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nxdumptool/source/gamecard_tab.cpp
Pablo Curiel 7bb708e394 Many small changes (sorry, I need to push these).
* Use forward declarations for type definitions wherever suitable (e.g. NcaContext, BucketTreeContext).
* Replace references to "DumpDestination" with "OutputStorage".
* Replace references to "append key area" with "prepend key area".
* Update LZ4 to v1.9.4.
* Update Material Icons font to 2022-08-01.
* RootView: change USB-related icons, reflect how many UMS devices are currently connected to the console, provide a way for child views to retrieve the populated UMS devices vector.
* Tasks: implement GetUmsDevices().
* Update borealis.
* Update libusbhsfs.
* Begin implementation of a DumpOptionsFrame class to display configurable options before starting a new dump process.
* bktr: rename bktrIsValidSubstorage() to bktrIsValidSubStorage(), use bktrIsValidSubStorage() in bktrInitializeCompressedStorageContext(), fixed a bug in bktrReadCompressedStorage() where Sparse substorages wouldn't be allowed.
* GamecardTab: push a DumpOptionsFrame object onto the view stack if the XCI option is clicked.
2022-09-12 20:19:10 +02:00

218 lines
11 KiB
C++

/*
* gamecard_tab.cpp
*
* Copyright (c) 2020-2022, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <nxdt_utils.h>
#include <gamecard_tab.hpp>
#include <titles_tab.hpp>
#include <dump_options_frame.hpp>
namespace i18n = brls::i18n; /* For getStr(). */
using namespace i18n::literals; /* For _i18n. */
namespace nxdt::views
{
GameCardTab::GameCardTab(RootView *root_view) : LayeredErrorFrame("gamecard_tab/error_frame/not_inserted"_i18n), root_view(root_view)
{
/* Set custom spacing. */
this->list->setSpacing(this->list->getSpacing() / 2);
this->list->setMarginBottom(20);
/* Subscribe to the gamecard status event. */
this->gc_status_task_sub = this->root_view->RegisterGameCardTaskListener([this](GameCardStatus gc_status) {
/* Process gamecard status. */
this->ProcessGameCardStatus(gc_status);
});
/* Process gamecard status. */
this->ProcessGameCardStatus(GameCardStatus_NotInserted);
}
GameCardTab::~GameCardTab(void)
{
/* Unregister task listener. */
this->root_view->UnregisterGameCardTaskListener(this->gc_status_task_sub);
}
void GameCardTab::ProcessGameCardStatus(GameCardStatus gc_status)
{
/* Switch to the error layer if gamecard info hasn't been loaded. */
if (gc_status < GameCardStatus_InsertedAndInfoLoaded) this->SwitchLayerView(true);
switch(gc_status)
{
case GameCardStatus_NotInserted:
this->error_frame->SetMessage("gamecard_tab/error_frame/not_inserted"_i18n);
break;
case GameCardStatus_Processing:
this->error_frame->SetMessage("gamecard_tab/error_frame/processing"_i18n);
break;
case GameCardStatus_NoGameCardPatchEnabled:
this->error_frame->SetMessage("gamecard_tab/error_frame/nogc_enabled"_i18n);
break;
case GameCardStatus_LotusAsicFirmwareUpdateRequired:
this->error_frame->SetMessage("gamecard_tab/error_frame/lafw_update_required"_i18n);
break;
case GameCardStatus_InsertedAndInfoNotLoaded:
this->error_frame->SetMessage(i18n::getStr("gamecard_tab/error_frame/info_not_loaded"_i18n, GITHUB_NEW_ISSUE_URL));
break;
case GameCardStatus_InsertedAndInfoLoaded:
/* Update list and switch to it. */
this->PopulateList();
break;
default:
break;
}
/* Update internal gamecard status. */
this->gc_status = gc_status;
}
std::string GameCardTab::GetFormattedSizeString(GameCardSizeFunc func)
{
u64 size = 0;
char strbuf[0x40] = {0};
func(&size);
utilsGenerateFormattedSizeString(static_cast<double>(size), strbuf, sizeof(strbuf));
return std::string(strbuf);
}
void GameCardTab::PopulateList(void)
{
TitleApplicationMetadata **app_metadata = NULL;
u32 app_metadata_count = 0;
GameCardInfo card_info = {0};
bool update_focused_view = this->IsListItemFocused();
int focus_stack_index = this->GetFocusStackViewIndex();
/* Clear list. */
this->list->clear();
this->list->invalidate(true);
/* Information about how to handle HOS launch errors. */
/* TODO: remove this after we find a way to fix this issue. */
FocusableLabel *launch_error_info = new FocusableLabel(brls::LabelStyle::DESCRIPTION, "gamecard_tab/list/launch_error_info"_i18n, true);
launch_error_info->setHorizontalAlign(NVG_ALIGN_CENTER);
this->list->addView(launch_error_info);
/* Retrieve gamecard application metadata. */
app_metadata = titleGetGameCardApplicationMetadataEntries(&app_metadata_count);
if (app_metadata)
{
/* Display the applications that are part of the inserted gamecard. */
this->list->addView(new brls::Header("gamecard_tab/list/user_titles/header"_i18n));
/* Populate list. */
for(u32 i = 0; i < app_metadata_count; i++)
{
TitlesTabItem *title = new TitlesTabItem(app_metadata[i], false, false);
title->unregisterAction(brls::Key::A);
this->list->addView(title);
}
/* Information about how to handle user titles. */
brls::Label *user_titles_info = new brls::Label(brls::LabelStyle::DESCRIPTION, i18n::getStr("gamecard_tab/list/user_titles/info"_i18n, \
"root_view/tabs/user_titles"_i18n), true);
user_titles_info->setHorizontalAlign(NVG_ALIGN_CENTER);
this->list->addView(user_titles_info);
/* Free application metadata array. */
free(app_metadata);
}
/* Populate gamecard properties table. */
this->list->addView(new brls::Header("gamecard_tab/list/properties_table/header"_i18n));
FocusableTable *properties_table = new FocusableTable();
brls::TableRow *capacity = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/capacity"_i18n);
brls::TableRow *total_size = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/total_size"_i18n);
brls::TableRow *trimmed_size = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/trimmed_size"_i18n);
brls::TableRow *update_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/update_version"_i18n);
brls::TableRow *lafw_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/lafw_version"_i18n);
brls::TableRow *sdk_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/sdk_version"_i18n);
brls::TableRow *compatibility_type = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/compatibility_type"_i18n);
capacity->setValue(this->GetFormattedSizeString(&gamecardGetRomCapacity));
total_size->setValue(this->GetFormattedSizeString(&gamecardGetTotalSize));
trimmed_size->setValue(this->GetFormattedSizeString(&gamecardGetTrimmedSize));
gamecardGetDecryptedCardInfoArea(&card_info);
const Version *upp_version = &(card_info.upp_version);
update_version->setValue(fmt::format("{}.{}.{}-{}.{} (v{})", upp_version->system_version.major, upp_version->system_version.minor, upp_version->system_version.micro, \
upp_version->system_version.major_relstep, upp_version->system_version.minor_relstep, upp_version->value));
u64 fw_version = card_info.fw_version;
lafw_version->setValue(fmt::format("{} ({})", fw_version, fw_version >= GameCardFwVersion_Count ? "generic/unknown"_i18n : gamecardGetRequiredHosVersionString(fw_version)));
const SdkAddOnVersion *fw_mode = &(card_info.fw_mode);
sdk_version->setValue(fmt::format("{}.{}.{}-{} (v{})", fw_mode->major, fw_mode->minor, fw_mode->micro, fw_mode->relstep, fw_mode->value));
u8 compat_type = card_info.compatibility_type;
compatibility_type->setValue(fmt::format("{} ({})", \
compat_type >= GameCardCompatibilityType_Count ? "generic/unknown"_i18n : gamecardGetCompatibilityTypeString(compat_type), \
compat_type));
this->list->addView(properties_table);
/* ListItem elements. */
this->list->addView(new brls::Header("gamecard_tab/list/dump_options"_i18n));
brls::ListItem *dump_card_image = new brls::ListItem("gamecard_tab/list/dump_card_image/label"_i18n, "gamecard_tab/list/dump_card_image/description"_i18n);
dump_card_image->getClickEvent()->subscribe([this](brls::View *view) {
char *raw_filename = titleGenerateGameCardFileName(configGetInteger("naming_convention"), TitleFileNameIllegalCharReplaceType_None);
if (!raw_filename) return;
brls::Image *icon = new brls::Image();
icon->setImage(BOREALIS_ASSET("icon/" APP_TITLE ".jpg"));
icon->setScaleType(brls::ImageScaleType::SCALE);
brls::Application::pushView(new DumpOptionsFrame(this->root_view, "gamecard_tab/list/dump_card_image/label"_i18n, icon, raw_filename, ".xci"), brls::ViewAnimation::SLIDE_LEFT);
});
this->list->addView(dump_card_image);
brls::ListItem *dump_certificate = new brls::ListItem("gamecard_tab/list/dump_certificate/label"_i18n, "gamecard_tab/list/dump_certificate/description"_i18n);
this->list->addView(dump_certificate);
brls::ListItem *dump_header = new brls::ListItem("gamecard_tab/list/dump_header/label"_i18n, "gamecard_tab/list/dump_header/description"_i18n);
this->list->addView(dump_header);
brls::ListItem *dump_decrypted_cardinfo = new brls::ListItem("gamecard_tab/list/dump_decrypted_cardinfo/label"_i18n, "gamecard_tab/list/dump_decrypted_cardinfo/description"_i18n);
this->list->addView(dump_decrypted_cardinfo);
brls::ListItem *dump_initial_data = new brls::ListItem("gamecard_tab/list/dump_initial_data/label"_i18n, "gamecard_tab/list/dump_initial_data/description"_i18n);
this->list->addView(dump_initial_data);
brls::ListItem *dump_hfs_partitions = new brls::ListItem("gamecard_tab/list/dump_hfs_partitions/label"_i18n, "gamecard_tab/list/dump_hfs_partitions/description"_i18n);
this->list->addView(dump_hfs_partitions);
/* Update focus stack, if needed. */
if (focus_stack_index > -1) this->UpdateFocusStackViewAtIndex(focus_stack_index, this->GetListFirstFocusableChild());
/* Switch to the list view. */
this->list->invalidate(true);
this->SwitchLayerView(false, update_focused_view, focus_stack_index < 0);
}
}