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nxdumptool/include/tasks.hpp
Pablo Curiel e48aa2e937 Implemented background tasks for Borealis.
* core: implemented SCOPED_TRY_LOCK macro. Specific functions are now using it instead of SCOPED_LOCK to avoid potentially locking the Borealis UI.

* UI: implemented background tasks for Borealis, which call functions that now use SCOPED_TRY_LOCK.
2021-06-09 00:48:17 -04:00

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2.6 KiB
C++

/*
* tasks.hpp
*
* Copyright (c) 2020-2021, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef __TASKS_HPP__
#define __TASKS_HPP__
#include <borealis.hpp>
#include "core/gamecard.h"
#include "core/title.h"
#include "core/ums.h"
#include "core/usb.h"
namespace nxdt::tasks
{
/* Custom event types used by the tasks defined below. */
typedef brls::Event<GameCardStatus> GameCardStatusEvent;
typedef brls::VoidEvent VoidEvent;
typedef brls::Event<bool> BooleanEvent;
/* Gamecard task. */
class GameCardTask: public brls::RepeatingTask
{
private:
GameCardStatus cur_gc_status = GameCardStatus_NotInserted;
GameCardStatus prev_gc_status = GameCardStatus_NotInserted;
GameCardStatusEvent *gc_status_event = nullptr;
public:
GameCardTask(GameCardStatusEvent *gc_status_event);
void run(retro_time_t current_time) override;
};
/* Gamecard title task. */
class GameCardTitleTask: public brls::RepeatingTask
{
private:
VoidEvent *gc_title_event = nullptr;
public:
GameCardTitleTask(VoidEvent *gc_title_event);
void run(retro_time_t current_time) override;
};
/* USB Mass Storage task. */
class UmsTask: public brls::RepeatingTask
{
private:
VoidEvent *ums_event = nullptr;
public:
UmsTask(VoidEvent *ums_event);
void run(retro_time_t current_time) override;
};
/* USB host device connection task. */
class UsbHostTask: public brls::RepeatingTask
{
private:
bool cur_usb_host_status = false;
bool prev_usb_host_status = false;
BooleanEvent *usb_host_event = nullptr;
public:
UsbHostTask(BooleanEvent *usb_host_event);
void run(retro_time_t current_time) override;
};
}
#endif /* __TASKS_HPP__ */