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nxdumptool/include/views/focusable_item.hpp
Pablo Curiel 50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00

87 lines
2.8 KiB
C++

/*
* focusable_item.hpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __FOCUSABLE_ITEM_HPP__
#define __FOCUSABLE_ITEM_HPP__
#include <borealis.hpp>
#include <type_traits>
namespace nxdt::views
{
template<typename ViewType>
class FocusableItem: public ViewType
{
static_assert(std::is_base_of_v<brls::View, ViewType>, "ViewType must inherit from brls::View");
private:
bool highlight, highlight_bg;
protected:
brls::View* getDefaultFocus(void) override
{
return this;
}
bool isHighlightBackgroundEnabled(void) override
{
return this->highlight_bg;
}
void onFocusGained(void) override
{
if (this->highlight)
{
/* Focus and highlight view. */
brls::View::onFocusGained();
} else {
/* Focus view without highlighting it. */
this->focused = true;
this->focusEvent.fire(this);
if (this->hasParent()) this->getParent()->onChildFocusGained(this);
}
}
public:
template<typename... Types>
FocusableItem(bool highlight, bool highlight_bg, Types... args) : ViewType(args...), highlight(highlight), highlight_bg(highlight_bg) { }
};
/* Define templated classes for the focusable items we're gonna use. */
class FocusableLabel: public FocusableItem<brls::Label>
{
public:
template<typename... Types>
FocusableLabel(bool highlight, bool highlight_bg, Types... args) : FocusableItem<brls::Label>(highlight, highlight_bg, args...) { }
};
class FocusableTable: public FocusableItem<brls::Table>
{
public:
template<typename... Types>
FocusableTable(bool highlight, bool highlight_bg, Types... args) : FocusableItem<brls::Table>(highlight, highlight_bg, args...) { }
};
}
#endif /* __FOCUSABLE_ITEM_HPP__ */