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https://github.com/DarkMatterCore/nxdumptool.git
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62 lines
2.4 KiB
C
62 lines
2.4 KiB
C
#pragma once
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#ifndef __DUMPER_H__
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#define __DUMPER_H__
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#include <switch.h>
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#define DUMP_BUFFER_SIZE (u64)0x100000 // 1 MiB
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#define ISTORAGE_PARTITION_CNT 2
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#define SPLIT_FILE_MIN (u64)0xEE6B2800 // 4 GB (4000000000 bytes)
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#define SPLIT_FILE_2GiB (u64)0x80000000
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#define CERT_OFFSET 0x7000
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#define CERT_SIZE 0x200
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#define GAMECARD_HEADER_SIZE 0x200
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#define GAMECARD_SIZE_ADDR 0x10D
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#define HFS0_OFFSET_ADDR 0x130
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#define HFS0_SIZE_ADDR 0x138
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#define HFS0_MAGIC 0x48465330 // "HFS0"
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#define HFS0_FILE_COUNT_ADDR 0x04
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#define HFS0_ENTRY_TABLE_ADDR 0x10
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#define GAMECARD_TYPE1_PARTITION_CNT 3 // "update" (0), "normal" (1), "update" (2)
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#define GAMECARD_TYPE2_PARTITION_CNT 4 // "update" (0), "logo" (1), "normal" (2), "update" (3)
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#define GAMECARD_TYPE(x) ((x) == GAMECARD_TYPE1_PARTITION_CNT ? "Type 0x01" : ((x) == GAMECARD_TYPE2_PARTITION_CNT ? "Type 0x02" : "Unknown"))
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#define GAMECARD_SIZE_1GiB (u64)0x40000000
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#define GAMECARD_SIZE_2GiB (u64)0x80000000
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#define GAMECARD_SIZE_4GiB (u64)0x100000000
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#define GAMECARD_SIZE_8GiB (u64)0x200000000
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#define GAMECARD_SIZE_16GiB (u64)0x400000000
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#define GAMECARD_SIZE_32GiB (u64)0x800000000
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#define bswap_32(a) ((((a) << 24) & 0xff000000) | (((a) << 8) & 0xff0000) | (((a) >> 8) & 0xff00) | (((a) >> 24) & 0xff))
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typedef struct
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{
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u64 file_offset;
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u64 file_size;
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u32 filename_offset;
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u32 hashed_region_size;
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u64 reserved;
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u8 hashed_region_sha256[0x20];
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} PACKED hfs0_entry_table;
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void workaroundPartitionZeroAccess(FsDeviceOperator* fsOperator);
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bool getRootHfs0Header(FsDeviceOperator* fsOperator);
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bool getHsf0PartitionDetails(u32 partition, u64 *out_offset, u64 *out_size);
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bool dumpGameCartridge(FsDeviceOperator* fsOperator, bool isFat32, bool dumpCert);
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bool dumpRawPartition(FsDeviceOperator* fsOperator, u32 partition, bool doSplitting);
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bool openPartitionFs(FsFileSystem* ret, FsDeviceOperator* fsOperator, u32 partition);
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bool copyFile(const char* source, const char* dest, bool doSplitting);
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bool copyDirectory(const char* source, const char* dest, bool doSplitting);
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void removeDirectory(const char *path);
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bool getDirectorySize(const char *path, u64 *out_size);
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bool dumpPartitionData(FsDeviceOperator* fsOperator, u32 partition);
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bool mountViewPartition(FsDeviceOperator *fsOperator, u32 partition);
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bool dumpGameCertificate(FsDeviceOperator *fsOperator);
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#endif
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