1
0
Fork 0
mirror of https://github.com/DarkMatterCore/nxdumptool.git synced 2024-11-29 13:42:11 +00:00
nxdumptool/include/tasks/async_task.hpp
Pablo Curiel 50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00

325 lines
14 KiB
C++

/*
* async_task.hpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* Based on attcs' C++ implementation at:
* https://github.com/attcs/AsyncTask/blob/master/asynctask.h.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __ASYNC_TASK_HPP__
#define __ASYNC_TASK_HPP__
#include <exception>
#include <future>
#include <mutex>
namespace nxdt::tasks
{
/* Used by AsyncTask to throw exceptions whenever required. */
class AsyncTaskException: std::exception
{
public:
enum class eEx: int
{
TaskIsAlreadyRunning, ///< Task is already running.
TaskIsAlreadyFinished, ///< Task is already finished.
TaskIsPending, ///< Task hasn't been executed.
TaskIsCancelled, ///< Task has been cancelled.
TaskWaitTimeout ///< Timed out while waiting for the task to finish.
};
eEx e;
AsyncTaskException() = default;
AsyncTaskException(eEx e) : e(e) { }
};
/* Used by AsyncTask to indicate the current status of the asynchronous task. */
enum class AsyncTaskStatus: int
{
PENDING, ///< The task hasn't been executed yet.
RUNNING, ///< The task is currently running.
FINISHED ///< The task is finished.
};
/* Asynchronous task handler class. */
template<typename Progress, typename Result, typename... Params>
class AsyncTask
{
private:
std::recursive_mutex m_mtx{};
AsyncTaskStatus m_status = AsyncTaskStatus::PENDING;
Result m_result{};
std::future<Result> m_future{};
Progress m_progress{};
bool m_cancelled = false, m_rethrowException = false;
std::exception_ptr m_exceptionPtr{};
/* Runs on the calling thread after DoInBackground() finishes execution. */
void Finish(Result&& result)
{
std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
/* Copy result. */
this->m_result = result;
/* Update status. */
this->m_status = AsyncTaskStatus::FINISHED;
/* Run appropiate post-execution callback. */
if (this->IsCancelled())
{
this->OnCancelled(this->m_result);
} else {
this->OnPostExecute(this->m_result);
}
/* Rethrow asynchronous task exception (if available). */
if (this->m_rethrowException && this->m_exceptionPtr) std::rethrow_exception(this->m_exceptionPtr);
}
protected:
/* Set class as non-copyable and non-moveable. */
NON_COPYABLE(AsyncTask);
NON_MOVEABLE(AsyncTask);
virtual ~AsyncTask() noexcept
{
/* Return right away if the task isn't running. */
if (this->GetStatus() != AsyncTaskStatus::RUNNING) return;
/* Cancel task. This won't do anything if it has already been cancelled. */
this->Cancel();
/* Return right away if the result was already retrieved. */
if (!this->m_future.valid()) return;
/* Wait until a result is provided by the task thread. */
/* Avoid rethrowing any exceptions here -- program execution could end if another exception has already been rethrown. */
m_future.wait();
}
/* Asynchronous task function. */
/* This function should periodically call IsCancelled() to determine if it should end prematurely. */
virtual Result DoInBackground(const Params&... params) = 0;
/* Posts asynchronous task result. Runs on the asynchronous task thread. */
virtual Result PostResult(Result&& result)
{
return std::move(result);
}
/* Cleanup function called if the task is cancelled. Runs on the calling thread. */
virtual void OnCancelled(const Result& result) { }
/* Post-execution function called right after the task finishes. Runs on the calling thread. */
virtual void OnPostExecute(const Result& result) { }
/* Pre-execution function called right before the task starts. Runs on the calling thread. */
virtual void OnPreExecute(void) { }
/* Progress update function. Runs on the calling thread. */
virtual void OnProgressUpdate(const Progress& progress) { }
/* Stores the current progress inside the class. Runs on the asynchronous task thread. */
virtual void PublishProgress(const Progress& progress)
{
std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
/* Don't proceed if the task isn't running. */
if (this->GetStatus() != AsyncTaskStatus::RUNNING || this->IsCancelled()) return;
/* Update progress. */
this->m_progress = progress;
}
/* Returns the current progress. May run on both threads. */
Progress GetProgress(void)
{
std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
return this->m_progress;
}
public:
AsyncTask() = default;
/* Cancels the task. Runs on the calling thread. */
void Cancel(void) noexcept
{
std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
/* Return right away if the task has already completed, or if it has already been cancelled. */
if (this->GetStatus() == AsyncTaskStatus::FINISHED || this->IsCancelled()) return;
/* Update cancel flag. */
this->m_cancelled = true;
}
/* Starts the asynchronous task. Runs on the calling thread. */
AsyncTask<Progress, Result, Params...>& Execute(const Params&... params)
{
/* Return right away if the task was cancelled before starting. */
if (this->IsCancelled()) return *this;
/* Verify task status. */
switch(this->GetStatus())
{
case AsyncTaskStatus::RUNNING:
throw AsyncTaskException(AsyncTaskException::eEx::TaskIsAlreadyRunning);
case AsyncTaskStatus::FINISHED:
throw AsyncTaskException(AsyncTaskException::eEx::TaskIsAlreadyFinished);
default:
break;
}
/* Update task status. */
this->m_status = AsyncTaskStatus::RUNNING;
/* Run pre-execution callback. */
this->OnPreExecute();
/* Start asynchronous task on a new thread. */
this->m_future = std::async(std::launch::async, [this](const Params&... params) -> Result {
/* Catch any exceptions thrown by the asynchronous task. */
try {
return this->PostResult(this->DoInBackground(params...));
} catch(...) {
std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
this->Cancel();
this->m_rethrowException = true;
this->m_exceptionPtr = std::current_exception();
}
return {};
}, params...);
return *this;
}
/* Waits for the asynchronous task to complete, then returns its result. Runs on the calling thread. */
/* If an exception is thrown by the asynchronous task, it will be rethrown by this function. */
Result GetResult(void)
{
auto status = this->GetStatus();
/* Throw an exception if the asynchronous task hasn't been executed. */
if (status == AsyncTaskStatus::PENDING) throw AsyncTaskException(AsyncTaskException::eEx::TaskIsPending);
/* If the task is still running, wait until it finishes. */
/* std::future::get() calls std::future::wait() on its own if the result hasn't been retrieved. */
/* Finish() takes care of rethrowing any exceptions thrown by the asynchronous task. */
if (status == AsyncTaskStatus::RUNNING) this->Finish(this->m_future.get());
/* Throw an exception if the asynchronous task was cancelled. */
if (this->IsCancelled()) throw AsyncTaskException(AsyncTaskException::eEx::TaskIsCancelled);
/* Return result. */
return this->m_result;
}
/* Waits for at most the given time for the asynchronous task to complete, then returns its result. Runs on the calling thread. */
/* If an exception is thrown by the asynchronous task, it will be rethrown by this function. */
template<typename Rep, typename Period>
Result GetResult(const std::chrono::duration<Rep, Period>& timeout)
{
auto status = this->GetStatus();
/* Throw an exception if the asynchronous task hasn't been executed. */
if (status == AsyncTaskStatus::PENDING) throw AsyncTaskException(AsyncTaskException::eEx::TaskIsPending);
/* Check if the task is still running. */
if (status == AsyncTaskStatus::RUNNING)
{
/* Wait for at most the given time for the asynchronous task to complete. */
auto thread_status = this->m_future.wait_for(timeout);
switch(thread_status)
{
case std::future_status::timeout:
/* Throw an exception if we timed out while waiting for the task to finish. */
throw AsyncTaskException(AsyncTaskException::eEx::TaskWaitTimeout);
case std::future_status::ready:
/* Retrieve the task result. */
/* Finish() takes care of rethrowing any exceptions thrown by the asynchronous task. */
this->Finish(this->m_future.get());
/* Throw an exception if the asynchronous task was cancelled. */
if (this->IsCancelled()) throw AsyncTaskException(AsyncTaskException::eEx::TaskIsCancelled);
break;
default:
break;
}
}
/* Return result. */
return this->m_result;
}
/* Returns the current task status. Runs on both threads. */
AsyncTaskStatus GetStatus(void) noexcept
{
return this->m_status;
}
/* Returns true if the task was cancelled before it completed normally. May be used on both threads. */
/* Can be used by the asynchronous task to return prematurely. */
bool IsCancelled(void) noexcept
{
std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
return this->m_cancelled;
}
/* Used by the calling thread to refresh the task progress, preferrably inside a loop. Returns true if the task finished. */
/* If an exception is thrown by the asynchronous task, it will be rethrown by this function. */
bool LoopCallback(void)
{
std::lock_guard<std::recursive_mutex> lock(this->m_mtx);
auto status = this->GetStatus();
/* Return immediately if the task already finished. */
if (status == AsyncTaskStatus::FINISHED) return true;
/* Return immediately if the task hasn't started, or if its result was already retrieved. */
if (status == AsyncTaskStatus::PENDING || !this->m_future.valid()) return false;
/* Get task thread status without waiting. */
auto thread_status = this->m_future.wait_for(std::chrono::seconds(0));
switch(thread_status)
{
case std::future_status::timeout:
/* Update progress. */
this->OnProgressUpdate(this->m_progress);
break;
case std::future_status::ready:
/* Finish task. */
this->Finish(this->m_future.get());
return true;
default:
break;
}
return false;
}
};
}
#endif /* __ASYNC_TASK_HPP__ */