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nxdumptool/include/core/gamecard.h
Pablo Curiel 04abb342bb Small code refactor (part 3).
* Both gamecard header and decrypted CardInfo area are now retrieved upon gamecard insertion. LAFW version is checked against the CardInfo LAFW version right afterwards.

* Expanded GameCardStatus enum to add NoGameCardPatchEnabled and LotusAsicFirmwareUpdateRequired values.

* Updated utilsReplaceIllegalCharacters() to perform replacements on a per-codepoint basis, which means that invalid multibyte UTF-8 codepoints can now be replaced with a single ASCII underscore.

* Updated utilsGeneratePath() to truncate path elements that exceed 255 UTF-8 codepoints (safe limit for FAT and NTFS filesystems).

* Heavily simplified core logic in title functions by using newly defined TitleStorage elements (which hold the NCM database/storage handles, a TitleInfo array and a title counter) instead of the old, global index-based methods.

* Simplified background gamecard title thread logic by always returning duplicated TitleInfo data to the user.

* Update title API to account for the previously mentioned changes, including functions to free duplicated title data.

* Fallback gamecard filename string now also holds the gamecard package ID whenever possible.

* Implemented HDCP patching for Control NCAs.
2021-05-31 21:12:15 -04:00

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/*
* gamecard.h
*
* Copyright (c) 2020-2021, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __GAMECARD_H__
#define __GAMECARD_H__
#include "fs_ext.h"
#include "hfs.h"
#ifdef __cplusplus
extern "C" {
#endif
#define GAMECARD_HEAD_MAGIC 0x48454144 /* "HEAD". */
#define GAMECARD_PAGE_SIZE 0x200
#define GAMECARD_PAGE_OFFSET(x) ((u64)(x) * GAMECARD_PAGE_SIZE)
#define GAMECARD_UPDATE_TID SYSTEM_UPDATE_TID
#define GAMECARD_CERTIFICATE_OFFSET 0x7000
/// Encrypted using AES-128-ECB with the common titlekek generator key (stored in the .rodata segment from the Lotus firmware).
typedef struct {
u64 package_id; ///< Matches package_id from GameCardHeader.
u8 reserved[0x8]; ///< Just zeroes.
} GameCardKeySource;
NXDT_ASSERT(GameCardKeySource, 0x10);
/// Plaintext area. Dumped from FS program memory.
typedef struct {
GameCardKeySource key_source;
u8 encrypted_titlekey[0x10]; ///< Encrypted using AES-128-CCM with the decrypted key_source and the nonce from this section.
u8 mac[0x10]; ///< Used to verify the validity of the decrypted titlekey.
u8 nonce[0xC]; ///< Used as the IV to decrypt encrypted_titlekey using AES-128-CCM.
u8 reserved[0x1C4];
} GameCardInitialData;
NXDT_ASSERT(GameCardInitialData, 0x200);
/// Encrypted using AES-128-CTR with the key and IV/counter from the `GameCardTitleKeyAreaEncryption` section. Assumed to be all zeroes in retail gamecards.
typedef struct {
u8 titlekey[0x10]; ///< Decrypted titlekey from the `GameCardInitialData` section.
u8 reserved[0xCF0];
} GameCardTitleKeyArea;
NXDT_ASSERT(GameCardTitleKeyArea, 0xD00);
/// Encrypted using RSA-2048-OAEP and a private OAEP key from AuthoringTool. Assumed to be all zeroes in retail gamecards.
typedef struct {
u8 titlekey_encryption_key[0x10]; ///< Used as the AES-128-CTR key for the `GameCardTitleKeyArea` section. Randomly generated during XCI creation by AuthoringTool.
u8 titlekey_encryption_iv[0x10]; ///< Used as the AES-128-CTR IV/counter for the `GameCardTitleKeyArea` section. Randomly generated during XCI creation by AuthoringTool.
u8 reserved[0xE0];
} GameCardTitleKeyAreaEncryption;
NXDT_ASSERT(GameCardTitleKeyAreaEncryption, 0x100);
/// Used to secure communications between the Lotus and the inserted gamecard.
/// Precedes the gamecard header.
typedef struct {
GameCardInitialData initial_data;
GameCardTitleKeyArea titlekey_area;
GameCardTitleKeyAreaEncryption titlekey_area_encryption;
} GameCardKeyArea;
NXDT_ASSERT(GameCardKeyArea, 0x1000);
typedef enum {
GameCardKekIndex_Version0 = 0,
GameCardKekIndex_VersionForDev = 1
} GameCardKekIndex;
typedef struct {
u8 kek_index : 4; ///< GameCardKekIndex.
u8 titlekey_dec_index : 4;
} GameCardKeyIndex;
NXDT_ASSERT(GameCardKeyIndex, 0x1);
typedef enum {
GameCardRomSize_1GiB = 0xFA,
GameCardRomSize_2GiB = 0xF8,
GameCardRomSize_4GiB = 0xF0,
GameCardRomSize_8GiB = 0xE0,
GameCardRomSize_16GiB = 0xE1,
GameCardRomSize_32GiB = 0xE2
} GameCardRomSize;
typedef enum {
GameCardFlags_AutoBoot = BIT(0),
GameCardFlags_HistoryErase = BIT(1),
GameCardFlags_RepairTool = BIT(2),
GameCardFlags_DifferentRegionCupToTerraDevice = BIT(3),
GameCardFlags_DifferentRegionCupToGlobalDevice = BIT(4)
} GameCardFlags;
typedef enum {
GameCardSelSec_ForT1 = 1,
GameCardSelSec_ForT2 = 2
} GameCardSelSec;
typedef enum {
GameCardFwVersion_ForDev = 0,
GameCardFwVersion_ForProd = 1,
GameCardFwVersion_ForProdSince400NUP = 2, ///< upp_version >= 268435456 (4.0.0-0.0) in GameCardInfo.
GameCardFwVersion_ForDevSince1100NUP = 3, ///< upp_version >= 738197504 (11.0.0-0.0) in GameCardInfo.
GameCardFwVersion_ForProdSince1100NUP = 4, ///< upp_version >= 738197504 (11.0.0-0.0) in GameCardInfo.
GameCardFwVersion_ForProdSince1200NUP = 5, ///< upp_version >= 805306368 (12.0.0-0.0) in GameCardInfo.
GameCardFwVersion_Count = 6
} GameCardFwVersion;
typedef enum {
GameCardAccCtrl1_25MHz = 0xA10011,
GameCardAccCtrl1_50MHz = 0xA10010 ///< GameCardRomSize_8GiB or greater.
} GameCardAccCtrl1;
typedef enum {
GameCardCompatibilityType_Normal = 0,
GameCardCompatibilityType_Terra = 1
} GameCardCompatibilityType;
/// Encrypted using AES-128-CBC with the XCI header key (found in FS program memory under HOS 9.0.0+) and the IV from `GameCardHeader`.
/// Key hashes for documentation purposes:
/// Production XCI header key hash: 2E36CC55157A351090A73E7AE77CF581F69B0B6E48FB066C984879A6ED7D2E96
/// Development XCI header key hash: 61D5C02244188810E2E3DE69341AC0F3C7653D370C6D3F77CA82B0B7E59F39AD
typedef struct {
u64 fw_version; ///< GameCardFwVersion.
u32 acc_ctrl_1; ///< GameCardAccCtrl1.
u32 wait_1_time_read; ///< Always 0x1388.
u32 wait_2_time_read; ///< Always 0.
u32 wait_1_time_write; ///< Always 0.
u32 wait_2_time_write; ///< Always 0.
VersionType2 fw_mode; ///< Current SdkAddonVersion.
VersionType1 upp_version; ///< Bundled system update version.
u8 compatibility_type; ///< GameCardCompatibilityType.
u8 reserved_1[0x3];
u64 upp_hash; ///< SHA-256 checksum for the update partition.
u64 upp_id; ///< Must match GAMECARD_UPDATE_TID.
u8 reserved_2[0x38];
} GameCardInfo;
NXDT_ASSERT(GameCardInfo, 0x70);
/// Placed after the `GameCardKeyArea` section.
typedef struct {
u8 signature[0x100]; ///< RSA-2048-PSS with SHA-256 signature over the rest of the header.
u32 magic; ///< "HEAD".
u32 rom_area_start_page_address; ///< Expressed in GAMECARD_PAGE_SIZE units.
u32 backup_area_start_page_address; ///< Always 0xFFFFFFFF.
GameCardKeyIndex key_index;
u8 rom_size; ///< GameCardRomSize.
u8 header_version; ///< Always 0.
u8 flags; ///< GameCardFlags.
u64 package_id; ///< Used for challenge<67>response authentication.
u32 valid_data_end_address; ///< Expressed in GAMECARD_PAGE_SIZE units.
u8 reserved[0x4];
u8 card_info_iv[AES_128_KEY_SIZE]; ///< AES-128-CBC IV for the CardInfo area (reversed).
u64 partition_fs_header_address; ///< Root Hash File System header offset.
u64 partition_fs_header_size; ///< Root Hash File System header size.
u8 partition_fs_header_hash[SHA256_HASH_SIZE];
u8 initial_data_hash[SHA256_HASH_SIZE];
u32 sel_sec; ///< GameCardSelSec.
u32 sel_t1_key; ///< Always 2.
u32 sel_key; ///> Always 0.
u32 lim_area; ///< Expressed in GAMECARD_PAGE_SIZE units.
GameCardInfo card_info;
} GameCardHeader;
NXDT_ASSERT(GameCardHeader, 0x200);
typedef enum {
GameCardStatus_NotInserted = 0, ///< No gamecard is inserted.
GameCardStatus_NoGameCardPatchEnabled = 1, ///< A gamecard has been inserted, but the running CFW enabled the "nogc" patch at boot.
///< This triggers an error whenever fsDeviceOperatorGetGameCardHandle is called. Nothing at all can be done with the inserted gamecard.
GameCardStatus_LotusAsicFirmwareUpdateRequired = 2, ///< A gamecard has been inserted, but a LAFW update is needed before being able to read the secure storage area.
///< Operations on the normal storage area are still possible, though.
GameCardStatus_InsertedAndInfoNotLoaded = 3, ///< A gamecard has been inserted, but an unexpected error unrelated to both "nogc" patch and LAFW version occurred.
GameCardStatus_InsertedAndInfoLoaded = 4 ///< A gamecard has been inserted and all required information could be successfully retrieved from it.
} GameCardStatus;
typedef enum {
GameCardHashFileSystemPartitionType_Root = 0,
GameCardHashFileSystemPartitionType_Update = 1,
GameCardHashFileSystemPartitionType_Logo = 2, ///< Only available in GameCardFwVersion_Since400NUP gamecards.
GameCardHashFileSystemPartitionType_Normal = 3,
GameCardHashFileSystemPartitionType_Secure = 4,
GameCardHashFileSystemPartitionType_Boot = 5,
GameCardHashFileSystemPartitionType_Count = 6 ///< Not a real value.
} GameCardHashFileSystemPartitionType;
/// Initializes data needed to access raw gamecard storage areas.
/// Also spans a background thread to automatically detect gamecard status changes and to cache data from the inserted gamecard.
bool gamecardInitialize(void);
/// Deinitializes data generated by gamecardInitialize().
/// This includes destroying the background gamecard detection thread and freeing all cached gamecard data.
void gamecardExit(void);
/// Returns a user-mode gamecard status change event that can be used to wait for status changes on other threads.
/// If the gamecard interface hasn't been initialized, this returns NULL.
UEvent *gamecardGetStatusChangeUserEvent(void);
/// Returns the current GameCardStatus value.
u8 gamecardGetStatus(void);
/// Used to read raw data from the inserted gamecard. Supports unaligned reads.
/// All required handles, changes between normal <-> secure storage areas and proper offset calculations are managed internally.
/// 'offset' + 'read_size' must not exceed the value returned by gamecardGetTotalSize().
bool gamecardReadStorage(void *out, u64 read_size, u64 offset);
/// Fills the provided GameCardKeyArea pointer. Only GameCardInitialData data is retrieved at this moment.
/// This area can't be read using gamecardReadStorage().
bool gamecardGetKeyArea(GameCardKeyArea *out);
/// Fills the provided GameCardHeader pointer.
/// This area can also be read using gamecardReadStorage(), starting at offset 0.
bool gamecardGetHeader(GameCardHeader *out);
/// Fills the provided FsGameCardCertificate pointer.
/// This area can also be read using gamecardReadStorage(), starting at GAMECARD_CERTIFICATE_OFFSET.
bool gamecardGetCertificate(FsGameCardCertificate *out);
/// Fills the provided u64 pointer with the total gamecard size, which is the size taken by both Normal and Secure storage areas.
bool gamecardGetTotalSize(u64 *out);
/// Fills the provided u64 pointer with the trimmed gamecard size, which is the same as the size returned by gamecardGetTotalSize() but using the trimmed Secure storage area size.
bool gamecardGetTrimmedSize(u64 *out);
/// Fills the provided u64 pointer with the gamecard ROM capacity, based on the GameCardRomSize value from the header. Not the same as gamecardGetTotalSize().
bool gamecardGetRomCapacity(u64 *out);
/// Fills the provided VersionType1 pointer with the bundled firmware update version in the inserted gamecard.
bool gamecardGetBundledFirmwareUpdateVersion(VersionType1 *out);
/// Fills the provided HashFileSystemContext pointer using information from the requested Hash FS partition.
/// Hash FS functions can be used on the retrieved HashFileSystemContext. hfsFreeContext() must be used to free the underlying data from the filled context.
bool gamecardGetHashFileSystemContext(u8 hfs_partition_type, HashFileSystemContext *out);
/// One-shot function to retrieve meaningful information from a Hash FS entry by name without using gamecardGetHashFileSystemContext() + Hash FS functions.
/// 'out_offset' or 'out_size' may be set to NULL, but at least one of them must be a valid pointer. The returned offset is always relative to the start of the gamecard image.
/// If you need to get entry information by index, just retrieve the Hash FS context for the target partition and use Hash FS functions on it.
bool gamecardGetHashFileSystemEntryInfoByName(u8 hfs_partition_type, const char *entry_name, u64 *out_offset, u64 *out_size);
#ifdef __cplusplus
}
#endif
#endif /* __GAMECARD_H__ */