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nxdumptool/include/views/titles_tab.hpp
Pablo Curiel 50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00

87 lines
2.6 KiB
C++

/*
* titles_tab.hpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __TITLES_TAB_HPP__
#define __TITLES_TAB_HPP__
#include "root_view.hpp"
#include "layered_error_frame.hpp"
namespace nxdt::views
{
/* Expanded TabFrame class used as a PopupFrame for titles. */
class TitlesTabPopup: public brls::TabFrame
{
private:
const TitleApplicationMetadata *app_metadata = nullptr;
bool is_system = false;
TitleUserApplicationData user_app_data{};
TitleInfo *system_title_info = nullptr;
public:
TitlesTabPopup(const TitleApplicationMetadata *app_metadata, bool is_system);
~TitlesTabPopup();
};
/* Expanded ListItem class to hold application metadata. */
class TitlesTabItem: public brls::ListItem
{
private:
const TitleApplicationMetadata *app_metadata = nullptr;
bool is_system = false;
bool click_anim = true;
public:
TitlesTabItem(const TitleApplicationMetadata *app_metadata, bool is_system, bool click_anim = true);
void playClickAnimation(void) override;
ALWAYS_INLINE const TitleApplicationMetadata *GetApplicationMetadata(void)
{
return this->app_metadata;
}
ALWAYS_INLINE bool IsSystemTitle(void)
{
return this->is_system;
}
};
class TitlesTab: public LayeredErrorFrame
{
private:
RootView *root_view = nullptr;
nxdt::tasks::UserTitleEvent::Subscription title_task_sub;
bool is_system = false;
void PopulateList(const nxdt::tasks::TitleApplicationMetadataVector& app_metadata);
public:
TitlesTab(RootView *root_view, bool is_system);
~TitlesTab();
};
}
#endif /* __TITLES_TAB_HPP__ */