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nxdumptool/source/core/config.c
Pablo Curiel 7dc0f76224 Remove all references to NSWDB.
Other changes include:

* config: remove ConfigChecksumLookupMethod enum.
* config: remove "gamecard/checksum_lookup_method" integer field.
* config: add "gamecard/lookup_checksum" boolean field.
* config: update default configuration file.
* defines: remove all NSWDB macros.

* GameCardImageDumpTask: update class to reflect the changes made to the configuration interface.

* GameCardImageDumpOptionsFrame: update class to reflect the changes made to the configuration interface.

* OptionsTab: remove OptionsTabUpdateFileDialog class.
* OptionsTab: remove "Update NSWDB XML" element.

* i18n: update localization files to reflect the rest of the changes.
2024-05-02 15:38:39 +02:00

316 lines
9.8 KiB
C

/*
* config.c
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <core/nxdt_utils.h>
#include <core/config.h>
#include <core/title.h>
#define CONFIG_VALIDATE_FIELD(type, name, ...) \
if (!strcmp(key, #name)) { \
if (name##_found || !jsonValidate##type(val, ##__VA_ARGS__)) goto end; \
name##_found = true; \
continue; \
}
#define CONFIG_VALIDATE_OBJECT(type, name) \
if (!strcmp(key, #name)) { \
if (name##_found || !configValidateJson##type##Object(val)) goto end; \
name##_found = true; \
continue; \
}
#define CONFIG_GETTER(functype, vartype, ...) \
vartype configGet##functype(const char *path) { \
vartype ret = (vartype)0; \
SCOPED_LOCK(&g_configMutex) { \
if (!g_configInterfaceInit) break; \
ret = jsonGet##functype(g_configJson, path); \
} \
return ret; \
}
#define CONFIG_SETTER(functype, vartype, ...) \
void configSet##functype(const char *path, vartype value) { \
SCOPED_LOCK(&g_configMutex) { \
if (!g_configInterfaceInit) break; \
if (jsonSet##functype(g_configJson, path, value)) configWriteConfigJson(); \
} \
}
/* Global variables. */
static Mutex g_configMutex = 0;
static bool g_configInterfaceInit = false;
static char g_configJsonPath[FS_MAX_PATH] = {0};
static struct json_object *g_configJson = NULL;
/* Function prototypes. */
static bool configParseConfigJson(void);
static bool configResetConfigJson(void);
static void configWriteConfigJson(void);
static void configFreeConfigJson(void);
static bool configValidateJsonRootObject(const struct json_object *obj);
static bool configValidateJsonGameCardObject(const struct json_object *obj);
static bool configValidateJsonNspObject(const struct json_object *obj);
static bool configValidateJsonTicketObject(const struct json_object *obj);
static bool configValidateJsonNcaFsObject(const struct json_object *obj);
bool configInitialize(void)
{
bool ret = false;
SCOPED_LOCK(&g_configMutex)
{
ret = g_configInterfaceInit;
if (ret) break;
/* Parse JSON config. */
if (!configParseConfigJson())
{
LOG_MSG_ERROR("Failed to parse JSON configuration!");
break;
}
/* Update flags. */
ret = g_configInterfaceInit = true;
}
return ret;
}
void configExit(void)
{
SCOPED_LOCK(&g_configMutex)
{
/* Free JSON object. */
/* We don't need to write it back to the SD card - setter functions do that on their own. */
configFreeConfigJson();
/* Update flag. */
g_configInterfaceInit = false;
}
}
void configResetSettings(void)
{
configResetConfigJson();
}
CONFIG_GETTER(Boolean, bool);
CONFIG_SETTER(Boolean, bool);
CONFIG_GETTER(Integer, int);
CONFIG_SETTER(Integer, int);
static bool configParseConfigJson(void)
{
bool use_default_config = true, use_root = true, ret = false;
const char *launch_path = utilsGetLaunchPath();
char *ptr1 = NULL, *ptr2 = NULL;
/* Generate config JSON path. */
if (launch_path)
{
ptr1 = strchr(launch_path, '/');
ptr2 = strrchr(launch_path, '/');
if (ptr1 && ptr2 && ptr1 != ptr2)
{
/* Use config JSON from the current working directory. */
snprintf(g_configJsonPath, sizeof(g_configJsonPath), "%.*s" CONFIG_FILE_NAME, (int)((ptr2 - launch_path) + 1), launch_path);
use_root = false;
}
}
/* Use config JSON from the SD card root directory. */
if (use_root) sprintf(g_configJsonPath, DEVOPTAB_SDMC_DEVICE "/" CONFIG_FILE_NAME);
/* Read config JSON. */
g_configJson = json_object_from_file(g_configJsonPath);
if (g_configJson)
{
/* Validate configuration. */
ret = configValidateJsonRootObject(g_configJson);
use_default_config = !ret;
} else {
jsonLogLastError();
}
/* Try to load the default settings. */
if (use_default_config) ret = configResetConfigJson();
if (!ret) LOG_MSG_ERROR("Failed to parse both current and default JSON configuration files!");
return ret;
}
static bool configResetConfigJson(void)
{
bool ret = false;
LOG_MSG_INFO("Loading default configuration.");
/* Free config JSON. */
configFreeConfigJson();
/* Read default config JSON. */
g_configJson = json_object_from_file(DEFAULT_CONFIG_PATH);
if (g_configJson)
{
configWriteConfigJson();
ret = true;
} else {
jsonLogLastError();
}
return ret;
}
static void configWriteConfigJson(void)
{
if (!g_configJson) return;
if (json_object_to_file_ext(g_configJsonPath, g_configJson, JSON_C_TO_STRING_SPACED | JSON_C_TO_STRING_PRETTY) != 0) jsonLogLastError();
}
static void configFreeConfigJson(void)
{
if (!g_configJson) return;
json_object_put(g_configJson);
g_configJson = NULL;
}
static bool configValidateJsonRootObject(const struct json_object *obj)
{
bool ret = false, overclock_found = false, naming_convention_found = false, output_storage_found = false, gamecard_found = false;
bool nsp_found = false, ticket_found = false, nca_fs_found = false;
if (!jsonValidateObject(obj)) goto end;
json_object_object_foreach(obj, key, val)
{
CONFIG_VALIDATE_FIELD(Boolean, overclock);
CONFIG_VALIDATE_FIELD(Integer, naming_convention, TitleNamingConvention_Full, TitleNamingConvention_Count - 1);
CONFIG_VALIDATE_FIELD(Integer, output_storage, ConfigOutputStorage_SdCard, ConfigOutputStorage_Count - 1);
CONFIG_VALIDATE_OBJECT(GameCard, gamecard);
CONFIG_VALIDATE_OBJECT(Nsp, nsp);
CONFIG_VALIDATE_OBJECT(Ticket, ticket);
CONFIG_VALIDATE_OBJECT(NcaFs, nca_fs);
goto end;
}
ret = (overclock_found && naming_convention_found && output_storage_found && gamecard_found && nsp_found && ticket_found && nca_fs_found);
end:
return ret;
}
static bool configValidateJsonGameCardObject(const struct json_object *obj)
{
bool ret = false, prepend_key_area_found = false, keep_certificate_found = false, trim_dump_found = false, calculate_checksum_found = false;
bool lookup_checksum_found = false, write_raw_hfs_partition_found = false;
if (!jsonValidateObject(obj)) goto end;
json_object_object_foreach(obj, key, val)
{
CONFIG_VALIDATE_FIELD(Boolean, prepend_key_area);
CONFIG_VALIDATE_FIELD(Boolean, keep_certificate);
CONFIG_VALIDATE_FIELD(Boolean, trim_dump);
CONFIG_VALIDATE_FIELD(Boolean, calculate_checksum);
CONFIG_VALIDATE_FIELD(Boolean, lookup_checksum);
CONFIG_VALIDATE_FIELD(Boolean, write_raw_hfs_partition);
goto end;
}
ret = (prepend_key_area_found && keep_certificate_found && trim_dump_found && calculate_checksum_found && lookup_checksum_found && write_raw_hfs_partition_found);
end:
return ret;
}
static bool configValidateJsonNspObject(const struct json_object *obj)
{
bool ret = false, set_download_distribution_found = false, remove_console_data_found = false, remove_titlekey_crypto_found = false;
bool disable_linked_account_requirement_found = false, enable_screenshots_found = false, enable_video_capture_found = false, disable_hdcp_found = false;
bool generate_authoringtool_data_found = false, lookup_checksum_found = false;
if (!jsonValidateObject(obj)) goto end;
json_object_object_foreach(obj, key, val)
{
CONFIG_VALIDATE_FIELD(Boolean, set_download_distribution);
CONFIG_VALIDATE_FIELD(Boolean, remove_console_data);
CONFIG_VALIDATE_FIELD(Boolean, remove_titlekey_crypto);
CONFIG_VALIDATE_FIELD(Boolean, disable_linked_account_requirement);
CONFIG_VALIDATE_FIELD(Boolean, enable_screenshots);
CONFIG_VALIDATE_FIELD(Boolean, enable_video_capture);
CONFIG_VALIDATE_FIELD(Boolean, disable_hdcp);
CONFIG_VALIDATE_FIELD(Boolean, lookup_checksum);
CONFIG_VALIDATE_FIELD(Boolean, generate_authoringtool_data);
goto end;
}
ret = (set_download_distribution_found && remove_console_data_found && remove_titlekey_crypto_found && disable_linked_account_requirement_found && \
enable_screenshots_found && enable_video_capture_found && disable_hdcp_found && generate_authoringtool_data_found && lookup_checksum_found);
end:
return ret;
}
static bool configValidateJsonTicketObject(const struct json_object *obj)
{
bool ret = false, remove_console_data_found = false;
if (!jsonValidateObject(obj)) goto end;
json_object_object_foreach(obj, key, val)
{
CONFIG_VALIDATE_FIELD(Boolean, remove_console_data);
goto end;
}
ret = remove_console_data_found;
end:
return ret;
}
static bool configValidateJsonNcaFsObject(const struct json_object *obj)
{
bool ret = false, write_raw_section_found = false, use_layeredfs_dir_found = false;
if (!jsonValidateObject(obj)) goto end;
json_object_object_foreach(obj, key, val)
{
CONFIG_VALIDATE_FIELD(Boolean, write_raw_section);
CONFIG_VALIDATE_FIELD(Boolean, use_layeredfs_dir);
goto end;
}
ret = (write_raw_section_found && use_layeredfs_dir_found);
end:
return ret;
}