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nxdumptool/include/views/layered_error_frame.hpp
Pablo Curiel 50deeeb41b Improve directory layout while we still can.
The directory layout is partially based on the C++ namespaces we're currently using.

Other changes include:

* devoptab: move directory into "core".

* fatfs: move directory into "core".

* GameCardTab: move portions of logic from PopulateList() into their own methods.
* GameCardTab: use a macro to generate the properties table.
* GameCardTab: use a macro to add ListItem elements.
* GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible.

* Makefile: remove all extra entries from the INCLUDES variable.

* nxdt_includes: move HOS version structs into their own header file.

* tasks: move code for each individual task into its own file(s).

* title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application.
* title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
2024-04-30 23:01:42 +02:00

60 lines
2 KiB
C++

/*
* layered_error_frame.hpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __LAYERED_ERROR_FRAME_HPP__
#define __LAYERED_ERROR_FRAME_HPP__
#include "error_frame.hpp"
namespace nxdt::views
{
/* Extended class to switch between ErrorFrame and List views on demand. */
/* Intended to be used with lists that need to be updated dynamically based on runtime events. */
/* Implements some hacky workarounds to prevent borealis from crashing and/or going out of focus. */
class LayeredErrorFrame: public brls::LayerView
{
private:
brls::SidebarItem *sidebar_item = nullptr;
protected:
ErrorFrame *error_frame = nullptr;
brls::List *list = nullptr;
bool IsListItemFocused(void);
int GetFocusStackViewIndex(void);
bool UpdateFocusStackViewAtIndex(int index, brls::View *view);
brls::View *GetListFirstFocusableChild(void);
void SwitchLayerView(bool use_error_frame, bool update_focused_view = false, bool update_focus_stack = true);
public:
LayeredErrorFrame(std::string msg = "");
void SetParentSidebarItem(brls::SidebarItem *sidebar_item);
};
}
#endif /* __LAYERED_ERROR_FRAME_HPP__ */