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ALWAYS_INLINE void UnregisterListener(GameCardStatusEvent::Subscription subscription)
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{
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this->gc_status_event.unsubscribe(subscription);
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}
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};
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}
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#endif /* __GAMECARD_STATUS_TASK_HPP__ */
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