mirror of
https://github.com/DarkMatterCore/nxdumptool.git
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7bb708e394
* Use forward declarations for type definitions wherever suitable (e.g. NcaContext, BucketTreeContext). * Replace references to "DumpDestination" with "OutputStorage". * Replace references to "append key area" with "prepend key area". * Update LZ4 to v1.9.4. * Update Material Icons font to 2022-08-01. * RootView: change USB-related icons, reflect how many UMS devices are currently connected to the console, provide a way for child views to retrieve the populated UMS devices vector. * Tasks: implement GetUmsDevices(). * Update borealis. * Update libusbhsfs. * Begin implementation of a DumpOptionsFrame class to display configurable options before starting a new dump process. * bktr: rename bktrIsValidSubstorage() to bktrIsValidSubStorage(), use bktrIsValidSubStorage() in bktrInitializeCompressedStorageContext(), fixed a bug in bktrReadCompressedStorage() where Sparse substorages wouldn't be allowed. * GamecardTab: push a DumpOptionsFrame object onto the view stack if the XCI option is clicked.
218 lines
11 KiB
C++
218 lines
11 KiB
C++
/*
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* gamecard_tab.cpp
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*
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* Copyright (c) 2020-2022, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <nxdt_utils.h>
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#include <gamecard_tab.hpp>
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#include <titles_tab.hpp>
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#include <dump_options_frame.hpp>
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namespace i18n = brls::i18n; /* For getStr(). */
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using namespace i18n::literals; /* For _i18n. */
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namespace nxdt::views
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{
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GameCardTab::GameCardTab(RootView *root_view) : LayeredErrorFrame("gamecard_tab/error_frame/not_inserted"_i18n), root_view(root_view)
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{
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/* Set custom spacing. */
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this->list->setSpacing(this->list->getSpacing() / 2);
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this->list->setMarginBottom(20);
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/* Subscribe to the gamecard status event. */
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this->gc_status_task_sub = this->root_view->RegisterGameCardTaskListener([this](GameCardStatus gc_status) {
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/* Process gamecard status. */
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this->ProcessGameCardStatus(gc_status);
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});
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/* Process gamecard status. */
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this->ProcessGameCardStatus(GameCardStatus_NotInserted);
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}
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GameCardTab::~GameCardTab(void)
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{
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/* Unregister task listener. */
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this->root_view->UnregisterGameCardTaskListener(this->gc_status_task_sub);
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}
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void GameCardTab::ProcessGameCardStatus(GameCardStatus gc_status)
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{
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/* Switch to the error layer if gamecard info hasn't been loaded. */
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if (gc_status < GameCardStatus_InsertedAndInfoLoaded) this->SwitchLayerView(true);
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switch(gc_status)
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{
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case GameCardStatus_NotInserted:
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this->error_frame->SetMessage("gamecard_tab/error_frame/not_inserted"_i18n);
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break;
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case GameCardStatus_Processing:
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this->error_frame->SetMessage("gamecard_tab/error_frame/processing"_i18n);
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break;
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case GameCardStatus_NoGameCardPatchEnabled:
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this->error_frame->SetMessage("gamecard_tab/error_frame/nogc_enabled"_i18n);
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break;
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case GameCardStatus_LotusAsicFirmwareUpdateRequired:
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this->error_frame->SetMessage("gamecard_tab/error_frame/lafw_update_required"_i18n);
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break;
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case GameCardStatus_InsertedAndInfoNotLoaded:
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this->error_frame->SetMessage(i18n::getStr("gamecard_tab/error_frame/info_not_loaded"_i18n, GITHUB_NEW_ISSUE_URL));
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break;
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case GameCardStatus_InsertedAndInfoLoaded:
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/* Update list and switch to it. */
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this->PopulateList();
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break;
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default:
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break;
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}
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/* Update internal gamecard status. */
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this->gc_status = gc_status;
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}
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std::string GameCardTab::GetFormattedSizeString(GameCardSizeFunc func)
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{
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u64 size = 0;
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char strbuf[0x40] = {0};
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func(&size);
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utilsGenerateFormattedSizeString(static_cast<double>(size), strbuf, sizeof(strbuf));
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return std::string(strbuf);
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}
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void GameCardTab::PopulateList(void)
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{
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TitleApplicationMetadata **app_metadata = NULL;
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u32 app_metadata_count = 0;
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GameCardInfo card_info = {0};
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bool update_focused_view = this->IsListItemFocused();
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int focus_stack_index = this->GetFocusStackViewIndex();
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/* Clear list. */
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this->list->clear();
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this->list->invalidate(true);
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/* Information about how to handle HOS launch errors. */
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/* TODO: remove this after we find a way to fix this issue. */
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FocusableLabel *launch_error_info = new FocusableLabel(brls::LabelStyle::DESCRIPTION, "gamecard_tab/list/launch_error_info"_i18n, true);
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launch_error_info->setHorizontalAlign(NVG_ALIGN_CENTER);
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this->list->addView(launch_error_info);
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/* Retrieve gamecard application metadata. */
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app_metadata = titleGetGameCardApplicationMetadataEntries(&app_metadata_count);
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if (app_metadata)
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{
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/* Display the applications that are part of the inserted gamecard. */
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this->list->addView(new brls::Header("gamecard_tab/list/user_titles/header"_i18n));
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/* Populate list. */
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for(u32 i = 0; i < app_metadata_count; i++)
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{
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TitlesTabItem *title = new TitlesTabItem(app_metadata[i], false, false);
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title->unregisterAction(brls::Key::A);
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this->list->addView(title);
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}
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/* Information about how to handle user titles. */
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brls::Label *user_titles_info = new brls::Label(brls::LabelStyle::DESCRIPTION, i18n::getStr("gamecard_tab/list/user_titles/info"_i18n, \
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"root_view/tabs/user_titles"_i18n), true);
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user_titles_info->setHorizontalAlign(NVG_ALIGN_CENTER);
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this->list->addView(user_titles_info);
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/* Free application metadata array. */
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free(app_metadata);
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}
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/* Populate gamecard properties table. */
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this->list->addView(new brls::Header("gamecard_tab/list/properties_table/header"_i18n));
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FocusableTable *properties_table = new FocusableTable();
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brls::TableRow *capacity = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/capacity"_i18n);
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brls::TableRow *total_size = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/total_size"_i18n);
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brls::TableRow *trimmed_size = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/trimmed_size"_i18n);
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brls::TableRow *update_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/update_version"_i18n);
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brls::TableRow *lafw_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/lafw_version"_i18n);
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brls::TableRow *sdk_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/sdk_version"_i18n);
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brls::TableRow *compatibility_type = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/compatibility_type"_i18n);
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capacity->setValue(this->GetFormattedSizeString(&gamecardGetRomCapacity));
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total_size->setValue(this->GetFormattedSizeString(&gamecardGetTotalSize));
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trimmed_size->setValue(this->GetFormattedSizeString(&gamecardGetTrimmedSize));
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gamecardGetDecryptedCardInfoArea(&card_info);
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const Version *upp_version = &(card_info.upp_version);
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update_version->setValue(fmt::format("{}.{}.{}-{}.{} (v{})", upp_version->system_version.major, upp_version->system_version.minor, upp_version->system_version.micro, \
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upp_version->system_version.major_relstep, upp_version->system_version.minor_relstep, upp_version->value));
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u64 fw_version = card_info.fw_version;
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lafw_version->setValue(fmt::format("{} ({})", fw_version, fw_version >= GameCardFwVersion_Count ? "generic/unknown"_i18n : gamecardGetRequiredHosVersionString(fw_version)));
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const SdkAddOnVersion *fw_mode = &(card_info.fw_mode);
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sdk_version->setValue(fmt::format("{}.{}.{}-{} (v{})", fw_mode->major, fw_mode->minor, fw_mode->micro, fw_mode->relstep, fw_mode->value));
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u8 compat_type = card_info.compatibility_type;
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compatibility_type->setValue(fmt::format("{} ({})", \
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compat_type >= GameCardCompatibilityType_Count ? "generic/unknown"_i18n : gamecardGetCompatibilityTypeString(compat_type), \
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compat_type));
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this->list->addView(properties_table);
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/* ListItem elements. */
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this->list->addView(new brls::Header("gamecard_tab/list/dump_options"_i18n));
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brls::ListItem *dump_card_image = new brls::ListItem("gamecard_tab/list/dump_card_image/label"_i18n, "gamecard_tab/list/dump_card_image/description"_i18n);
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dump_card_image->getClickEvent()->subscribe([this](brls::View *view) {
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char *raw_filename = titleGenerateGameCardFileName(configGetInteger("naming_convention"), TitleFileNameIllegalCharReplaceType_None);
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if (!raw_filename) return;
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brls::Image *icon = new brls::Image();
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icon->setImage(BOREALIS_ASSET("icon/" APP_TITLE ".jpg"));
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icon->setScaleType(brls::ImageScaleType::SCALE);
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brls::Application::pushView(new DumpOptionsFrame(this->root_view, "gamecard_tab/list/dump_card_image/label"_i18n, icon, raw_filename, ".xci"), brls::ViewAnimation::SLIDE_LEFT);
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});
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this->list->addView(dump_card_image);
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brls::ListItem *dump_certificate = new brls::ListItem("gamecard_tab/list/dump_certificate/label"_i18n, "gamecard_tab/list/dump_certificate/description"_i18n);
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this->list->addView(dump_certificate);
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brls::ListItem *dump_header = new brls::ListItem("gamecard_tab/list/dump_header/label"_i18n, "gamecard_tab/list/dump_header/description"_i18n);
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this->list->addView(dump_header);
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brls::ListItem *dump_decrypted_cardinfo = new brls::ListItem("gamecard_tab/list/dump_decrypted_cardinfo/label"_i18n, "gamecard_tab/list/dump_decrypted_cardinfo/description"_i18n);
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this->list->addView(dump_decrypted_cardinfo);
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brls::ListItem *dump_initial_data = new brls::ListItem("gamecard_tab/list/dump_initial_data/label"_i18n, "gamecard_tab/list/dump_initial_data/description"_i18n);
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this->list->addView(dump_initial_data);
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brls::ListItem *dump_hfs_partitions = new brls::ListItem("gamecard_tab/list/dump_hfs_partitions/label"_i18n, "gamecard_tab/list/dump_hfs_partitions/description"_i18n);
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this->list->addView(dump_hfs_partitions);
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/* Update focus stack, if needed. */
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if (focus_stack_index > -1) this->UpdateFocusStackViewAtIndex(focus_stack_index, this->GetListFirstFocusableChild());
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/* Switch to the list view. */
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this->list->invalidate(true);
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this->SwitchLayerView(false, update_focused_view, focus_stack_index < 0);
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}
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}
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