mirror of
https://github.com/DarkMatterCore/nxdumptool.git
synced 2024-11-22 18:26:39 +00:00
50deeeb41b
The directory layout is partially based on the C++ namespaces we're currently using. Other changes include: * devoptab: move directory into "core". * fatfs: move directory into "core". * GameCardTab: move portions of logic from PopulateList() into their own methods. * GameCardTab: use a macro to generate the properties table. * GameCardTab: use a macro to add ListItem elements. * GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible. * Makefile: remove all extra entries from the INCLUDES variable. * nxdt_includes: move HOS version structs into their own header file. * tasks: move code for each individual task into its own file(s). * title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application. * title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
339 lines
15 KiB
C++
339 lines
15 KiB
C++
/*
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* gamecard_tab.cpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <core/nxdt_utils.h>
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#include <views/gamecard_tab.hpp>
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#include <views/titles_tab.hpp>
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#include <views/gamecard_image_dump_options_frame.hpp>
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#include <utils/scope_guard.hpp>
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#define GAMECARD_TAB_TABLE_PROPERTY(name) brls::TableRow *name = properties_table->addRow(brls::TableRowType::BODY, i18n::getStr("gamecard_tab/list/properties_table/" #name))
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#define GAMECARD_TAB_LISTITEM_ELEMENT(name, ...) \
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brls::ListItem *name = new brls::ListItem(i18n::getStr("gamecard_tab/list/" #name "/label"), i18n::getStr("gamecard_tab/list/" #name "/description", ##__VA_ARGS__)); \
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this->list->addView(name)
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namespace i18n = brls::i18n; /* For getStr(). */
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using namespace i18n::literals; /* For _i18n. */
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namespace nxdt::views
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{
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GameCardTab::GameCardTab(RootView *root_view) : LayeredErrorFrame("gamecard_tab/error_frame/not_inserted"_i18n), root_view(root_view)
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{
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/* Set custom spacing. */
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this->list->setSpacing(this->list->getSpacing() / 2);
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this->list->setMarginBottom(20);
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/* Subscribe to the gamecard status event. */
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this->gc_status_task_sub = this->root_view->RegisterGameCardStatusTaskListener([this](GameCardStatus gc_status) {
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/* Process gamecard status. */
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this->ProcessGameCardStatus(gc_status);
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});
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/* Process gamecard status. */
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this->ProcessGameCardStatus(GameCardStatus_NotInserted);
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}
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GameCardTab::~GameCardTab()
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{
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/* Unregister task listener. */
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this->root_view->UnregisterGameCardStatusTaskListener(this->gc_status_task_sub);
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}
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void GameCardTab::ProcessGameCardStatus(GameCardStatus gc_status)
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{
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/* Switch to the error layer if gamecard info hasn't been loaded. */
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if (gc_status < GameCardStatus_InsertedAndInfoLoaded) this->SwitchLayerView(true);
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switch(gc_status)
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{
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case GameCardStatus_NotInserted:
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this->error_frame->SetMessage("gamecard_tab/error_frame/not_inserted"_i18n);
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break;
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case GameCardStatus_Processing:
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this->error_frame->SetMessage("gamecard_tab/error_frame/processing"_i18n);
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break;
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case GameCardStatus_NoGameCardPatchEnabled:
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this->error_frame->SetMessage("gamecard_tab/error_frame/nogc_enabled"_i18n);
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break;
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case GameCardStatus_LotusAsicFirmwareUpdateRequired:
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this->error_frame->SetMessage("gamecard_tab/error_frame/lafw_update_required"_i18n);
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break;
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case GameCardStatus_InsertedAndInfoNotLoaded:
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this->error_frame->SetMessage(i18n::getStr("gamecard_tab/error_frame/info_not_loaded"_i18n, GITHUB_NEW_ISSUE_URL));
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break;
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case GameCardStatus_InsertedAndInfoLoaded:
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/* Update list and switch to it. */
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this->PopulateList();
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break;
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default:
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break;
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}
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/* Update internal gamecard status. */
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this->gc_status = gc_status;
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}
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void GameCardTab::PopulateList(void)
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{
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bool update_focused_view = this->IsListItemFocused();
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int focus_stack_index = this->GetFocusStackViewIndex();
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/* Clear list. */
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this->list->clear();
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this->list->invalidate(true);
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/* Generate and store raw filenames. */
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this->GenerateRawFilenames();
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/* Information about how to handle HOS launch errors. */
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/* TODO: remove this if we ever find a way to fix this issue. */
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FocusableLabel *launch_error_info = new FocusableLabel(true, false, brls::LabelStyle::DESCRIPTION, "gamecard_tab/list/launch_error_info"_i18n, true);
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launch_error_info->setHorizontalAlign(NVG_ALIGN_CENTER);
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this->list->addView(launch_error_info);
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/* Add gamecard application metadata information. */
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this->AddApplicationMetadataItems();
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/* Add gamecard properties table. */
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this->AddPropertiesTable();
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/* Add ListItem elements. */
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this->list->addView(new brls::Header("gamecard_tab/list/dump_options"_i18n));
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GAMECARD_TAB_LISTITEM_ELEMENT(dump_card_image);
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this->list->addView(new brls::ListItemGroupSpacing(true));
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brls::Label *advanced_disclaimer = new brls::Label(brls::LabelStyle::DESCRIPTION, "gamecard_tab/list/advanced_disclaimer"_i18n, true);
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advanced_disclaimer->setHorizontalAlign(NVG_ALIGN_CENTER);
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this->list->addView(advanced_disclaimer);
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GAMECARD_TAB_LISTITEM_ELEMENT(dump_initial_data);
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GAMECARD_TAB_LISTITEM_ELEMENT(dump_certificate, GAMECARD_CERT_OFFSET / GAMECARD_PAGE_SIZE);
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GAMECARD_TAB_LISTITEM_ELEMENT(dump_card_id_set);
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GAMECARD_TAB_LISTITEM_ELEMENT(dump_card_uid);
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GAMECARD_TAB_LISTITEM_ELEMENT(dump_header, 0);
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GAMECARD_TAB_LISTITEM_ELEMENT(dump_plaintext_cardinfo);
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GAMECARD_TAB_LISTITEM_ELEMENT(dump_specific_data);
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GAMECARD_TAB_LISTITEM_ELEMENT(dump_hfs_partitions);
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GAMECARD_TAB_LISTITEM_ELEMENT(browse_hfs_partitions);
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GAMECARD_TAB_LISTITEM_ELEMENT(dump_lafw);
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/* Set ListItem callbacks. */
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dump_card_image->getClickEvent()->subscribe([this](brls::View *view) {
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/* Display gamecard image dump options. */
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std::string& raw_filename = (configGetInteger("naming_convention") == TitleNamingConvention_Full ? raw_filename_full : raw_filename_id_only);
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brls::Application::pushView(new GameCardImageDumpOptionsFrame(this->root_view, raw_filename), brls::ViewAnimation::SLIDE_LEFT);
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});
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/* Update focus stack, if needed. */
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if (focus_stack_index > -1) this->UpdateFocusStackViewAtIndex(focus_stack_index, this->GetListFirstFocusableChild());
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/* Switch to the list view. */
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this->list->invalidate(true);
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this->SwitchLayerView(false, update_focused_view, focus_stack_index < 0);
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}
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void GameCardTab::AddApplicationMetadataItems(void)
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{
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TitleGameCardApplicationMetadataEntry *gc_app_metadata = nullptr;
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u32 gc_app_metadata_count = 0;
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/* Retrieve gamecard application metadata. */
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gc_app_metadata = titleGetGameCardApplicationMetadataEntries(&gc_app_metadata_count);
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if (!gc_app_metadata) return;
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ON_SCOPE_EXIT { free(gc_app_metadata); };
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/* Display the applications that are part of the inserted gamecard. */
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this->list->addView(new brls::Header("gamecard_tab/list/user_titles/header"_i18n));
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/* Add information about how to work with individual user titles. */
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brls::Label *user_titles_info = new brls::Label(brls::LabelStyle::DESCRIPTION, i18n::getStr("gamecard_tab/list/user_titles/info"_i18n, \
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"root_view/tabs/user_titles"_i18n), true);
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user_titles_info->setHorizontalAlign(NVG_ALIGN_CENTER);
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this->list->addView(user_titles_info);
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/* Add gamecard application metadata items. */
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for(u32 i = 0; i < gc_app_metadata_count; i++)
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{
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TitleGameCardApplicationMetadataEntry *cur_gc_app_metadata = &(gc_app_metadata[i]);
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/* Create item. */
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TitlesTabItem *title = new TitlesTabItem(cur_gc_app_metadata->app_metadata, false, false);
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/* Unregister A button action. */
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title->unregisterAction(brls::Key::A);
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/* Set version information as the item sublabel instead of the title author. */
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std::string sublabel = fmt::format("v{}", cur_gc_app_metadata->version.value);
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if (cur_gc_app_metadata->display_version[0]) sublabel += fmt::format(" ({})", cur_gc_app_metadata->display_version);
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if (cur_gc_app_metadata->dlc_count > 1)
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{
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sublabel += fmt::format(" (+{} DLCs)", cur_gc_app_metadata->dlc_count);
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} else
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if (cur_gc_app_metadata->dlc_count == 1)
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{
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sublabel += " (+1 DLC)";
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}
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title->setSubLabel(sublabel);
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/* Add view to item list. */
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this->list->addView(title);
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}
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}
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void GameCardTab::AddPropertiesTable(void)
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{
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GameCardHeader card_header{};
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GameCardInfo card_info{};
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FsGameCardIdSet card_id_set_data{};
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/* Get gamecard data. */
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gamecardGetHeader(&card_header);
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gamecardGetPlaintextCardInfoArea(&card_info);
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gamecardGetCardIdSet(&card_id_set_data);
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/* Populate gamecard properties table. */
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this->list->addView(new brls::Header("gamecard_tab/list/properties_table/header"_i18n));
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FocusableTable *properties_table = new FocusableTable(true, false);
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GAMECARD_TAB_TABLE_PROPERTY(capacity);
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GAMECARD_TAB_TABLE_PROPERTY(total_size);
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GAMECARD_TAB_TABLE_PROPERTY(trimmed_size);
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GAMECARD_TAB_TABLE_PROPERTY(update_version);
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GAMECARD_TAB_TABLE_PROPERTY(lafw_version);
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GAMECARD_TAB_TABLE_PROPERTY(sdk_version);
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GAMECARD_TAB_TABLE_PROPERTY(compatibility_type);
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GAMECARD_TAB_TABLE_PROPERTY(package_id);
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GAMECARD_TAB_TABLE_PROPERTY(card_id_set);
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/* Set table row values. */
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capacity->setValue(this->GetFormattedSizeString(&gamecardGetRomCapacity));
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total_size->setValue(this->GetFormattedSizeString(&gamecardGetTotalSize));
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trimmed_size->setValue(this->GetFormattedSizeString(&gamecardGetTrimmedSize));
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const SystemVersion upp_version = card_info.upp_version.system_version;
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if (upp_version.major == 0 && upp_version.minor == 0)
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{
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/* Nintendo didn't start matching SystemVersion fields to the system version displayed in the Settings menu until HOS 3.0.0. */
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/* So we need to manually handle those exceptions. */
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std::string upp_version_display{};
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switch(upp_version.micro)
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{
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case 0: /* v450 / 0.0.0-450 */
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upp_version_display = "1.0.0";
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break;
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case 1: /* v65796 / 0.0.1-260 */
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upp_version_display = "2.0.0";
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break;
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case 2: /* v131162 / 0.0.2-90 */
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upp_version_display = "2.1.0";
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break;
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case 3: /* v196628 / 0.0.3-20 */
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upp_version_display = "2.2.0";
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break;
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case 4: /* v262164 / 0.0.4-20 */
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upp_version_display = "2.3.0";
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break;
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default:
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break;
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}
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if (upp_version_display != "")
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{
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update_version->setValue(fmt::format("{} ({}.{}.{}-{}) (v{})", upp_version_display, upp_version.major, upp_version.minor, upp_version.micro,
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upp_version.relstep, upp_version.value));
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} else {
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update_version->setValue(fmt::format("{}.{}.{}-{} (v{})", upp_version.major, upp_version.minor, upp_version.micro,
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upp_version.relstep, upp_version.value));
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}
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} else {
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update_version->setValue(fmt::format("{}.{}.{}-{}.{} (v{})", upp_version.major, upp_version.minor, upp_version.micro,
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upp_version.major_relstep, upp_version.minor_relstep, upp_version.value));
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}
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const u64 fw_version = card_info.fw_version;
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lafw_version->setValue(fmt::format("{} ({})", fw_version, fw_version >= GameCardFwVersion_Count ? "generic/unknown"_i18n : gamecardGetRequiredHosVersionString(fw_version)));
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const SdkAddOnVersion fw_mode = card_info.fw_mode.sdk_addon_version;
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sdk_version->setValue(fmt::format("{}.{}.{}-{} (v{})", fw_mode.major, fw_mode.minor, fw_mode.micro, fw_mode.relstep, fw_mode.value));
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u8 compat_type = card_info.compatibility_type;
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compatibility_type->setValue(fmt::format("{} ({})",
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compat_type >= GameCardCompatibilityType_Count ? "generic/unknown"_i18n : gamecardGetCompatibilityTypeString(compat_type), compat_type));
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char package_id_str[0x11] = {0};
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utilsGenerateHexString(package_id_str, sizeof(package_id_str), card_header.package_id, sizeof(card_header.package_id), true);
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package_id->setValue(std::string(package_id_str));
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card_id_set->setValue(this->GetCardIdSetString(card_id_set_data));
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this->list->addView(properties_table);
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}
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void GameCardTab::GenerateRawFilenames(void)
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{
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char *raw_filename = nullptr;
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raw_filename = titleGenerateGameCardFileName(TitleNamingConvention_Full, TitleFileNameIllegalCharReplaceType_None);
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this->raw_filename_full = std::string(raw_filename);
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if (raw_filename) free(raw_filename);
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raw_filename = titleGenerateGameCardFileName(TitleNamingConvention_IdAndVersionOnly, TitleFileNameIllegalCharReplaceType_None);
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this->raw_filename_id_only = std::string(raw_filename);
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if (raw_filename) free(raw_filename);
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raw_filename = nullptr;
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}
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std::string GameCardTab::GetFormattedSizeString(GameCardSizeFunc func)
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{
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u64 size = 0;
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char strbuf[0x40] = {0};
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func(&size);
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utilsGenerateFormattedSizeString(static_cast<double>(size), strbuf, sizeof(strbuf));
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return std::string(strbuf);
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}
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std::string GameCardTab::GetCardIdSetString(const FsGameCardIdSet& card_id_set)
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{
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char card_id_set_str[0x20] = {0};
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utilsGenerateHexString(card_id_set_str, sizeof(card_id_set_str), &(card_id_set.id1), sizeof(card_id_set.id1), true);
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card_id_set_str[8] = ' ';
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utilsGenerateHexString(card_id_set_str + 9, sizeof(card_id_set_str) - 9, &(card_id_set.id2), sizeof(card_id_set.id2), true);
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card_id_set_str[17] = ' ';
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utilsGenerateHexString(card_id_set_str + 18, sizeof(card_id_set_str) - 18, &(card_id_set.id3), sizeof(card_id_set.id3), true);
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return std::string(card_id_set_str);
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}
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}
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