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5cc387c9b6
titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/*
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* ums_task.hpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef __UMS_TASK_HPP__
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#define __UMS_TASK_HPP__
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#include <borealis.hpp>
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#include "../core/nxdt_utils.h"
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#include "../core/ums.h"
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namespace nxdt::tasks
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{
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/* Used to hold information from UMS devices. */
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typedef std::pair<const UsbHsFsDevice*, std::string> UmsDeviceVectorEntry;
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typedef std::vector<UmsDeviceVectorEntry> UmsDeviceVector;
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/* Custom event type. */
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typedef brls::Event<const UmsDeviceVector&> UmsEvent;
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/* USB Mass Storage task. */
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/* Its event provides a const reference to a UmsDeviceVector. */
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class UmsTask: public brls::RepeatingTask
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{
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private:
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UmsEvent ums_event;
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UsbHsFsDevice *ums_devices = nullptr;
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u32 ums_devices_count = 0;
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UmsDeviceVector ums_devices_vector{};
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void PopulateUmsDeviceVector(void);
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protected:
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void run(retro_time_t current_time) override;
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public:
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UmsTask();
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~UmsTask();
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/* Intentionally left here to let views retrieve UMS device info on-demand. */
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ALWAYS_INLINE const UmsDeviceVector& GetUmsDevices(void)
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{
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return this->ums_devices_vector;
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}
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ALWAYS_INLINE UmsEvent::Subscription RegisterListener(UmsEvent::Callback cb)
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{
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return this->ums_event.subscribe(cb);
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}
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ALWAYS_INLINE void UnregisterListener(UmsEvent::Subscription subscription)
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{
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this->ums_event.unsubscribe(subscription);
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}
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};
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}
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#endif /* __UMS_TASK_HPP__ */
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