c585e8f9d3
Takes advantage of the recently implemented devoptab interfaces. Supports individual file dumping and multiple file/dir dumping via highlighting. May possibly need some additional testing. The code could potentially be improved, but I'll look into it at a later time -- I just want to release this now. Other changes include: * devoptab: comment out log messages. * utils: add utilsGetDirectorySize() function. |
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code_templates | ||
host | ||
include | ||
libs | ||
romfs | ||
source | ||
.gitignore | ||
.gitmodules | ||
build.sh | ||
LICENSE.md | ||
Makefile | ||
README.md | ||
todo.txt |
nxdumptool
Nintendo Switch Dump ToolOfficial Discord server: https://discord.gg/SCbbcQx
This branch is used for the development of the ongoing nxdumptool rewrite. Code is highly experimental and lacks a proper UI at this time, but it has been thoroughly tested and should be safe to use. Proof-of-concept (PoC) builds are provided to test different aspects of the codebase.
If a nxdumptool build from the releases page isn't working for whatever you're trying to do (e.g. RomFS dumping), odds are it will work with a PoC build from this particular branch. The old branch will not receive any further updates.
A GitHub workflow is used to automatically build each new commit -- feel free to check it out. Furthermore, the assets from the rewrite-prerelease tag are automatically updated by this workflow, so you can always find the latest NRO binary there.
This readme will be updated whenever the rewrite branch is ready for a proper release.
Currently planned changes for this branch include:
- USB ABI (dump data directly to a PC). ✅
- USB Mass Storage device support (FAT, NTFS, EXT) via libusbhsfs. ✅
- NX Card Image (XCI) gamecard dumps, with optional KeyArea prepending and certificate removal. ✅
- Gamecard header dumps. ✅
- Gamecard certificate dumps. ✅
- Plaintext gamecard CardInfo area dumps. ✅
- Gamecard InitialData area dumps. ✅
- Gamecard CardIdSet dumps. ✅
- Gamecard Hash FS partition dumps (in both extracted and raw inage forms). ✅
- Lotus ASIC firmware (LAFW) blob dumping from RAM. ✅
- Properly detect if an inserted gamecard requires a LAFW update. ✅
- Nintendo Submission Package (NSP) dumps for both digital and gamecard-based titles.
- Individual Ticket dumps from digital titles, with support for temporary/volatile tickets with AES-128-CTR crypto data kept in RAM.
- Individual Nintendo Content Archive (NCA) dumps from a specific title. ✅
- Individual NCA filesystem section (Partition FS / ExeFS, RomFS, Patch RomFS) dumps from a specific NCA belonging to a specific title, in both extracted and raw image forms. ✅
- Better support for NCA BucketTree storages (Indirect, AesCtrEx, Sparse, Compressed), as well as better handling of multi-layered reads in combination with game updates. ✅
- System title support (e.g. dump qlaunch, shared fonts and much, much more at runtime). ✅
- Better memory handling while dealing with compressed NRO binaries. ✅
- Event-driven background threads to manage gamecard insertions/ejections, gamecard application metadata parsing (e.g. the game would be properly identified even if its gamecard has never been used on your console), USB ABI sessions and USB Mass Storage devices. ✅
- Improved support for multigame gamecards and titles with more than one Program NCA (e.g. SM3DAS). ✅
- Control.nacp patching while dumping NSPs (lets you patch screenshot, video, user account and HDCP restrictions). ✅
- Full system update dumps. ❌
- Batch NSP dumps. ❌
- Partition FS / Hash FS / RomFS browser using custom devoptab wrappers. ❌
FsFileSystem
+FatFs
based eMMC browser using a custom devoptab wrapper (allows copying files protected by the FS sysmodule at runtime). ❌- New UI using a customized borealis fork. ⚠️
Legend:
- ✅ - Implemented
- ⚠️ - Partially implemented
- ❌ - Not implemented