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nxdumptool/source/util.h
2019-06-05 18:44:18 -04:00

184 lines
6.5 KiB
C

#pragma once
#ifndef __UTIL_H__
#define __UTIL_H__
#include <switch.h>
#include "nca.h"
#define KiB (1024.0)
#define MiB (1024.0 * KiB)
#define GiB (1024.0 * MiB)
#define NAME_BUF_LEN 4096
#define SOCK_BUFFERSIZE 65536
#define META_DB_REGULAR_APPLICATION 0x80
#define META_DB_PATCH 0x81
#define META_DB_ADDON 0x82
#define APPLICATION_PATCH_BITMASK (u64)0x800
#define APPLICATION_ADDON_BITMASK (u64)0xFFFFFFFFFFFF0000
#define FILENAME_MAX_CNT 20000
#define FILENAME_BUFFER_SIZE (512 * FILENAME_MAX_CNT) // 10000 KiB
#define NACP_APPNAME_LEN 0x200
#define NACP_AUTHOR_LEN 0x100
#define VERSION_STR_LEN 0x40
#define GAMECARD_WAIT_TIME 3 // 3 seconds
#define GAMECARD_HEADER_SIZE 0x200
#define GAMECARD_SIZE_ADDR 0x10D
#define GAMECARD_DATAEND_ADDR 0x118
#define HFS0_OFFSET_ADDR 0x130
#define HFS0_SIZE_ADDR 0x138
#define HFS0_MAGIC (u32)0x48465330 // "HFS0"
#define HFS0_FILE_COUNT_ADDR 0x04
#define HFS0_STR_TABLE_SIZE_ADDR 0x08
#define HFS0_ENTRY_TABLE_ADDR 0x10
#define MEDIA_UNIT_SIZE 0x200
#define GAMECARD_TYPE1_PARTITION_CNT 3 // "update" (0), "normal" (1), "update" (2)
#define GAMECARD_TYPE2_PARTITION_CNT 4 // "update" (0), "logo" (1), "normal" (2), "update" (3)
#define GAMECARD_TYPE(x) ((x) == GAMECARD_TYPE1_PARTITION_CNT ? "Type 0x01" : ((x) == GAMECARD_TYPE2_PARTITION_CNT ? "Type 0x02" : "Unknown"))
#define GAMECARD_TYPE1_PART_NAMES(x) ((x) == 0 ? "Update" : ((x) == 1 ? "Normal" : ((x) == 2 ? "Secure" : "Unknown")))
#define GAMECARD_TYPE2_PART_NAMES(x) ((x) == 0 ? "Update" : ((x) == 1 ? "Logo" : ((x) == 2 ? "Normal" : ((x) == 3 ? "Secure" : "Unknown"))))
#define GAMECARD_PARTITION_NAME(x, y) ((x) == GAMECARD_TYPE1_PARTITION_CNT ? GAMECARD_TYPE1_PART_NAMES(y) : ((x) == GAMECARD_TYPE2_PARTITION_CNT ? GAMECARD_TYPE2_PART_NAMES(y) : "Unknown"))
#define HFS0_TO_ISTORAGE_IDX(x, y) ((x) == GAMECARD_TYPE1_PARTITION_CNT ? ((y) < 2 ? 0 : 1) : ((y) < 3 ? 0 : 1))
#define GAMECARD_SIZE_1GiB (u64)0x40000000
#define GAMECARD_SIZE_2GiB (u64)0x80000000
#define GAMECARD_SIZE_4GiB (u64)0x100000000
#define GAMECARD_SIZE_8GiB (u64)0x200000000
#define GAMECARD_SIZE_16GiB (u64)0x400000000
#define GAMECARD_SIZE_32GiB (u64)0x800000000
/* Reference: https://switchbrew.org/wiki/Title_list */
#define GAMECARD_UPDATE_TITLEID (u64)0x0100000000000816
#define SYSUPDATE_100 (u32)450
#define SYSUPDATE_200 (u32)65796
#define SYSUPDATE_210 (u32)131162
#define SYSUPDATE_220 (u32)196628
#define SYSUPDATE_230 (u32)262164
#define SYSUPDATE_300 (u32)201327002
#define SYSUPDATE_301 (u32)201392178
#define SYSUPDATE_302 (u32)201457684
#define SYSUPDATE_400 (u32)268435656
#define SYSUPDATE_401 (u32)268501002
#define SYSUPDATE_410 (u32)269484082
#define SYSUPDATE_500 (u32)335544750
#define SYSUPDATE_501 (u32)335609886
#define SYSUPDATE_502 (u32)335675432
#define SYSUPDATE_510 (u32)336592976
#define SYSUPDATE_600 (u32)402653544
#define SYSUPDATE_601 (u32)402718730
#define SYSUPDATE_610 (u32)403701850
#define SYSUPDATE_620 (u32)404750376
#define SYSUPDATE_700 (u32)469762248
#define SYSUPDATE_701 (u32)469827614
#define SYSUPDATE_800 (u32)536871442
#define NACP_ICON_SQUARE_DIMENSION 256
#define NACP_ICON_DOWNSCALED 96
#define bswap_32(a) ((((a) << 24) & 0xff000000) | (((a) << 8) & 0xff0000) | (((a) >> 8) & 0xff00) | (((a) >> 24) & 0xff))
#define round_up(x, y) ((x) + (((y) - ((x) % (y))) % (y))) // Aligns 'x' bytes to a 'y' bytes boundary
typedef struct {
u64 file_offset;
u64 file_size;
u32 filename_offset;
u32 hashed_region_size;
u64 reserved;
u8 hashed_region_sha256[0x20];
} PACKED hfs0_entry_table;
typedef struct {
int line_offset;
u64 totalSize;
char totalSizeStr[32];
u64 curOffset;
char curOffsetStr[32];
u8 progress;
u64 start;
u64 now;
u64 remainingTime;
char etaInfo[32];
double lastSpeed;
double averageSpeed;
} PACKED progress_ctx_t;
bool isGameCardInserted();
void fsGameCardDetectionThreadFunc(void *arg);
void delay(u8 seconds);
void formatETAString(u64 curTime, char *output, u32 outSize);
void convertTitleVersionToDecimal(u32 version, char *versionBuf, size_t versionBufSize);
void removeIllegalCharacters(char *name);
void strtrim(char *str);
void freeStringsPtr(char **var);
void initRomFsContext();
void freeRomFsContext();
void freeGameCardInfo();
void loadGameCardInfo();
bool getHfs0EntryDetails(u8 *hfs0Header, u64 hfs0HeaderOffset, u64 hfs0HeaderSize, u32 num_entries, u32 entry_idx, bool isRoot, u32 partitionIndex, u64 *out_offset, u64 *out_size);
bool getPartitionHfs0Header(u32 partition);
bool getHfs0FileList(u32 partition);
u8 *getPartitionHfs0FileByName(FsStorage *gameCardStorage, const char *filename, u64 *outSize);
bool calculateRomFsExtractedDataSize(u64 *out);
bool readProgramNcaRomFs(u32 appIndex);
bool getRomFsFileList(u32 dir_offset);
int getSdCardFreeSpace(u64 *out);
void convertSize(u64 size, char *out, int bufsize);
char *generateDumpFullName();
char *generateNSPDumpName(nspDumpType selectedNspDumpType, u32 titleIndex);
void retrieveDescriptionForPatchOrAddOn(u64 titleID, u32 version, bool addOn, const char *prefix);
void waitForButtonPress();
void printProgressBar(progress_ctx_t *progressCtx, bool calcData, u64 chunkSize);
void setProgressBarError(progress_ctx_t *progressCtx);
void convertDataToHexString(const u8 *data, const u32 dataSize, char *outBuf, const u32 outBufSize);
void addStringToFilenameBuffer(const char *string, char **nextFilename);
void removeDirectory(const char *path);
void gameCardDumpNSWDBCheck(u32 crc);
void updateNSWDBXml();
void updateApplication();
#endif