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nxdumptool/source/layered_error_frame.cpp
Pablo Curiel 65a7816f2e Implemented UserTitlesTab class.
* LayeredErrorFrame: both the error frame and the list are now protected instead of private, letting any expanded classes take more control over the them. SetErrorFrameMessage(), AddListView() and the class destructor have been removed because of this change.

* LayeredErrorFrame: removed views vector and simplified the list element focus check carried out before switching to the error frame.
2021-06-20 22:43:40 -04:00

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/*
* layered_error_frame.cpp
*
* Copyright (c) 2020-2021, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <layered_error_frame.hpp>
namespace nxdt::views
{
LayeredErrorFrame::LayeredErrorFrame(std::string msg) : brls::LayerView()
{
/* Error frame. */
this->error_frame = new ErrorFrame(msg);
this->addLayer(this->error_frame);
/* List. */
this->list = new brls::List();
this->addLayer(this->list);
}
void LayeredErrorFrame::SwitchLayerView(bool use_error_frame)
{
int index = this->getLayerIndex();
int new_index = (index ^ 1);
brls::View *cur_focus = brls::Application::getCurrentFocus();
/* Don't proceed if we're already at the desired view layer. */
if (index < 0 || index > 1 || (use_error_frame && index == 0) || (!use_error_frame && index == 1)) return;
/* Focus the sidebar if we're currently focusing an element from our List and we're about to switch to the error frame. */
if (use_error_frame && cur_focus && cur_focus->hasParent())
{
brls::View *cur_focus_parent = cur_focus->getParent();
if (cur_focus_parent && cur_focus_parent->hasParent() && cur_focus_parent->getParent() == this->list) brls::Application::onGamepadButtonPressed(GLFW_GAMEPAD_BUTTON_DPAD_LEFT, false);
}
/* Change layer view. */
this->changeLayer(new_index);
this->invalidate(true);
}
}