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50deeeb41b
The directory layout is partially based on the C++ namespaces we're currently using. Other changes include: * devoptab: move directory into "core". * fatfs: move directory into "core". * GameCardTab: move portions of logic from PopulateList() into their own methods. * GameCardTab: use a macro to generate the properties table. * GameCardTab: use a macro to add ListItem elements. * GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible. * Makefile: remove all extra entries from the INCLUDES variable. * nxdt_includes: move HOS version structs into their own header file. * tasks: move code for each individual task into its own file(s). * title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application. * title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
59 lines
2 KiB
C++
59 lines
2 KiB
C++
/*
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* layered_error_frame.hpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef __LAYERED_ERROR_FRAME_HPP__
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#define __LAYERED_ERROR_FRAME_HPP__
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#include "error_frame.hpp"
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namespace nxdt::views
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{
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/* Extended class to switch between ErrorFrame and List views on demand. */
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/* Intended to be used with lists that need to be updated dynamically based on runtime events. */
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/* Implements some hacky workarounds to prevent borealis from crashing and/or going out of focus. */
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class LayeredErrorFrame: public brls::LayerView
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{
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private:
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brls::SidebarItem *sidebar_item = nullptr;
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protected:
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ErrorFrame *error_frame = nullptr;
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brls::List *list = nullptr;
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bool IsListItemFocused(void);
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int GetFocusStackViewIndex(void);
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bool UpdateFocusStackViewAtIndex(int index, brls::View *view);
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brls::View *GetListFirstFocusableChild(void);
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void SwitchLayerView(bool use_error_frame, bool update_focused_view = false, bool update_focus_stack = true);
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public:
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LayeredErrorFrame(std::string msg = "");
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void SetParentSidebarItem(brls::SidebarItem *sidebar_item);
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};
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}
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#endif /* __LAYERED_ERROR_FRAME_HPP__ */
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