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nxdumptool/source/gamecard_tab.cpp
Pablo Curiel e1df86fb27 Fix building with latest libnx + QoL changes.
libnx now implements fsDeviceOperatorGetGameCardIdSet(), so I got rid of my own implementation.

Other changes include:

* cnmt: add cnmtVerifyContentHash().

* defines: add SHA256_HASH_STR_SIZE.

* fs_ext: add FsCardId1MakerCode, FsCardId1MemoryType and FsCardId2CardType enums.
* fs_ext: update FsCardId* structs.

* gamecard: change all package_id definitions from u64 -> u8[0x8].
* gamecard: fix misleading struct member names in GameCardHeader.
* gamecard: rename gamecardGetIdSet() -> gamecardGetCardIdSet().

* gamecard_tab: fix Package ID printing.
* gamecard_tab: add Card ID Set printing.

* host: add executable flag to Python scripts.

* keys: detect if we're dealing with a wiped eTicket RSA device key (e.g. via set:cal blanking). If so, the application will still launch, but all operations related to personalized titlekey crypto are disabled.

* pfs: rename PartitionFileSystemFileContext -> PartitionFileSystemImageContext and propagate the change throughout the codebase.
* pfs: rename PFS_FULL_HEADER_ALIGNMENT -> PFS_HEADER_PADDING_ALIGNMENT and update pfsWriteImageContextHeaderToMemoryBuffer() accordingly.

* poc: print certain button prompts with reversed colors, in the hopes of getting the user's attention.
* poc: NSP, Ticket and NCA submenus for updates and DLC updates now display the highest available title by default.
* poc: simplified output path generation for extracted NCA FS section dumps.
* poc: handle edge cases where a specific NCA from an update has no matching equivalent by type/ID offset in its base title (e.g. Fall Guys' HtmlDocument NCA).
* poc: implement NCA checksum validation while generating NSP dumps.

* romfs: update romfsInitializeContext() to allow its base_nca_fs_ctx argument to be NULL.

* usb: use USB_BOS_SIZE only once.

* workflow: update commit hash referenced by "rewrite-prerelease" tag on update.
2023-11-03 02:22:47 +01:00

282 lines
14 KiB
C++

/*
* gamecard_tab.cpp
*
* Copyright (c) 2020-2023, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <nxdt_utils.h>
#include <gamecard_tab.hpp>
#include <titles_tab.hpp>
#include <dump_options_frame.hpp>
namespace i18n = brls::i18n; /* For getStr(). */
using namespace i18n::literals; /* For _i18n. */
namespace nxdt::views
{
GameCardTab::GameCardTab(RootView *root_view) : LayeredErrorFrame("gamecard_tab/error_frame/not_inserted"_i18n), root_view(root_view)
{
/* Set custom spacing. */
this->list->setSpacing(this->list->getSpacing() / 2);
this->list->setMarginBottom(20);
/* Subscribe to the gamecard status event. */
this->gc_status_task_sub = this->root_view->RegisterGameCardTaskListener([this](GameCardStatus gc_status) {
/* Process gamecard status. */
this->ProcessGameCardStatus(gc_status);
});
/* Process gamecard status. */
this->ProcessGameCardStatus(GameCardStatus_NotInserted);
}
GameCardTab::~GameCardTab(void)
{
/* Unregister task listener. */
this->root_view->UnregisterGameCardTaskListener(this->gc_status_task_sub);
}
void GameCardTab::ProcessGameCardStatus(GameCardStatus gc_status)
{
/* Switch to the error layer if gamecard info hasn't been loaded. */
if (gc_status < GameCardStatus_InsertedAndInfoLoaded) this->SwitchLayerView(true);
switch(gc_status)
{
case GameCardStatus_NotInserted:
this->error_frame->SetMessage("gamecard_tab/error_frame/not_inserted"_i18n);
break;
case GameCardStatus_Processing:
this->error_frame->SetMessage("gamecard_tab/error_frame/processing"_i18n);
break;
case GameCardStatus_NoGameCardPatchEnabled:
this->error_frame->SetMessage("gamecard_tab/error_frame/nogc_enabled"_i18n);
break;
case GameCardStatus_LotusAsicFirmwareUpdateRequired:
this->error_frame->SetMessage("gamecard_tab/error_frame/lafw_update_required"_i18n);
break;
case GameCardStatus_InsertedAndInfoNotLoaded:
this->error_frame->SetMessage(i18n::getStr("gamecard_tab/error_frame/info_not_loaded"_i18n, GITHUB_NEW_ISSUE_URL));
break;
case GameCardStatus_InsertedAndInfoLoaded:
/* Update list and switch to it. */
this->PopulateList();
break;
default:
break;
}
/* Update internal gamecard status. */
this->gc_status = gc_status;
}
std::string GameCardTab::GetFormattedSizeString(GameCardSizeFunc func)
{
u64 size = 0;
char strbuf[0x40] = {0};
func(&size);
utilsGenerateFormattedSizeString(static_cast<double>(size), strbuf, sizeof(strbuf));
return std::string(strbuf);
}
std::string GameCardTab::GetCardIdSetString(FsGameCardIdSet *card_id_set)
{
char card_id_set_str[0x20] = {0};
utilsGenerateHexString(card_id_set_str, sizeof(card_id_set_str), &(card_id_set->id1), sizeof(card_id_set->id1), true);
card_id_set_str[8] = ' ';
utilsGenerateHexString(card_id_set_str + 9, sizeof(card_id_set_str) - 9, &(card_id_set->id2), sizeof(card_id_set->id2), true);
card_id_set_str[17] = ' ';
utilsGenerateHexString(card_id_set_str + 18, sizeof(card_id_set_str) - 18, &(card_id_set->id3), sizeof(card_id_set->id3), true);
return std::string(card_id_set_str);
}
void GameCardTab::PopulateList(void)
{
TitleApplicationMetadata **app_metadata = NULL;
u32 app_metadata_count = 0;
GameCardHeader card_header = {0};
GameCardInfo card_info = {0};
FsGameCardIdSet card_id_set = {0};
bool update_focused_view = this->IsListItemFocused();
int focus_stack_index = this->GetFocusStackViewIndex();
/* Clear list. */
this->list->clear();
this->list->invalidate(true);
/* Information about how to handle HOS launch errors. */
/* TODO: remove this if we ever find a way to fix this issue. */
FocusableLabel *launch_error_info = new FocusableLabel(brls::LabelStyle::DESCRIPTION, "gamecard_tab/list/launch_error_info"_i18n, true);
launch_error_info->setHorizontalAlign(NVG_ALIGN_CENTER);
this->list->addView(launch_error_info);
/* Retrieve gamecard application metadata. */
app_metadata = titleGetGameCardApplicationMetadataEntries(&app_metadata_count);
if (app_metadata)
{
/* Display the applications that are part of the inserted gamecard. */
this->list->addView(new brls::Header("gamecard_tab/list/user_titles/header"_i18n));
/* Information about how to handle user titles. */
brls::Label *user_titles_info = new brls::Label(brls::LabelStyle::DESCRIPTION, i18n::getStr("gamecard_tab/list/user_titles/info"_i18n, \
"root_view/tabs/user_titles"_i18n), true);
user_titles_info->setHorizontalAlign(NVG_ALIGN_CENTER);
this->list->addView(user_titles_info);
/* Populate list. */
for(u32 i = 0; i < app_metadata_count; i++)
{
TitlesTabItem *title = new TitlesTabItem(app_metadata[i], false, false);
title->unregisterAction(brls::Key::A);
this->list->addView(title);
}
/* Free application metadata array. */
free(app_metadata);
}
/* Populate gamecard properties table. */
this->list->addView(new brls::Header("gamecard_tab/list/properties_table/header"_i18n));
FocusableTable *properties_table = new FocusableTable();
brls::TableRow *capacity = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/capacity"_i18n);
brls::TableRow *total_size = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/total_size"_i18n);
brls::TableRow *trimmed_size = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/trimmed_size"_i18n);
brls::TableRow *update_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/update_version"_i18n);
brls::TableRow *lafw_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/lafw_version"_i18n);
brls::TableRow *sdk_version = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/sdk_version"_i18n);
brls::TableRow *compatibility_type = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/compatibility_type"_i18n);
brls::TableRow *package_id = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/package_id"_i18n);
brls::TableRow *card_id_set_row = properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/card_id_set"_i18n);
capacity->setValue(this->GetFormattedSizeString(&gamecardGetRomCapacity));
total_size->setValue(this->GetFormattedSizeString(&gamecardGetTotalSize));
trimmed_size->setValue(this->GetFormattedSizeString(&gamecardGetTrimmedSize));
gamecardGetHeader(&card_header);
gamecardGetDecryptedCardInfoArea(&card_info);
gamecardGetCardIdSet(&card_id_set);
const SystemVersion upp_version = card_info.upp_version.system_version;
/* TODO: move somewhere else? */
if (upp_version.major == 0 && upp_version.minor == 0)
{
std::string upp_version_display = "";
switch(upp_version.micro)
{
case 0: /* v450 / 0.0.0-450 */
upp_version_display = "1.0.0";
break;
case 1: /* v65796 / 0.0.1-260 */
upp_version_display = "2.0.0";
break;
case 2: /* v131162 / 0.0.2-90 */
upp_version_display = "2.1.0";
break;
case 3: /* v196628 / 0.0.3-20 */
upp_version_display = "2.2.0";
break;
case 4: /* v262164 / 0.0.4-20 */
upp_version_display = "2.3.0";
break;
default:
break;
}
if (upp_version_display != "")
{
update_version->setValue(fmt::format("{} ({}.{}.{}-{}) (v{})", upp_version_display, upp_version.major, upp_version.minor, upp_version.micro, \
upp_version.relstep, upp_version.value));
} else {
update_version->setValue(fmt::format("{}.{}.{}-{} (v{})", upp_version.major, upp_version.minor, upp_version.micro, \
upp_version.relstep, upp_version.value));
}
} else {
update_version->setValue(fmt::format("{}.{}.{}-{}.{} (v{})", upp_version.major, upp_version.minor, upp_version.micro, \
upp_version.major_relstep, upp_version.minor_relstep, upp_version.value));
}
u64 fw_version = card_info.fw_version;
lafw_version->setValue(fmt::format("{} ({})", fw_version, fw_version >= GameCardFwVersion_Count ? "generic/unknown"_i18n : gamecardGetRequiredHosVersionString(fw_version)));
const SdkAddOnVersion fw_mode = card_info.fw_mode.sdk_addon_version;
sdk_version->setValue(fmt::format("{}.{}.{}-{} (v{})", fw_mode.major, fw_mode.minor, fw_mode.micro, fw_mode.relstep, fw_mode.value));
u8 compat_type = card_info.compatibility_type;
compatibility_type->setValue(fmt::format("{} ({})", \
compat_type >= GameCardCompatibilityType_Count ? "generic/unknown"_i18n : gamecardGetCompatibilityTypeString(compat_type), \
compat_type));
char package_id_str[0x11] = {0};
utilsGenerateHexString(package_id_str, sizeof(package_id_str), card_header.package_id, sizeof(card_header.package_id), true);
package_id->setValue(std::string(package_id_str));
card_id_set_row->setValue(this->GetCardIdSetString(&card_id_set));
this->list->addView(properties_table);
/* ListItem elements. */
this->list->addView(new brls::Header("gamecard_tab/list/dump_options"_i18n));
brls::ListItem *dump_card_image = new brls::ListItem("gamecard_tab/list/dump_card_image/label"_i18n, "gamecard_tab/list/dump_card_image/description"_i18n);
dump_card_image->getClickEvent()->subscribe([this](brls::View *view) {
char *raw_filename = titleGenerateGameCardFileName(configGetInteger("naming_convention"), TitleFileNameIllegalCharReplaceType_None);
if (!raw_filename) return;
brls::Image *icon = new brls::Image();
icon->setImage(BOREALIS_ASSET("icon/" APP_TITLE ".jpg"));
icon->setScaleType(brls::ImageScaleType::SCALE);
brls::Application::pushView(new DumpOptionsFrame(this->root_view, "gamecard_tab/list/dump_card_image/label"_i18n, icon, raw_filename, ".xci"), brls::ViewAnimation::SLIDE_LEFT);
});
this->list->addView(dump_card_image);
brls::ListItem *dump_certificate = new brls::ListItem("gamecard_tab/list/dump_certificate/label"_i18n, "gamecard_tab/list/dump_certificate/description"_i18n);
this->list->addView(dump_certificate);
brls::ListItem *dump_header = new brls::ListItem("gamecard_tab/list/dump_header/label"_i18n, "gamecard_tab/list/dump_header/description"_i18n);
this->list->addView(dump_header);
brls::ListItem *dump_decrypted_cardinfo = new brls::ListItem("gamecard_tab/list/dump_decrypted_cardinfo/label"_i18n, "gamecard_tab/list/dump_decrypted_cardinfo/description"_i18n);
this->list->addView(dump_decrypted_cardinfo);
brls::ListItem *dump_initial_data = new brls::ListItem("gamecard_tab/list/dump_initial_data/label"_i18n, "gamecard_tab/list/dump_initial_data/description"_i18n);
this->list->addView(dump_initial_data);
brls::ListItem *dump_hfs_partitions = new brls::ListItem("gamecard_tab/list/dump_hfs_partitions/label"_i18n, "gamecard_tab/list/dump_hfs_partitions/description"_i18n);
this->list->addView(dump_hfs_partitions);
/* Update focus stack, if needed. */
if (focus_stack_index > -1) this->UpdateFocusStackViewAtIndex(focus_stack_index, this->GetListFirstFocusableChild());
/* Switch to the list view. */
this->list->invalidate(true);
this->SwitchLayerView(false, update_focused_view, focus_stack_index < 0);
}
}