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50deeeb41b
The directory layout is partially based on the C++ namespaces we're currently using. Other changes include: * devoptab: move directory into "core". * fatfs: move directory into "core". * GameCardTab: move portions of logic from PopulateList() into their own methods. * GameCardTab: use a macro to generate the properties table. * GameCardTab: use a macro to add ListItem elements. * GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible. * Makefile: remove all extra entries from the INCLUDES variable. * nxdt_includes: move HOS version structs into their own header file. * tasks: move code for each individual task into its own file(s). * title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application. * title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
/*
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* file_writer.hpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef __FILE_WRITER_HPP__
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#define __FILE_WRITER_HPP__
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#include <borealis.hpp>
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#include <optional>
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#include "../core/nxdt_utils.h"
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#include "../core/usb.h"
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namespace nxdt::utils
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{
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/* Writes output files to different storage locations based on the provided input path. */
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/* It also handles file splitting in FAT-based UMS volumes. */
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class FileWriter
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{
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public:
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/* Determines the output storage type used by this file. */
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typedef enum : u8 {
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None = 0,
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SdCard = 1,
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UsbHost = 2,
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UmsDevice = 3
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} StorageType;
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private:
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std::string output_path{};
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size_t total_size = 0, cur_size = 0;
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u32 nsp_header_size = 0;
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bool nsp_header_written = false;
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StorageType storage_type = StorageType::None;
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bool split_file = false, file_created = false, file_closed = false;
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FILE *fp = nullptr;
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u8 split_file_part_cnt = 0, split_file_part_idx = 0;
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size_t split_file_part_size = 0;
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std::optional<std::string> CheckFreeSpace(void);
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void CloseCurrentFile(void);
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bool OpenNextFile(void);
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bool CreateInitialFile(void);
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protected:
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/* Set class as non-copyable and non-moveable. */
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NON_COPYABLE(FileWriter);
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NON_MOVEABLE(FileWriter);
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public:
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FileWriter(const std::string& output_path, const size_t& total_size, const u32& nsp_header_size = 0);
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~FileWriter();
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/* Writes data to the output file. */
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/* Takes care of seamlessly switching to a new part file if needed. */
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bool Write(const void *data, const size_t& data_size);
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/* Writes NSP header data to offset 0. */
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/* Only valid if dealing with a NSP file. */
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bool WriteNspHeader(const void *nsp_header, const u32& nsp_header_size);
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/* Closes the file and deletes it if it's incomplete (or if forcefully requested). */
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void Close(bool force_delete = false);
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/* Returns the storage type for this file. */
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StorageType GetStorageType(void);
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};
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}
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#endif /* __FILE_WRITER_HPP__ */
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