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nxdumptool/source/views/gamecard_tab.cpp
Pablo Curiel 50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00

339 lines
15 KiB
C++

/*
* gamecard_tab.cpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <core/nxdt_utils.h>
#include <views/gamecard_tab.hpp>
#include <views/titles_tab.hpp>
#include <views/gamecard_image_dump_options_frame.hpp>
#include <utils/scope_guard.hpp>
#define GAMECARD_TAB_TABLE_PROPERTY(name) brls::TableRow *name = properties_table->addRow(brls::TableRowType::BODY, i18n::getStr("gamecard_tab/list/properties_table/" #name))
#define GAMECARD_TAB_LISTITEM_ELEMENT(name, ...) \
brls::ListItem *name = new brls::ListItem(i18n::getStr("gamecard_tab/list/" #name "/label"), i18n::getStr("gamecard_tab/list/" #name "/description", ##__VA_ARGS__)); \
this->list->addView(name)
namespace i18n = brls::i18n; /* For getStr(). */
using namespace i18n::literals; /* For _i18n. */
namespace nxdt::views
{
GameCardTab::GameCardTab(RootView *root_view) : LayeredErrorFrame("gamecard_tab/error_frame/not_inserted"_i18n), root_view(root_view)
{
/* Set custom spacing. */
this->list->setSpacing(this->list->getSpacing() / 2);
this->list->setMarginBottom(20);
/* Subscribe to the gamecard status event. */
this->gc_status_task_sub = this->root_view->RegisterGameCardStatusTaskListener([this](GameCardStatus gc_status) {
/* Process gamecard status. */
this->ProcessGameCardStatus(gc_status);
});
/* Process gamecard status. */
this->ProcessGameCardStatus(GameCardStatus_NotInserted);
}
GameCardTab::~GameCardTab()
{
/* Unregister task listener. */
this->root_view->UnregisterGameCardStatusTaskListener(this->gc_status_task_sub);
}
void GameCardTab::ProcessGameCardStatus(GameCardStatus gc_status)
{
/* Switch to the error layer if gamecard info hasn't been loaded. */
if (gc_status < GameCardStatus_InsertedAndInfoLoaded) this->SwitchLayerView(true);
switch(gc_status)
{
case GameCardStatus_NotInserted:
this->error_frame->SetMessage("gamecard_tab/error_frame/not_inserted"_i18n);
break;
case GameCardStatus_Processing:
this->error_frame->SetMessage("gamecard_tab/error_frame/processing"_i18n);
break;
case GameCardStatus_NoGameCardPatchEnabled:
this->error_frame->SetMessage("gamecard_tab/error_frame/nogc_enabled"_i18n);
break;
case GameCardStatus_LotusAsicFirmwareUpdateRequired:
this->error_frame->SetMessage("gamecard_tab/error_frame/lafw_update_required"_i18n);
break;
case GameCardStatus_InsertedAndInfoNotLoaded:
this->error_frame->SetMessage(i18n::getStr("gamecard_tab/error_frame/info_not_loaded"_i18n, GITHUB_NEW_ISSUE_URL));
break;
case GameCardStatus_InsertedAndInfoLoaded:
/* Update list and switch to it. */
this->PopulateList();
break;
default:
break;
}
/* Update internal gamecard status. */
this->gc_status = gc_status;
}
void GameCardTab::PopulateList(void)
{
bool update_focused_view = this->IsListItemFocused();
int focus_stack_index = this->GetFocusStackViewIndex();
/* Clear list. */
this->list->clear();
this->list->invalidate(true);
/* Generate and store raw filenames. */
this->GenerateRawFilenames();
/* Information about how to handle HOS launch errors. */
/* TODO: remove this if we ever find a way to fix this issue. */
FocusableLabel *launch_error_info = new FocusableLabel(true, false, brls::LabelStyle::DESCRIPTION, "gamecard_tab/list/launch_error_info"_i18n, true);
launch_error_info->setHorizontalAlign(NVG_ALIGN_CENTER);
this->list->addView(launch_error_info);
/* Add gamecard application metadata information. */
this->AddApplicationMetadataItems();
/* Add gamecard properties table. */
this->AddPropertiesTable();
/* Add ListItem elements. */
this->list->addView(new brls::Header("gamecard_tab/list/dump_options"_i18n));
GAMECARD_TAB_LISTITEM_ELEMENT(dump_card_image);
this->list->addView(new brls::ListItemGroupSpacing(true));
brls::Label *advanced_disclaimer = new brls::Label(brls::LabelStyle::DESCRIPTION, "gamecard_tab/list/advanced_disclaimer"_i18n, true);
advanced_disclaimer->setHorizontalAlign(NVG_ALIGN_CENTER);
this->list->addView(advanced_disclaimer);
GAMECARD_TAB_LISTITEM_ELEMENT(dump_initial_data);
GAMECARD_TAB_LISTITEM_ELEMENT(dump_certificate, GAMECARD_CERT_OFFSET / GAMECARD_PAGE_SIZE);
GAMECARD_TAB_LISTITEM_ELEMENT(dump_card_id_set);
GAMECARD_TAB_LISTITEM_ELEMENT(dump_card_uid);
GAMECARD_TAB_LISTITEM_ELEMENT(dump_header, 0);
GAMECARD_TAB_LISTITEM_ELEMENT(dump_plaintext_cardinfo);
GAMECARD_TAB_LISTITEM_ELEMENT(dump_specific_data);
GAMECARD_TAB_LISTITEM_ELEMENT(dump_hfs_partitions);
GAMECARD_TAB_LISTITEM_ELEMENT(browse_hfs_partitions);
GAMECARD_TAB_LISTITEM_ELEMENT(dump_lafw);
/* Set ListItem callbacks. */
dump_card_image->getClickEvent()->subscribe([this](brls::View *view) {
/* Display gamecard image dump options. */
std::string& raw_filename = (configGetInteger("naming_convention") == TitleNamingConvention_Full ? raw_filename_full : raw_filename_id_only);
brls::Application::pushView(new GameCardImageDumpOptionsFrame(this->root_view, raw_filename), brls::ViewAnimation::SLIDE_LEFT);
});
/* Update focus stack, if needed. */
if (focus_stack_index > -1) this->UpdateFocusStackViewAtIndex(focus_stack_index, this->GetListFirstFocusableChild());
/* Switch to the list view. */
this->list->invalidate(true);
this->SwitchLayerView(false, update_focused_view, focus_stack_index < 0);
}
void GameCardTab::AddApplicationMetadataItems(void)
{
TitleGameCardApplicationMetadataEntry *gc_app_metadata = nullptr;
u32 gc_app_metadata_count = 0;
/* Retrieve gamecard application metadata. */
gc_app_metadata = titleGetGameCardApplicationMetadataEntries(&gc_app_metadata_count);
if (!gc_app_metadata) return;
ON_SCOPE_EXIT { free(gc_app_metadata); };
/* Display the applications that are part of the inserted gamecard. */
this->list->addView(new brls::Header("gamecard_tab/list/user_titles/header"_i18n));
/* Add information about how to work with individual user titles. */
brls::Label *user_titles_info = new brls::Label(brls::LabelStyle::DESCRIPTION, i18n::getStr("gamecard_tab/list/user_titles/info"_i18n, \
"root_view/tabs/user_titles"_i18n), true);
user_titles_info->setHorizontalAlign(NVG_ALIGN_CENTER);
this->list->addView(user_titles_info);
/* Add gamecard application metadata items. */
for(u32 i = 0; i < gc_app_metadata_count; i++)
{
TitleGameCardApplicationMetadataEntry *cur_gc_app_metadata = &(gc_app_metadata[i]);
/* Create item. */
TitlesTabItem *title = new TitlesTabItem(cur_gc_app_metadata->app_metadata, false, false);
/* Unregister A button action. */
title->unregisterAction(brls::Key::A);
/* Set version information as the item sublabel instead of the title author. */
std::string sublabel = fmt::format("v{}", cur_gc_app_metadata->version.value);
if (cur_gc_app_metadata->display_version[0]) sublabel += fmt::format(" ({})", cur_gc_app_metadata->display_version);
if (cur_gc_app_metadata->dlc_count > 1)
{
sublabel += fmt::format(" (+{} DLCs)", cur_gc_app_metadata->dlc_count);
} else
if (cur_gc_app_metadata->dlc_count == 1)
{
sublabel += " (+1 DLC)";
}
title->setSubLabel(sublabel);
/* Add view to item list. */
this->list->addView(title);
}
}
void GameCardTab::AddPropertiesTable(void)
{
GameCardHeader card_header{};
GameCardInfo card_info{};
FsGameCardIdSet card_id_set_data{};
/* Get gamecard data. */
gamecardGetHeader(&card_header);
gamecardGetPlaintextCardInfoArea(&card_info);
gamecardGetCardIdSet(&card_id_set_data);
/* Populate gamecard properties table. */
this->list->addView(new brls::Header("gamecard_tab/list/properties_table/header"_i18n));
FocusableTable *properties_table = new FocusableTable(true, false);
GAMECARD_TAB_TABLE_PROPERTY(capacity);
GAMECARD_TAB_TABLE_PROPERTY(total_size);
GAMECARD_TAB_TABLE_PROPERTY(trimmed_size);
GAMECARD_TAB_TABLE_PROPERTY(update_version);
GAMECARD_TAB_TABLE_PROPERTY(lafw_version);
GAMECARD_TAB_TABLE_PROPERTY(sdk_version);
GAMECARD_TAB_TABLE_PROPERTY(compatibility_type);
GAMECARD_TAB_TABLE_PROPERTY(package_id);
GAMECARD_TAB_TABLE_PROPERTY(card_id_set);
/* Set table row values. */
capacity->setValue(this->GetFormattedSizeString(&gamecardGetRomCapacity));
total_size->setValue(this->GetFormattedSizeString(&gamecardGetTotalSize));
trimmed_size->setValue(this->GetFormattedSizeString(&gamecardGetTrimmedSize));
const SystemVersion upp_version = card_info.upp_version.system_version;
if (upp_version.major == 0 && upp_version.minor == 0)
{
/* Nintendo didn't start matching SystemVersion fields to the system version displayed in the Settings menu until HOS 3.0.0. */
/* So we need to manually handle those exceptions. */
std::string upp_version_display{};
switch(upp_version.micro)
{
case 0: /* v450 / 0.0.0-450 */
upp_version_display = "1.0.0";
break;
case 1: /* v65796 / 0.0.1-260 */
upp_version_display = "2.0.0";
break;
case 2: /* v131162 / 0.0.2-90 */
upp_version_display = "2.1.0";
break;
case 3: /* v196628 / 0.0.3-20 */
upp_version_display = "2.2.0";
break;
case 4: /* v262164 / 0.0.4-20 */
upp_version_display = "2.3.0";
break;
default:
break;
}
if (upp_version_display != "")
{
update_version->setValue(fmt::format("{} ({}.{}.{}-{}) (v{})", upp_version_display, upp_version.major, upp_version.minor, upp_version.micro,
upp_version.relstep, upp_version.value));
} else {
update_version->setValue(fmt::format("{}.{}.{}-{} (v{})", upp_version.major, upp_version.minor, upp_version.micro,
upp_version.relstep, upp_version.value));
}
} else {
update_version->setValue(fmt::format("{}.{}.{}-{}.{} (v{})", upp_version.major, upp_version.minor, upp_version.micro,
upp_version.major_relstep, upp_version.minor_relstep, upp_version.value));
}
const u64 fw_version = card_info.fw_version;
lafw_version->setValue(fmt::format("{} ({})", fw_version, fw_version >= GameCardFwVersion_Count ? "generic/unknown"_i18n : gamecardGetRequiredHosVersionString(fw_version)));
const SdkAddOnVersion fw_mode = card_info.fw_mode.sdk_addon_version;
sdk_version->setValue(fmt::format("{}.{}.{}-{} (v{})", fw_mode.major, fw_mode.minor, fw_mode.micro, fw_mode.relstep, fw_mode.value));
u8 compat_type = card_info.compatibility_type;
compatibility_type->setValue(fmt::format("{} ({})",
compat_type >= GameCardCompatibilityType_Count ? "generic/unknown"_i18n : gamecardGetCompatibilityTypeString(compat_type), compat_type));
char package_id_str[0x11] = {0};
utilsGenerateHexString(package_id_str, sizeof(package_id_str), card_header.package_id, sizeof(card_header.package_id), true);
package_id->setValue(std::string(package_id_str));
card_id_set->setValue(this->GetCardIdSetString(card_id_set_data));
this->list->addView(properties_table);
}
void GameCardTab::GenerateRawFilenames(void)
{
char *raw_filename = nullptr;
raw_filename = titleGenerateGameCardFileName(TitleNamingConvention_Full, TitleFileNameIllegalCharReplaceType_None);
this->raw_filename_full = std::string(raw_filename);
if (raw_filename) free(raw_filename);
raw_filename = titleGenerateGameCardFileName(TitleNamingConvention_IdAndVersionOnly, TitleFileNameIllegalCharReplaceType_None);
this->raw_filename_id_only = std::string(raw_filename);
if (raw_filename) free(raw_filename);
raw_filename = nullptr;
}
std::string GameCardTab::GetFormattedSizeString(GameCardSizeFunc func)
{
u64 size = 0;
char strbuf[0x40] = {0};
func(&size);
utilsGenerateFormattedSizeString(static_cast<double>(size), strbuf, sizeof(strbuf));
return std::string(strbuf);
}
std::string GameCardTab::GetCardIdSetString(const FsGameCardIdSet& card_id_set)
{
char card_id_set_str[0x20] = {0};
utilsGenerateHexString(card_id_set_str, sizeof(card_id_set_str), &(card_id_set.id1), sizeof(card_id_set.id1), true);
card_id_set_str[8] = ' ';
utilsGenerateHexString(card_id_set_str + 9, sizeof(card_id_set_str) - 9, &(card_id_set.id2), sizeof(card_id_set.id2), true);
card_id_set_str[17] = ' ';
utilsGenerateHexString(card_id_set_str + 18, sizeof(card_id_set_str) - 18, &(card_id_set.id3), sizeof(card_id_set.id3), true);
return std::string(card_id_set_str);
}
}