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nxdumptool/include/focusable_item.hpp
Pablo Curiel 5aa3eb05b7 Add subtle click animation and scrollbars.
Also use DWARFv4 explicitly for debug ELFs.
2021-06-27 14:54:27 -04:00

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C++

/*
* focusable_item.hpp
*
* Copyright (c) 2020-2021, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __FOCUSABLE_ITEM_HPP__
#define __FOCUSABLE_ITEM_HPP__
#include <borealis.hpp>
namespace nxdt::views
{
template<typename ViewType>
class FocusableItem: public ViewType
{
private:
bool highlight_view;
protected:
brls::View* getDefaultFocus(void) override
{
return this;
}
void playClickAnimation(void) override;
void onFocusGained(void) override;
public:
template<typename... Types>
FocusableItem(bool highlight_view, Types... args) : ViewType(args...)
{
this->highlight_view = highlight_view;
}
};
template<typename ViewType>
void FocusableItem<ViewType>::playClickAnimation(void)
{
/* Play click animation. */
if (this->highlight_view) brls::View::playClickAnimation();
}
template<typename ViewType>
void FocusableItem<ViewType>::onFocusGained(void)
{
if (this->highlight_view)
{
/* Focus and highlight view. */
brls::View::onFocusGained();
} else {
/* Focus view without highlighting it. */
this->focused = true;
this->focusEvent.fire(this);
if (this->hasParent()) this->getParent()->onChildFocusGained(this);
}
}
/* Instantiate templates for the focusable item classes we're gonna use. */
typedef FocusableItem<brls::Label> FocusableLabel;
typedef FocusableItem<brls::Table> FocusableTable;
}
#endif /* __FOCUSABLE_ITEM_HPP__ */