mirror of
https://github.com/DarkMatterCore/nxdumptool.git
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67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
/*
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* gamecard_tab.hpp
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*
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* Copyright (c) 2020-2022, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef __GAMECARD_TAB_HPP__
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#define __GAMECARD_TAB_HPP__
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#include "root_view.hpp"
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#include "layered_error_frame.hpp"
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#include "focusable_item.hpp"
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namespace nxdt::views
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{
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class GameCardTab: public LayeredErrorFrame
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{
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typedef bool (*GameCardSizeFunc)(u64 *out_size);
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private:
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RootView *root_view = nullptr;
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nxdt::tasks::GameCardStatusEvent::Subscription gc_status_task_sub;
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GameCardStatus gc_status = GameCardStatus_NotInserted;
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FocusableTable *properties_table = nullptr;
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brls::TableRow *capacity = nullptr;
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brls::TableRow *total_size = nullptr;
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brls::TableRow *trimmed_size = nullptr;
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brls::TableRow *update_version = nullptr;
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brls::TableRow *lafw_version = nullptr;
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brls::TableRow *sdk_version = nullptr;
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brls::TableRow *compatibility_type = nullptr;
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brls::ListItem *dump_card_image = nullptr;
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brls::ListItem *dump_certificate = nullptr;
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brls::ListItem *dump_header = nullptr;
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brls::ListItem *dump_decrypted_cardinfo = nullptr;
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brls::ListItem *dump_initial_data = nullptr;
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brls::ListItem *dump_hfs_partitions = nullptr;
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std::string GetFormattedSizeString(GameCardSizeFunc func);
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public:
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GameCardTab(RootView *root_view);
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~GameCardTab(void);
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};
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}
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#endif /* __GAMECARD_TAB_HPP__ */
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