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nxdumptool/source/tasks/status_info_task.cpp
Pablo Curiel 5cc387c9b6 title: migrate application metadata filtering logic to background thread
titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions.

Other changes include:

* title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata.
* title: add `has_patch` field to TitleGameCardApplicationMetadata struct.
* title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata.
* title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata.
* title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray().
* title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray().
* title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString().
* title: add extra debug log messages to some functions.
* title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays.
* title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo().
* title: update titleGetDisplayVersionString() to also support base application titles.
* title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array.

* GameCardStatusTask: add GetGameCardStatus() method.

* GameCardTab: fix callback argument type in class constructor.
* GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status.

* RootView: add GetGameCardStatus() method.

* StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method.

* TitleMetadataTask: turn GetApplicationMetadata() into an inline method.
* TitleMetadataTask: move debug log messages around.

* TitlesTab: update PopulateList() to block user inputs while updating the titles list.

* UmsTask: turn GetUmsDevices() into an inline method.

* UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 21:42:32 +02:00

72 lines
2.6 KiB
C++

/*
* status_info_task.cpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <tasks/status_info_task.hpp>
namespace nxdt::tasks
{
StatusInfoTask::StatusInfoTask() : brls::RepeatingTask(REPEATING_TASK_INTERVAL)
{
brls::RepeatingTask::start();
LOG_MSG_DEBUG("Status info task started.");
}
StatusInfoTask::~StatusInfoTask()
{
LOG_MSG_DEBUG("Status info task stopped.");
}
void StatusInfoTask::run(retro_time_t current_time)
{
brls::RepeatingTask::run(current_time);
StatusInfoData *status_info_data = &(this->status_info_data);
/* Get current time. */
time_t unix_time = time(nullptr);
localtime_r(&unix_time, &(status_info_data->timeinfo));
/* Get battery stats. */
psmGetBatteryChargePercentage(&(status_info_data->charge_percentage));
psmGetChargerType(&(status_info_data->charger_type));
/* Get network connection status. */
u32 signal_strength = 0;
NifmInternetConnectionStatus connection_status{};
char *ip_addr = nullptr;
status_info_data->connected = false;
Result rc = nifmGetInternetConnectionStatus(&(status_info_data->connection_type), &signal_strength, &connection_status);
if (R_SUCCEEDED(rc) && status_info_data->connection_type && connection_status == NifmInternetConnectionStatus_Connected)
{
status_info_data->connected = true;
struct in_addr addr = { .s_addr = INADDR_NONE };
nifmGetCurrentIpAddress(&(addr.s_addr));
if (addr.s_addr != INADDR_NONE && (ip_addr = inet_ntoa(addr))) snprintf(status_info_data->ip_addr, MAX_ELEMENTS(status_info_data->ip_addr), "%s", ip_addr);
}
/* Fire task event. */
this->status_info_event.fire(this->status_info_data);
}
}