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nxdumptool/include/gamecard_tab.hpp

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C++

/*
* gamecard_tab.hpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __GAMECARD_TAB_HPP__
#define __GAMECARD_TAB_HPP__
#include "root_view.hpp"
#include "layered_error_frame.hpp"
#include "focusable_item.hpp"
namespace nxdt::views
{
class GameCardTab: public LayeredErrorFrame
{
typedef bool (*GameCardSizeFunc)(u64 *out_size);
private:
RootView *root_view = nullptr;
nxdt::tasks::GameCardStatusEvent::Subscription gc_status_task_sub;
GameCardStatus gc_status = GameCardStatus_NotInserted;
std::string raw_filename_full = "";
std::string raw_filename_id_only = "";
void ProcessGameCardStatus(GameCardStatus gc_status);
std::string GetFormattedSizeString(GameCardSizeFunc func);
std::string GetCardIdSetString(FsGameCardIdSet *card_id_set);
void PopulateList(void);
public:
GameCardTab(RootView *root_view);
~GameCardTab(void);
};
}
#endif /* __GAMECARD_TAB_HPP__ */