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nxdumptool/include/tasks/ums_task.hpp
Pablo Curiel 5cc387c9b6 title: migrate application metadata filtering logic to background thread
titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions.

Other changes include:

* title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata.
* title: add `has_patch` field to TitleGameCardApplicationMetadata struct.
* title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata.
* title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata.
* title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray().
* title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray().
* title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString().
* title: add extra debug log messages to some functions.
* title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays.
* title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo().
* title: update titleGetDisplayVersionString() to also support base application titles.
* title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array.

* GameCardStatusTask: add GetGameCardStatus() method.

* GameCardTab: fix callback argument type in class constructor.
* GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status.

* RootView: add GetGameCardStatus() method.

* StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method.

* TitleMetadataTask: turn GetApplicationMetadata() into an inline method.
* TitleMetadataTask: move debug log messages around.

* TitlesTab: update PopulateList() to block user inputs while updating the titles list.

* UmsTask: turn GetUmsDevices() into an inline method.

* UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 21:42:32 +02:00

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2.4 KiB
C++

/*
* ums_task.hpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __UMS_TASK_HPP__
#define __UMS_TASK_HPP__
#include <borealis.hpp>
#include "../core/nxdt_utils.h"
#include "../core/ums.h"
namespace nxdt::tasks
{
/* Used to hold information from UMS devices. */
typedef std::pair<const UsbHsFsDevice*, std::string> UmsDeviceVectorEntry;
typedef std::vector<UmsDeviceVectorEntry> UmsDeviceVector;
/* Custom event type. */
typedef brls::Event<const UmsDeviceVector&> UmsEvent;
/* USB Mass Storage task. */
/* Its event provides a const reference to a UmsDeviceVector. */
class UmsTask: public brls::RepeatingTask
{
private:
UmsEvent ums_event;
UsbHsFsDevice *ums_devices = nullptr;
u32 ums_devices_count = 0;
UmsDeviceVector ums_devices_vector{};
void PopulateUmsDeviceVector(void);
protected:
void run(retro_time_t current_time) override;
public:
UmsTask();
~UmsTask();
/* Intentionally left here to let views retrieve UMS device info on-demand. */
ALWAYS_INLINE const UmsDeviceVector& GetUmsDevices(void)
{
return this->ums_devices_vector;
}
ALWAYS_INLINE UmsEvent::Subscription RegisterListener(UmsEvent::Callback cb)
{
return this->ums_event.subscribe(cb);
}
ALWAYS_INLINE void UnregisterListener(UmsEvent::Subscription subscription)
{
this->ums_event.unsubscribe(subscription);
}
};
}
#endif /* __UMS_TASK_HPP__ */