mirror of
https://github.com/DarkMatterCore/nxdumptool.git
synced 2024-11-10 04:31:44 +00:00
103 lines
2.4 KiB
C
103 lines
2.4 KiB
C
#include <string.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <switch.h>
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#include "fsext.h"
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bool isGameCardInserted(FsDeviceOperator* o) {
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bool inserted;
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if (R_FAILED(fsDeviceOperatorIsGameCardInserted(o, &inserted)))
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return false;
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return inserted;
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}
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bool doLogic(FsDeviceOperator* fsOperator) {
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bool cardInserted = isGameCardInserted(fsOperator);
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printf("IsGameCardInserted = %i\n", cardInserted);
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if (!cardInserted)
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return false;
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u32 handle;
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if (R_FAILED(fsDeviceOperatorGetGameCardHandle(fsOperator, &handle))) {
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printf("GetGameCardHandle failed\n");
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return false;
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}
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FsStorage gameCardStorage;
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Result result;
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if (R_FAILED(result = fsOpenGameCard(&gameCardStorage, handle, 0))) {
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printf("MountGameCard failed %i\n", result);
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return false;
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}
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printf("Opened card\n");
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u64 size;
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fsStorageGetSize(&gameCardStorage, &size);
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printf("Size = %li\n", size);
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FILE* outFile = fopen("out.bin", "wb");
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printf("Opened output file\n");
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const size_t bufs = 1024 * 1024;
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char* buf = (char*) malloc(bufs);
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for (u64 off = 0; off < size; off += bufs) {
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u64 n = bufs;
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if (size - off < n)
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n = size - off;
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if (R_FAILED(result = fsStorageRead(&gameCardStorage, off, buf, n))) {
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printf("fsStorageRead error\n");
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fsStorageClose(&gameCardStorage);
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return false;
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}
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if (fwrite(buf, 1, n, outFile) != n) {
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printf("fwrite error\n");
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fsStorageClose(&gameCardStorage);
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return false;
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}
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printf("Dumping %i%% [%li / %li]\n", (int) (off * 100 / size), off, size);
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}
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free(buf);
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fclose(outFile);
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fsStorageClose(&gameCardStorage);
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printf("Done!\n");
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return true;
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}
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int main(int argc, char **argv)
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{
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gfxInitDefault();
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consoleInit(NULL);
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FsDeviceOperator fsOperator;
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if (R_FAILED(fsOpenDeviceOperator(&fsOperator))) {
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printf("Failed to open device operator\n");
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return -1;
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}
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doLogic(&fsOperator);
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fsDeviceOperatorClose(&fsOperator);
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while(appletMainLoop())
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{
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hidScanInput();
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//
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u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
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if (kDown & KEY_PLUS) break;
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gfxFlushBuffers();
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gfxSwapBuffers();
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gfxWaitForVsync();
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}
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gfxExit();
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return 0;
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}
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