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50deeeb41b
The directory layout is partially based on the C++ namespaces we're currently using. Other changes include: * devoptab: move directory into "core". * fatfs: move directory into "core". * GameCardTab: move portions of logic from PopulateList() into their own methods. * GameCardTab: use a macro to generate the properties table. * GameCardTab: use a macro to add ListItem elements. * GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible. * Makefile: remove all extra entries from the INCLUDES variable. * nxdt_includes: move HOS version structs into their own header file. * tasks: move code for each individual task into its own file(s). * title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application. * title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
253 lines
11 KiB
C++
253 lines
11 KiB
C++
/*
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* data_transfer_task.hpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef __DATA_TRANSFER_TASK_HPP__
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#define __DATA_TRANSFER_TASK_HPP__
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#include <borealis.hpp>
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#include "../core/nxdt_utils.h"
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#include "async_task.hpp"
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namespace nxdt::tasks
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{
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/* Used to hold data transfer progress info. */
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typedef struct {
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size_t total_size; ///< Total size for the data transfer process.
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size_t xfer_size; ///< Number of bytes transferred thus far.
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int percentage; ///< Progress percentage.
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double speed; ///< Current speed expressed in bytes per second.
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std::string eta; ///< Formatted ETA string.
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} DataTransferProgress;
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/* Custom event type used to push data transfer progress updates. */
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typedef brls::Event<const DataTransferProgress&> DataTransferProgressEvent;
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/* Class template to asynchronously transfer data on a background thread. */
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/* Automatically allocates and registers a RepeatingTask on its own, which is started along with the actual task when AsyncTask::execute() is called. */
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/* This internal RepeatingTask is guaranteed to work on the UI thread, and it is also automatically unregistered on object destruction. */
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/* Progress updates are pushed through a DataTransferProgressEvent. Make sure to register all event listeners before executing the task. */
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template<typename Result, typename... Params>
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class DataTransferTask: public AsyncTask<DataTransferProgress, Result, Params...>
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{
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private:
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/* Handles task progress updates on the calling thread. */
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class Handler: public brls::RepeatingTask
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{
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private:
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bool finished = false;
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DataTransferTask<Result, Params...>* task = nullptr;
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protected:
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void run(retro_time_t current_time) override final
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{
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brls::RepeatingTask::run(current_time);
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if (this->task && !this->finished)
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{
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this->finished = this->task->LoopCallback();
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if (this->finished) this->pause();
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}
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}
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public:
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Handler(retro_time_t interval, DataTransferTask<Result, Params...>* task) : brls::RepeatingTask(interval), task(task) { }
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ALWAYS_INLINE bool IsFinished(void)
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{
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return this->finished;
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}
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};
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typedef std::chrono::time_point<std::chrono::steady_clock> SteadyTimePoint;
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static constexpr auto &CurrentSteadyTimePoint = std::chrono::steady_clock::now;
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DataTransferProgressEvent progress_event{};
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Handler *task_handler = nullptr;
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SteadyTimePoint start_time{}, prev_time{}, end_time{};
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size_t prev_xfer_size = 0;
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bool first_publish_progress = true;
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ALWAYS_INLINE std::string FormatTimeString(double seconds)
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{
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return fmt::format("{:02.0F}H{:02.0F}M{:02.0F}S", std::fmod(seconds, 86400.0) / 3600.0, std::fmod(seconds, 3600.0) / 60.0, std::fmod(seconds, 60.0));
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}
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void PostExecutionCallback(void)
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{
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/* Set end time. */
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this->end_time = CurrentSteadyTimePoint();
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/* Fire task handler immediately to make it store the last result from AsyncTask::LoopCallback(). */
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/* We do this here because all subscribers to our progress event will most likely call IsFinished() to check if the task is complete. */
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/* That being the case, if the `finished` flag returned by the task handler isn't updated before the progress event subscribers receive the last progress update, */
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/* they won't be able to determine if the task has already finished, leading to unsuspected consequences. */
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this->task_handler->fireNow();
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/* Update progress one last time. */
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/* This will effectively invoke the callbacks from all of our progress event subscribers. */
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this->OnProgressUpdate(this->GetProgress());
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/* Unset long running process state. */
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utilsSetLongRunningProcessState(false);
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}
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protected:
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/* Set class as non-copyable and non-moveable. */
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NON_COPYABLE(DataTransferTask);
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NON_MOVEABLE(DataTransferTask);
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/* Runs on the calling thread. */
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void OnCancelled(const Result& result) override final
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{
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NX_IGNORE_ARG(result);
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/* Run post execution callback. */
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this->PostExecutionCallback();
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}
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/* Runs on the calling thread. */
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void OnPostExecute(const Result& result) override final
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{
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NX_IGNORE_ARG(result);
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/* Run post execution callback. */
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this->PostExecutionCallback();
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}
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/* Runs on the calling thread. */
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void OnPreExecute(void) override final
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{
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/* Set long running process state. */
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utilsSetLongRunningProcessState(true);
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/* Start task handler. */
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this->task_handler->start();
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/* Set start time. */
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this->start_time = this->prev_time = CurrentSteadyTimePoint();
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}
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/* Runs on the calling thread. */
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void OnProgressUpdate(const DataTransferProgress& progress) override final
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{
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/* Return immediately if there has been no progress at all. */
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bool proceed = (progress.xfer_size > prev_xfer_size || (progress.xfer_size == prev_xfer_size && (!progress.total_size || progress.xfer_size >= progress.total_size ||
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this->first_publish_progress)));
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if (!proceed) return;
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/* Calculate time difference between the last progress update and the current one. */
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/* Return immediately if the task hasn't been cancelled and less than 1 second has passed since the last progress update -- but only if */
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/* this isn't the last chunk *or* if we don't know the total size and the task is still running . */
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AsyncTaskStatus status = this->GetStatus();
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SteadyTimePoint cur_time = std::chrono::steady_clock::now();
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double diff_time = std::chrono::duration<double>(cur_time - this->prev_time).count();
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if (!this->IsCancelled() && diff_time < 1.0 && ((progress.total_size && progress.xfer_size < progress.total_size) || status == AsyncTaskStatus::RUNNING)) return;
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/* Calculate transferred data size difference between the last progress update and the current one. */
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double diff_xfer_size = static_cast<double>(progress.xfer_size - prev_xfer_size);
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/* Calculate transfer speed in bytes per second. */
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double speed = (diff_xfer_size / diff_time);
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/* Fill struct. */
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DataTransferProgress new_progress = progress;
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new_progress.speed = speed;
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if (progress.total_size && speed > 0.0)
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{
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/* Calculate remaining data size and ETA if we know the total size. */
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double remaining = static_cast<double>(progress.total_size - progress.xfer_size);
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double eta = (remaining / speed);
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new_progress.eta = this->FormatTimeString(eta);
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} else {
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/* No total size nor speed means no ETA calculation, sadly. */
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new_progress.eta = "";
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}
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/* Set total size if we don't know it and if this is the final chunk. */
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if (!new_progress.total_size && status == AsyncTaskStatus::FINISHED)
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{
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new_progress.total_size = new_progress.xfer_size;
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new_progress.percentage = 100;
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}
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/* Update class variables. */
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this->prev_time = cur_time;
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this->prev_xfer_size = progress.xfer_size;
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if (this->first_publish_progress) this->first_publish_progress = false;
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/* Send updated progress to all listeners. */
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this->progress_event.fire(new_progress);
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}
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public:
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DataTransferTask()
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{
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/* Create task handler. */
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this->task_handler = new Handler(DATA_TRANSFER_TASK_INTERVAL, this);
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}
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~DataTransferTask()
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{
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/* Stop task handler. Borealis' task manager will take care of deleting it. */
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this->task_handler->stop();
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/* Unregister all event listeners. */
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this->progress_event.unsubscribeAll();
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}
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/* Returns the last result from AsyncTask::LoopCallback(). Runs on the calling thread. */
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ALWAYS_INLINE bool IsFinished(void)
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{
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return this->task_handler->IsFinished();
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}
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/* Returns the task duration expressed in seconds. */
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/* If the task hasn't finished yet, it returns the number of seconds that have passed since the task was started. */
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ALWAYS_INLINE double GetDuration(void)
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{
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return std::chrono::duration<double>(this->IsFinished() ? (this->end_time - this->start_time) : (CurrentSteadyTimePoint() - this->start_time)).count();
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}
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/* Returns a human-readable string that represents the task duration. */
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/* If the task hasn't finished yet, the string represents the time that has passed since the task was started. */
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ALWAYS_INLINE std::string GetDurationString(void)
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{
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return this->FormatTimeString(this->GetDuration());
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}
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ALWAYS_INLINE DataTransferProgressEvent::Subscription RegisterListener(DataTransferProgressEvent::Callback cb)
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{
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return this->progress_event.subscribe(cb);
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}
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ALWAYS_INLINE void UnregisterListener(DataTransferProgressEvent::Subscription subscription)
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{
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this->progress_event.unsubscribe(subscription);
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}
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};
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}
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#endif /* __DATA_TRANSFER_TASK_HPP__ */
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