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nxdumptool/source/core/fs_ext.c
Pablo Curiel 50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00

66 lines
1.9 KiB
C

/*
* fs_ext.c
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <core/nxdt_utils.h>
#include <core/fs_ext.h>
/* IFileSystemProxy. */
Result fsOpenGameCardStorage(FsStorage *out, const FsGameCardHandle *handle, u32 partition)
{
const struct {
FsGameCardHandle handle;
u32 partition;
} in = { *handle, partition };
return serviceDispatchIn(fsGetServiceSession(), 30, in,
.out_num_objects = 1,
.out_objects = &out->s
);
}
Result fsOpenGameCardDetectionEventNotifier(FsEventNotifier *out)
{
return serviceDispatch(fsGetServiceSession(), 501,
.out_num_objects = 1,
.out_objects = &out->s
);
}
/* IDeviceOperator. */
Result fsDeviceOperatorUpdatePartitionInfo(FsDeviceOperator *d, const FsGameCardHandle *handle, u32 *out_title_version, u64 *out_title_id)
{
const struct {
FsGameCardHandle handle;
} in = { *handle };
struct {
u32 title_version;
u64 title_id;
} out;
Result rc = serviceDispatchInOut(&d->s, 203, in, out);
if (R_SUCCEEDED(rc) && out_title_version) *out_title_version = out.title_version;
if (R_SUCCEEDED(rc) && out_title_id) *out_title_id = out.title_id;
return rc;
}