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https://github.com/DarkMatterCore/nxdumptool.git
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50deeeb41b
The directory layout is partially based on the C++ namespaces we're currently using. Other changes include: * devoptab: move directory into "core". * fatfs: move directory into "core". * GameCardTab: move portions of logic from PopulateList() into their own methods. * GameCardTab: use a macro to generate the properties table. * GameCardTab: use a macro to add ListItem elements. * GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible. * Makefile: remove all extra entries from the INCLUDES variable. * nxdt_includes: move HOS version structs into their own header file. * tasks: move code for each individual task into its own file(s). * title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application. * title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
118 lines
5.8 KiB
C++
118 lines
5.8 KiB
C++
/*
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* gamecard_image_dump_options_frame.cpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <views/gamecard_image_dump_options_frame.hpp>
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#include <views/gamecard_image_dump_task_frame.hpp>
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namespace i18n = brls::i18n; /* For getStr(). */
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using namespace i18n::literals; /* For _i18n. */
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#define GAMECARD_TOGGLE_ITEM(name) \
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do { \
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this->name = new brls::ToggleListItem("dump_options/gamecard/image/" #name "/label"_i18n, configGetBoolean("gamecard/" #name), \
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"dump_options/gamecard/image/" #name "/description"_i18n, "generic/value_enabled"_i18n, "generic/value_disabled"_i18n); \
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this->name->getClickEvent()->subscribe([](brls::View *view) { \
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brls::ToggleListItem *item = static_cast<brls::ToggleListItem*>(view); \
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configSetBoolean("gamecard/" #name, item->getToggleState()); \
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LOG_MSG_DEBUG("\"" #name "\" setting changed by user."); \
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}); \
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this->addView(this->name); \
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} while(0)
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namespace nxdt::views
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{
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GameCardImageDumpOptionsFrame::GameCardImageDumpOptionsFrame(RootView *root_view, std::string raw_filename) :
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DumpOptionsFrame(root_view, "gamecard_tab/list/dump_card_image/label"_i18n, std::string(GAMECARD_SUBDIR), raw_filename)
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{
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/* Subscribe to the gamecard task event. */
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this->gc_task_sub = this->root_view->RegisterGameCardStatusTaskListener([this](const GameCardStatus& gc_status) {
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/* Realistically speaking, this should always match a NotInserted status, but it's always better to be safe than sorry. */
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if (gc_status != GameCardStatus_NotInserted) return;
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/* Fire gamecard ejection event. */
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this->gc_ejected_event.fire();
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/* Pop view from stack immediately. */
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brls::Application::popView();
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});
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/* "Prepend KeyArea data" toggle. */
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GAMECARD_TOGGLE_ITEM(prepend_key_area);
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/* "Keep certificate" toggle. */
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GAMECARD_TOGGLE_ITEM(keep_certificate);
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/* "Trim dump" toggle. */
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GAMECARD_TOGGLE_ITEM(trim_dump);
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/* "Calculate checksum" toggle. */
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GAMECARD_TOGGLE_ITEM(calculate_checksum);
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/* "Checksum lookup method" dropdown. */
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this->checksum_lookup_method = new brls::SelectListItem("dump_options/gamecard/image/checksum_lookup_method/label"_i18n, {
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"dump_options/gamecard/image/checksum_lookup_method/value_00"_i18n,
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"NSWDB",
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"No-Intro"
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}, configGetInteger("gamecard/checksum_lookup_method"),
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i18n::getStr("dump_options/gamecard/image/checksum_lookup_method/description", "dump_options/gamecard/image/calculate_checksum/label"_i18n,
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"NSWDB", NSWDB_XML_NAME, "No-Intro"));
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this->checksum_lookup_method->getValueSelectedEvent()->subscribe([this](int selected) {
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/* Make sure the current value isn't out of bounds. */
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if (selected < ConfigChecksumLookupMethod_None || selected >= ConfigChecksumLookupMethod_Count) return;
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/* Update configuration. */
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configSetInteger("gamecard/checksum_lookup_method", selected);
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});
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this->addView(this->checksum_lookup_method);
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/* Register dump button callback. */
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this->RegisterButtonListener([this](brls::View *view) {
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/* Retrieve configuration values set by the user. */
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bool prepend_key_area_val = this->prepend_key_area->getToggleState();
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bool keep_certificate_val = this->keep_certificate->getToggleState();
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bool trim_dump_val = this->trim_dump->getToggleState();
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bool calculate_checksum_val = this->calculate_checksum->getToggleState();
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int checksum_lookup_method_val = static_cast<int>(this->checksum_lookup_method->getSelectedValue());
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/* Generate file extension. */
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std::string extension = fmt::format(" [{}][{}][{}].xci", prepend_key_area_val ? "KA" : "NKA", keep_certificate_val ? "C" : "NC", trim_dump_val ? "T" : "NT");
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/* Get output path. */
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std::string output_path{};
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if (!this->GetOutputFilePath(extension, output_path)) return;
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/* Display task frame. */
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brls::Application::pushView(new GameCardImageDumpTaskFrame(output_path, prepend_key_area_val, keep_certificate_val, trim_dump_val, calculate_checksum_val,
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checksum_lookup_method_val), brls::ViewAnimation::SLIDE_LEFT, false);
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});
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}
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GameCardImageDumpOptionsFrame::~GameCardImageDumpOptionsFrame()
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{
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/* Unregister all gamecard ejection event listeners. */
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this->gc_ejected_event.unsubscribeAll();
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/* Unregister gamecard task listener. */
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this->root_view->UnregisterGameCardStatusTaskListener(this->gc_task_sub);
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}
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}
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