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nxdumptool/source/tasks/title_metadata_task.cpp
Pablo Curiel 50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00

94 lines
3.2 KiB
C++

/*
* title_metadata_task.cpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <tasks/title_metadata_task.hpp>
using namespace brls::i18n::literals; /* For _i18n. */
namespace nxdt::tasks
{
TitleMetadataTask::TitleMetadataTask() : brls::RepeatingTask(REPEATING_TASK_INTERVAL)
{
/* Get system metadata entries. */
this->PopulateApplicationMetadataVector(true);
/* Get user metadata entries. */
this->PopulateApplicationMetadataVector(false);
/* Start task. */
brls::RepeatingTask::start();
LOG_MSG_DEBUG("Title metadata task started.");
}
TitleMetadataTask::~TitleMetadataTask()
{
/* Clear application metadata vectors. */
this->system_metadata.clear();
this->user_metadata.clear();
LOG_MSG_DEBUG("Title metadata task stopped.");
}
void TitleMetadataTask::run(retro_time_t current_time)
{
brls::RepeatingTask::run(current_time);
if (titleIsGameCardInfoUpdated())
{
LOG_MSG_DEBUG("Title info updated.");
//brls::Application::notify("tasks/notifications/user_titles"_i18n);
/* Update user metadata vector. */
this->PopulateApplicationMetadataVector(false);
/* Fire task event. */
this->user_title_event.fire(this->user_metadata);
}
}
const TitleApplicationMetadataVector& TitleMetadataTask::GetApplicationMetadata(bool is_system)
{
return (is_system ? this->system_metadata : this->user_metadata);
}
void TitleMetadataTask::PopulateApplicationMetadataVector(bool is_system)
{
TitleApplicationMetadata **app_metadata = nullptr;
u32 app_metadata_count = 0;
/* Get pointer to output vector. */
TitleApplicationMetadataVector& vector = (is_system ? this->system_metadata : this->user_metadata);
vector.clear();
/* Get application metadata entries. */
app_metadata = titleGetApplicationMetadataEntries(is_system, &app_metadata_count);
if (app_metadata)
{
/* Fill output vector. */
for(u32 i = 0; i < app_metadata_count; i++) vector.push_back(app_metadata[i]);
/* Free application metadata array. */
free(app_metadata);
}
LOG_MSG_DEBUG("Retrieved %u %s metadata %s.", app_metadata_count, is_system ? "system" : "user", app_metadata_count == 1 ? "entry" : "entries");
}
}