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https://github.com/DarkMatterCore/nxdumptool.git
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50deeeb41b
The directory layout is partially based on the C++ namespaces we're currently using. Other changes include: * devoptab: move directory into "core". * fatfs: move directory into "core". * GameCardTab: move portions of logic from PopulateList() into their own methods. * GameCardTab: use a macro to generate the properties table. * GameCardTab: use a macro to add ListItem elements. * GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible. * Makefile: remove all extra entries from the INCLUDES variable. * nxdt_includes: move HOS version structs into their own header file. * tasks: move code for each individual task into its own file(s). * title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application. * title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
140 lines
5.9 KiB
C++
140 lines
5.9 KiB
C++
/*
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* gamecard_image_dump_task.cpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <tasks/gamecard_image_dump_task.hpp>
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#include <utils/scope_guard.hpp>
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#include <utils/file_writer.hpp>
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#include <core/gamecard.h>
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namespace i18n = brls::i18n; /* For getStr(). */
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using namespace i18n::literals; /* For _i18n. */
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namespace nxdt::tasks
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{
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GameCardDumpTaskError GameCardImageDumpTask::DoInBackground(const std::string& output_path, const bool& prepend_key_area, const bool& keep_certificate, const bool& trim_dump,
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const bool& calculate_checksum, const int& checksum_lookup_method)
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{
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std::scoped_lock lock(this->task_mtx);
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GameCardKeyArea gc_key_area{};
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GameCardSecurityInformation gc_security_information{};
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u32 gc_key_area_crc = 0;
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size_t gc_img_size = 0;
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nxdt::utils::FileWriter *file = nullptr;
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void *buf = nullptr;
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DataTransferProgress progress{};
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/* Update private variables. */
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this->calculate_checksum = calculate_checksum;
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this->checksum_lookup_method = checksum_lookup_method;
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LOG_MSG_DEBUG("Starting dump with parameters:\n- Output path: \"%s\".\n- Prepend key area: %u.\n- Keep certificate: %u.\n- Trim dump: %u.\n- Calculate checksum: %u.\n- Checksum lookup method: %d.", \
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output_path.c_str(), prepend_key_area, keep_certificate, trim_dump, calculate_checksum, checksum_lookup_method);
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/* Retrieve gamecard image size. */
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if ((!trim_dump && !gamecardGetTotalSize(&gc_img_size)) || (trim_dump && !gamecardGetTrimmedSize(&gc_img_size)) || !gc_img_size) return "tasks/gamecard/image/get_size_failed"_i18n;
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/* Check if we're supposed to prepend the key area to the gamecard image. */
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if (prepend_key_area)
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{
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/* Update gamecard image size. */
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gc_img_size += sizeof(GameCardKeyArea);
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/* Retrieve the GameCardSecurityInformation area. */
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if (!gamecardGetSecurityInformation(&gc_security_information)) return "tasks/gamecard/image/get_security_info_failed"_i18n;
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/* Copy the GameCardInitialData area from the GameCardSecurityInformation area to our GameCardKeyArea object. */
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memcpy(&(gc_key_area.initial_data), &(gc_security_information.initial_data), sizeof(GameCardInitialData));
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if (calculate_checksum)
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{
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/* Update gamecard image checksum if we're prepending the key area to it. */
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gc_key_area_crc = crc32Calculate(&gc_key_area, sizeof(GameCardKeyArea));
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this->full_gc_img_crc = gc_key_area_crc;
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}
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}
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/* Push progress onto the class. */
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progress.total_size = gc_img_size;
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this->PublishProgress(progress);
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/* Open output file. */
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try {
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file = new nxdt::utils::FileWriter(output_path, gc_img_size);
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} catch(const std::string& msg) {
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return msg;
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}
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ON_SCOPE_EXIT { delete file; };
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if (prepend_key_area)
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{
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/* Write GameCardKeyArea object. */
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if (!file->Write(&gc_key_area, sizeof(GameCardKeyArea))) return "tasks/gamecard/image/write_key_area_failed"_i18n;
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/* Push progress onto the class. */
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progress.xfer_size += sizeof(GameCardKeyArea);
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this->PublishProgress(progress);
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}
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/* Allocate memory buffer for the dump process. */
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buf = usbAllocatePageAlignedBuffer(USB_TRANSFER_BUFFER_SIZE);
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if (!buf) return "generic/mem_alloc_failed"_i18n;
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ON_SCOPE_EXIT { free(buf); };
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/* Dump gamecard image. */
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for(size_t offset = 0, blksize = USB_TRANSFER_BUFFER_SIZE; offset < gc_img_size; offset += blksize)
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{
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/* Don't proceed if the task has been cancelled. */
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if (this->IsCancelled()) return {};
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/* Adjust current block size, if needed. */
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if (blksize > (gc_img_size - offset)) blksize = (gc_img_size - offset);
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/* Read current block. */
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if (!gamecardReadStorage(buf, blksize, offset)) return i18n::getStr("tasks/gamecard/image/io_failed", "generic/read"_i18n, blksize, offset);
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/* Remove certificate, if needed. */
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if (!keep_certificate && offset == 0) memset(static_cast<u8*>(buf) + GAMECARD_CERT_OFFSET, 0xFF, sizeof(FsGameCardCertificate));
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/* Update image checksum. */
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if (calculate_checksum)
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{
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this->gc_img_crc = crc32CalculateWithSeed(this->gc_img_crc, buf, blksize);
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if (prepend_key_area) this->full_gc_img_crc = crc32CalculateWithSeed(this->full_gc_img_crc, buf, blksize);
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}
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/* Write current block. */
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if (!file->Write(buf, blksize)) return i18n::getStr("tasks/gamecard/image/io_failed", "generic/write"_i18n, blksize, offset);
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/* Push progress onto the class. */
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progress.xfer_size += blksize;
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progress.percentage = static_cast<int>((progress.xfer_size * 100) / progress.total_size);
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this->PublishProgress(progress);
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}
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return {};
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}
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}
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