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nxdumptool/source/gamecard.c
Pablo Curiel a01b7846de title: use dynamic pointer arrays.
* Added functions to deal with title info and application metadata reallocations, greatly reducing the number of references to realloc() throughout the code.

* Tweaked gamecardGetHashFileSystemContext() to not return a pointer to a dynamic context.

* Added a type field to Hash FS contexts.
2021-03-09 21:12:01 -04:00

1132 lines
37 KiB
C

/*
* gamecard.c
*
* Copyright (c) 2020-2021, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* nxdumptool is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "utils.h"
#include "mem.h"
#include "gamecard.h"
#define GAMECARD_HFS0_MAGIC 0x48465330 /* "HFS0". */
#define GAMECARD_READ_BUFFER_SIZE 0x800000 /* 8 MiB. */
#define GAMECARD_ACCESS_WAIT_TIME 3 /* Seconds. */
#define GAMECARD_UNUSED_AREA_BLOCK_SIZE 0x24
#define GAMECARD_UNUSED_AREA_SIZE(x) (((x) / GAMECARD_MEDIA_UNIT_SIZE) * GAMECARD_UNUSED_AREA_BLOCK_SIZE)
#define GAMECARD_STORAGE_AREA_NAME(x) ((x) == GameCardStorageArea_Normal ? "normal" : ((x) == GameCardStorageArea_Secure ? "secure" : "none"))
/* Type definitions. */
typedef enum {
GameCardStorageArea_None = 0,
GameCardStorageArea_Normal = 1,
GameCardStorageArea_Secure = 2
} GameCardStorageArea;
typedef enum {
GameCardCapacity_1GiB = BIT_LONG(30),
GameCardCapacity_2GiB = BIT_LONG(31),
GameCardCapacity_4GiB = BIT_LONG(32),
GameCardCapacity_8GiB = BIT_LONG(33),
GameCardCapacity_16GiB = BIT_LONG(34),
GameCardCapacity_32GiB = BIT_LONG(35)
} GameCardCapacity;
/// Only kept for documentation purposes, not really used.
/// A copy of the gamecard header without the RSA-2048 signature and a plaintext GameCardHeaderEncryptedArea precedes this struct in FS program memory.
typedef struct {
u32 memory_interface_mode;
u32 asic_status;
u8 card_id_area[0x48];
u8 reserved[0x1B0];
FsGameCardCertificate certificate;
GameCardInitialData initial_data;
} GameCardSecurityInformation;
/* Global variables. */
static Mutex g_gameCardMutex = 0;
static bool g_gameCardInterfaceInit = false;
static FsDeviceOperator g_deviceOperator = {0};
static FsEventNotifier g_gameCardEventNotifier = {0};
static Event g_gameCardKernelEvent = {0};
static bool g_openDeviceOperator = false, g_openEventNotifier = false, g_loadKernelEvent = false;
static Thread g_gameCardDetectionThread = {0};
static UEvent g_gameCardDetectionThreadExitEvent = {0}, g_gameCardStatusChangeEvent = {0};
static bool g_gameCardDetectionThreadCreated = false, g_gameCardInserted = false, g_gameCardInfoLoaded = false;
static FsGameCardHandle g_gameCardHandle = {0};
static FsStorage g_gameCardStorage = {0};
static u8 g_gameCardStorageCurrentArea = GameCardStorageArea_None;
static u8 *g_gameCardReadBuf = NULL;
static GameCardHeader g_gameCardHeader = {0};
static u64 g_gameCardStorageNormalAreaSize = 0, g_gameCardStorageSecureAreaSize = 0, g_gameCardStorageTotalSize = 0;
static u64 g_gameCardCapacity = 0;
static u32 g_gameCardHfsCount = 0;
static HashFileSystemContext **g_gameCardHfsCtx = NULL;
static MemoryLocation g_fsProgramMemory = {
.program_id = FS_SYSMODULE_TID,
.mask = 0,
.data = NULL,
.data_size = 0
};
static const char *g_gameCardHfsPartitionNames[] = {
[GameCardHashFileSystemPartitionType_Root] = "root",
[GameCardHashFileSystemPartitionType_Update] = "update",
[GameCardHashFileSystemPartitionType_Logo] = "logo",
[GameCardHashFileSystemPartitionType_Normal] = "normal",
[GameCardHashFileSystemPartitionType_Secure] = "secure",
[GameCardHashFileSystemPartitionType_Boot] = "boot"
};
/* Function prototypes. */
static bool gamecardCreateDetectionThread(void);
static void gamecardDestroyDetectionThread(void);
static void gamecardDetectionThreadFunc(void *arg);
NX_INLINE bool gamecardIsInserted(void);
static void gamecardLoadInfo(void);
static void gamecardFreeInfo(void);
static bool gamecardReadInitialData(GameCardKeyArea *out);
static bool gamecardGetHandleAndStorage(u32 partition);
NX_INLINE void gamecardCloseHandle(void);
static bool gamecardOpenStorageArea(u8 area);
static bool gamecardReadStorageArea(void *out, u64 read_size, u64 offset, bool lock);
static void gamecardCloseStorageArea(void);
static bool gamecardGetStorageAreasSizes(void);
NX_INLINE u64 gamecardGetCapacityFromRomSizeValue(u8 rom_size);
static HashFileSystemContext *gamecardInitializeHashFileSystemContext(const char *name, u64 offset, u64 size, u8 *hash, u64 hash_target_offset, u32 hash_target_size);
static HashFileSystemContext *_gamecardGetHashFileSystemContext(u8 hfs_partition_type);
bool gamecardInitialize(void)
{
mutexLock(&g_gameCardMutex);
Result rc = 0;
bool ret = g_gameCardInterfaceInit;
if (ret) goto end;
/* Allocate memory for the gamecard read buffer. */
g_gameCardReadBuf = malloc(GAMECARD_READ_BUFFER_SIZE);
if (!g_gameCardReadBuf)
{
LOG_MSG("Unable to allocate memory for the gamecard read buffer!");
goto end;
}
/* Open device operator. */
rc = fsOpenDeviceOperator(&g_deviceOperator);
if (R_FAILED(rc))
{
LOG_MSG("fsOpenDeviceOperator failed! (0x%08X).", rc);
goto end;
}
g_openDeviceOperator = true;
/* Open gamecard detection event notifier. */
rc = fsOpenGameCardDetectionEventNotifier(&g_gameCardEventNotifier);
if (R_FAILED(rc))
{
LOG_MSG("fsOpenGameCardDetectionEventNotifier failed! (0x%08X)", rc);
goto end;
}
g_openEventNotifier = true;
/* Retrieve gamecard detection kernel event. */
rc = fsEventNotifierGetEventHandle(&g_gameCardEventNotifier, &g_gameCardKernelEvent, true);
if (R_FAILED(rc))
{
LOG_MSG("fsEventNotifierGetEventHandle failed! (0x%08X)", rc);
goto end;
}
g_loadKernelEvent = true;
/* Create user-mode exit event. */
ueventCreate(&g_gameCardDetectionThreadExitEvent, true);
/* Create user-mode gamecard status change event. */
ueventCreate(&g_gameCardStatusChangeEvent, true);
/* Create gamecard detection thread. */
if (!(g_gameCardDetectionThreadCreated = gamecardCreateDetectionThread())) goto end;
ret = g_gameCardInterfaceInit = true;
end:
mutexUnlock(&g_gameCardMutex);
return ret;
}
void gamecardExit(void)
{
mutexLock(&g_gameCardMutex);
/* Destroy gamecard detection thread. */
if (g_gameCardDetectionThreadCreated)
{
gamecardDestroyDetectionThread();
g_gameCardDetectionThreadCreated = false;
}
/* Close gamecard detection kernel event. */
if (g_loadKernelEvent)
{
eventClose(&g_gameCardKernelEvent);
g_loadKernelEvent = false;
}
/* Close gamecard detection event notifier. */
if (g_openEventNotifier)
{
fsEventNotifierClose(&g_gameCardEventNotifier);
g_openEventNotifier = false;
}
/* Close device operator. */
if (g_openDeviceOperator)
{
fsDeviceOperatorClose(&g_deviceOperator);
g_openDeviceOperator = false;
}
/* Free gamecard read buffer. */
if (g_gameCardReadBuf)
{
free(g_gameCardReadBuf);
g_gameCardReadBuf = NULL;
}
g_gameCardInterfaceInit = false;
mutexUnlock(&g_gameCardMutex);
}
UEvent *gamecardGetStatusChangeUserEvent(void)
{
mutexLock(&g_gameCardMutex);
UEvent *event = (g_gameCardInterfaceInit ? &g_gameCardStatusChangeEvent : NULL);
mutexUnlock(&g_gameCardMutex);
return event;
}
u8 gamecardGetStatus(void)
{
mutexLock(&g_gameCardMutex);
u8 status = (g_gameCardInserted ? (g_gameCardInfoLoaded ? GameCardStatus_InsertedAndInfoLoaded : GameCardStatus_InsertedAndInfoNotLoaded) : GameCardStatus_NotInserted);
mutexUnlock(&g_gameCardMutex);
return status;
}
bool gamecardReadStorage(void *out, u64 read_size, u64 offset)
{
return gamecardReadStorageArea(out, read_size, offset, true);
}
bool gamecardGetKeyArea(GameCardKeyArea *out)
{
/* Read full FS program memory to retrieve the GameCardInitialData block, which is part of the GameCardKeyArea block. */
/* In FS program memory, this is stored as part of the GameCardSecurityInformation struct, which is returned by Lotus command "ChangeToSecureMode" (0xF). */
/* This means it is only available *after* the gamecard secure area has been mounted, which is taken care of in gamecardReadInitialData(). */
/* The GameCardSecurityInformation struct is only kept for documentation purposes. It isn't used at all to retrieve the GameCardInitialData block. */
mutexLock(&g_gameCardMutex);
bool ret = gamecardReadInitialData(out);
mutexUnlock(&g_gameCardMutex);
return ret;
}
bool gamecardGetHeader(GameCardHeader *out)
{
mutexLock(&g_gameCardMutex);
bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out);
if (ret) memcpy(out, &g_gameCardHeader, sizeof(GameCardHeader));
mutexUnlock(&g_gameCardMutex);
return ret;
}
bool gamecardGetCertificate(FsGameCardCertificate *out)
{
Result rc = 0;
bool ret = false;
mutexLock(&g_gameCardMutex);
if (g_gameCardInserted && g_gameCardHandle.value && out)
{
/* Read the gamecard certificate using the official IPC call. */
rc = fsDeviceOperatorGetGameCardDeviceCertificate(&g_deviceOperator, &g_gameCardHandle, out);
if (R_FAILED(rc))
{
LOG_MSG("fsDeviceOperatorGetGameCardDeviceCertificate failed! (0x%08X)", rc);
/* Attempt to manually read the gamecard certificate. */
if (gamecardReadStorageArea(out, sizeof(FsGameCardCertificate), GAMECARD_CERTIFICATE_OFFSET, false)) rc = 0;
}
ret = R_SUCCEEDED(rc);
}
mutexUnlock(&g_gameCardMutex);
return ret;
}
bool gamecardGetTotalSize(u64 *out)
{
mutexLock(&g_gameCardMutex);
bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out);
if (ret) *out = g_gameCardStorageTotalSize;
mutexUnlock(&g_gameCardMutex);
return ret;
}
bool gamecardGetTrimmedSize(u64 *out)
{
mutexLock(&g_gameCardMutex);
bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out);
if (ret) *out = (sizeof(GameCardHeader) + GAMECARD_MEDIA_UNIT_OFFSET(g_gameCardHeader.valid_data_end_address));
mutexUnlock(&g_gameCardMutex);
return ret;
}
bool gamecardGetRomCapacity(u64 *out)
{
mutexLock(&g_gameCardMutex);
bool ret = (g_gameCardInserted && g_gameCardInfoLoaded && out);
if (ret) *out = g_gameCardCapacity;
mutexUnlock(&g_gameCardMutex);
return ret;
}
bool gamecardGetBundledFirmwareUpdateVersion(VersionType1 *out)
{
Result rc = 0;
u64 update_id = 0;
u32 update_version = 0;
bool ret = false;
mutexLock(&g_gameCardMutex);
if (g_gameCardInserted && g_gameCardHandle.value && out)
{
rc = fsDeviceOperatorUpdatePartitionInfo(&g_deviceOperator, &g_gameCardHandle, &update_version, &update_id);
if (R_FAILED(rc)) LOG_MSG("fsDeviceOperatorUpdatePartitionInfo failed! (0x%08X)", rc);
ret = (R_SUCCEEDED(rc) && update_id == GAMECARD_UPDATE_TID);
if (ret) out->value = update_version;
}
mutexUnlock(&g_gameCardMutex);
return ret;
}
bool gamecardGetHashFileSystemContext(u8 hfs_partition_type, HashFileSystemContext *out)
{
if (hfs_partition_type >= GameCardHashFileSystemPartitionType_Count || !out)
{
LOG_MSG("Invalid parameters!");
return false;
}
HashFileSystemContext *fs_ctx = NULL;
bool success = false;
mutexLock(&g_gameCardMutex);
/* Free Hash FS context. */
hfsFreeContext(out);
/* Get pointer to the Hash FS context for the requested partition. */
fs_ctx = _gamecardGetHashFileSystemContext(hfs_partition_type);
if (!fs_ctx) goto end;
/* Fill Hash FS context. */
out->name = strdup(fs_ctx->name);
if (!out->name)
{
LOG_MSG("Failed to duplicate Hash FS partition name! (%s).", fs_ctx->name);
goto end;
}
out->type = fs_ctx->type;
out->offset = fs_ctx->offset;
out->size = fs_ctx->size;
out->header_size = fs_ctx->header_size;
out->header = calloc(fs_ctx->header_size, sizeof(u8));
if (!out->header)
{
LOG_MSG("Failed to duplicate Hash FS partition header! (%s).", fs_ctx->name);
goto end;
}
memcpy(out->header, fs_ctx->header, fs_ctx->header_size);
/* Update flag. */
success = true;
end:
if (!success) hfsFreeContext(out);
mutexUnlock(&g_gameCardMutex);
return success;
}
bool gamecardGetHashFileSystemEntryInfoByName(u8 hfs_partition_type, const char *entry_name, u64 *out_offset, u64 *out_size)
{
if (!entry_name || !*entry_name || (!out_offset && !out_size))
{
LOG_MSG("Invalid parameters!");
return false;
}
HashFileSystemContext *fs_ctx = NULL;
HashFileSystemEntry *fs_entry = NULL;
bool success = false;
mutexLock(&g_gameCardMutex);
/* Get pointer to the Hash FS context for the requested partition. */
fs_ctx = _gamecardGetHashFileSystemContext(hfs_partition_type);
if (!fs_ctx) goto end;
/* Get Hash FS entry by name. */
fs_entry = hfsGetEntryByName(fs_ctx, entry_name);
if (!fs_entry) goto end;
/* Update output variables. */
if (out_offset) *out_offset = (fs_ctx->offset + fs_ctx->header_size + fs_entry->offset);
if (out_size) *out_size = fs_entry->size;
/* Update flag. */
success = true;
end:
mutexUnlock(&g_gameCardMutex);
return success;
}
static bool gamecardCreateDetectionThread(void)
{
if (!utilsCreateThread(&g_gameCardDetectionThread, gamecardDetectionThreadFunc, NULL, 1))
{
LOG_MSG("Failed to create gamecard detection thread!");
return false;
}
return true;
}
static void gamecardDestroyDetectionThread(void)
{
/* Signal the exit event to terminate the gamecard detection thread. */
ueventSignal(&g_gameCardDetectionThreadExitEvent);
/* Wait for the gamecard detection thread to exit. */
utilsJoinThread(&g_gameCardDetectionThread);
}
static void gamecardDetectionThreadFunc(void *arg)
{
(void)arg;
Result rc = 0;
int idx = 0;
Waiter gamecard_event_waiter = waiterForEvent(&g_gameCardKernelEvent);
Waiter exit_event_waiter = waiterForUEvent(&g_gameCardDetectionThreadExitEvent);
/* Retrieve initial gamecard insertion status. */
/* Load gamecard info right away if a gamecard is inserted, then signal the user mode gamecard status change event. */
mutexLock(&g_gameCardMutex);
g_gameCardInserted = gamecardIsInserted();
if (g_gameCardInserted) gamecardLoadInfo();
mutexUnlock(&g_gameCardMutex);
ueventSignal(&g_gameCardStatusChangeEvent);
while(true)
{
/* Wait until an event is triggered. */
rc = waitMulti(&idx, -1, gamecard_event_waiter, exit_event_waiter);
if (R_FAILED(rc)) continue;
/* Exit event triggered. */
if (idx == 1) break;
mutexLock(&g_gameCardMutex);
/* Retrieve current gamecard insertion status. */
/* Only proceed if we're dealing with a status change. */
g_gameCardInserted = gamecardIsInserted();
gamecardFreeInfo();
if (g_gameCardInserted)
{
/* Don't access the gamecard immediately to avoid conflicts with HOS / sysmodules. */
utilsSleep(GAMECARD_ACCESS_WAIT_TIME);
/* Load gamecard info. */
gamecardLoadInfo();
}
mutexUnlock(&g_gameCardMutex);
/* Signal user mode gamecard status change event. */
ueventSignal(&g_gameCardStatusChangeEvent);
}
/* Free gamecard info and close gamecard handle. */
gamecardFreeInfo();
g_gameCardInserted = false;
threadExit();
}
NX_INLINE bool gamecardIsInserted(void)
{
bool inserted = false;
Result rc = fsDeviceOperatorIsGameCardInserted(&g_deviceOperator, &inserted);
if (R_FAILED(rc)) LOG_MSG("fsDeviceOperatorIsGameCardInserted failed! (0x%08X)", rc);
return (R_SUCCEEDED(rc) && inserted);
}
static void gamecardLoadInfo(void)
{
if (g_gameCardInfoLoaded) return;
HashFileSystemContext *root_fs_ctx = NULL;
u32 root_fs_entry_count = 0, root_fs_name_table_size = 0;
char *root_fs_name_table = NULL;
bool dump_gamecard_header = false;
/* Retrieve gamecard storage area sizes. */
/* gamecardReadStorageArea() actually checks if the storage area sizes are greater than zero, so we must first perform this step. */
if (!gamecardGetStorageAreasSizes())
{
LOG_MSG("Failed to retrieve gamecard storage area sizes!");
goto end;
}
/* Read gamecard header. */
if (!gamecardReadStorageArea(&g_gameCardHeader, sizeof(GameCardHeader), 0, false))
{
LOG_MSG("Failed to read gamecard header!");
goto end;
}
/* Check magic word from gamecard header. */
if (__builtin_bswap32(g_gameCardHeader.magic) != GAMECARD_HEAD_MAGIC)
{
LOG_MSG("Invalid gamecard header magic word! (0x%08X).", __builtin_bswap32(g_gameCardHeader.magic));
dump_gamecard_header = true;
goto end;
}
/* Get gamecard capacity. */
g_gameCardCapacity = gamecardGetCapacityFromRomSizeValue(g_gameCardHeader.rom_size);
if (!g_gameCardCapacity)
{
LOG_MSG("Invalid gamecard capacity value! (0x%02X).", g_gameCardHeader.rom_size);
dump_gamecard_header = true;
goto end;
}
if (utilsGetCustomFirmwareType() == UtilsCustomFirmwareType_SXOS)
{
/* The total size for the secure storage area is maxed out under SX OS. */
/* Let's try to calculate it manually. */
g_gameCardStorageSecureAreaSize = (g_gameCardCapacity - (g_gameCardStorageNormalAreaSize + GAMECARD_UNUSED_AREA_SIZE(g_gameCardCapacity)));
}
/* Initialize Hash FS context for the root partition. */
root_fs_ctx = gamecardInitializeHashFileSystemContext(NULL, g_gameCardHeader.partition_fs_header_address, 0, g_gameCardHeader.partition_fs_header_hash, 0, g_gameCardHeader.partition_fs_header_size);
if (!root_fs_ctx) goto end;
/* Calculate total Hash FS partition count. */
root_fs_entry_count = hfsGetEntryCount(root_fs_ctx);
g_gameCardHfsCount = (root_fs_entry_count + 1);
/* Allocate Hash FS context pointer array. */
g_gameCardHfsCtx = calloc(g_gameCardHfsCount, sizeof(HashFileSystemContext*));
if (!g_gameCardHfsCtx)
{
LOG_MSG("Unable to allocate Hash FS context pointer array! (%u).", g_gameCardHfsCount);
goto end;
}
/* Set root partition context as the first pointer. */
g_gameCardHfsCtx[0] = root_fs_ctx;
/* Get root partition name table. */
root_fs_name_table_size = ((HashFileSystemHeader*)root_fs_ctx->header)->name_table_size;
root_fs_name_table = hfsGetNameTable(root_fs_ctx);
/* Initialize Hash FS contexts for the child partitions. */
for(u32 i = 0; i < root_fs_entry_count; i++)
{
HashFileSystemEntry *fs_entry = hfsGetEntryByIndex(root_fs_ctx, i);
char *fs_entry_name = (root_fs_name_table + fs_entry->name_offset);
u64 fs_entry_offset = (root_fs_ctx->offset + root_fs_ctx->header_size + fs_entry->offset);
if (fs_entry->name_offset >= root_fs_name_table_size || !*fs_entry_name)
{
LOG_MSG("Invalid name for root Hash FS partition entry #%u!", i);
goto end;
}
g_gameCardHfsCtx[i + 1] = gamecardInitializeHashFileSystemContext(fs_entry_name, fs_entry_offset, fs_entry->size, fs_entry->hash, fs_entry->hash_target_offset, fs_entry->hash_target_size);
if (!g_gameCardHfsCtx[i + 1]) goto end;
}
g_gameCardInfoLoaded = true;
end:
if (!g_gameCardInfoLoaded)
{
if (dump_gamecard_header) LOG_DATA(&g_gameCardHeader, sizeof(GameCardHeader), "Gamecard header dump:");
if (!g_gameCardHfsCtx && root_fs_ctx)
{
hfsFreeContext(root_fs_ctx);
free(root_fs_ctx);
}
gamecardFreeInfo();
}
}
static void gamecardFreeInfo(void)
{
memset(&g_gameCardHeader, 0, sizeof(GameCardHeader));
g_gameCardStorageNormalAreaSize = g_gameCardStorageSecureAreaSize = g_gameCardStorageTotalSize = 0;
g_gameCardCapacity = 0;
if (g_gameCardHfsCtx)
{
for(u32 i = 0; i < g_gameCardHfsCount; i++)
{
HashFileSystemContext *cur_fs_ctx = g_gameCardHfsCtx[i];
if (cur_fs_ctx)
{
hfsFreeContext(cur_fs_ctx);
free(cur_fs_ctx);
}
}
free(g_gameCardHfsCtx);
g_gameCardHfsCtx = NULL;
}
g_gameCardHfsCount = 0;
gamecardCloseStorageArea();
g_gameCardInfoLoaded = false;
}
static bool gamecardReadInitialData(GameCardKeyArea *out)
{
if (!g_gameCardInserted || !g_gameCardInfoLoaded || !out)
{
LOG_MSG("Invalid parameters!");
return false;
}
/* Clear output. */
memset(out, 0, sizeof(GameCardKeyArea));
/* Open secure storage area. */
if (!gamecardOpenStorageArea(GameCardStorageArea_Secure))
{
LOG_MSG("Failed to open secure storage area!");
return false;
}
bool found = false;
u8 tmp_hash[SHA256_HASH_SIZE] = {0};
/* Retrieve full FS program memory dump. */
if (!memRetrieveFullProgramMemory(&g_fsProgramMemory))
{
LOG_MSG("Failed to retrieve full FS program memory dump!");
return false;
}
/* Look for the initial data block in the FS memory dump using the package ID and the initial data hash from the gamecard header. */
for(u64 offset = 0; offset < g_fsProgramMemory.data_size; offset++)
{
if ((g_fsProgramMemory.data_size - offset) < sizeof(GameCardInitialData)) break;
if (memcmp(g_fsProgramMemory.data + offset, &(g_gameCardHeader.package_id), sizeof(g_gameCardHeader.package_id)) != 0) continue;
sha256CalculateHash(tmp_hash, g_fsProgramMemory.data + offset, sizeof(GameCardInitialData));
if (!memcmp(tmp_hash, g_gameCardHeader.initial_data_hash, SHA256_HASH_SIZE))
{
/* Jackpot. */
memcpy(&(out->initial_data), g_fsProgramMemory.data + offset, sizeof(GameCardInitialData));
found = true;
break;
}
}
/* Free FS memory dump. */
memFreeMemoryLocation(&g_fsProgramMemory);
return found;
}
static bool gamecardGetHandleAndStorage(u32 partition)
{
if (!g_gameCardInserted || partition > 1)
{
LOG_MSG("Invalid parameters!");
return false;
}
Result rc = 0;
/* 10 tries. */
for(u8 i = 0; i < 10; i++)
{
/* 100 ms wait in case there was an error in the previous loop. */
if (R_FAILED(rc)) svcSleepThread(100000000);
/* First, let's try to retrieve a gamecard handle. */
/* This can return 0x140A02 if the "nogc" patch is enabled by the running CFW. */
rc = fsDeviceOperatorGetGameCardHandle(&g_deviceOperator, &g_gameCardHandle);
if (R_FAILED(rc))
{
//LOG_MSG("fsDeviceOperatorGetGameCardHandle failed on try #%u! (0x%08X).", i + 1, rc);
continue;
}
/* If the previous call succeeded, let's try to open the desired gamecard storage area. */
rc = fsOpenGameCardStorage(&g_gameCardStorage, &g_gameCardHandle, partition);
if (R_FAILED(rc))
{
gamecardCloseHandle(); /* Close invalid gamecard handle. */
//LOG_MSG("fsOpenGameCardStorage failed to open %s storage area on try #%u! (0x%08X).", GAMECARD_STORAGE_AREA_NAME(partition + 1), i + 1, rc);
continue;
}
/* If we got up to this point, both a valid gamecard handle and a valid storage area handle are guaranteed. */
break;
}
if (R_FAILED(rc)) LOG_MSG("fsDeviceOperatorGetGameCardHandle / fsOpenGameCardStorage failed! (0x%08X).", rc);
return R_SUCCEEDED(rc);
}
NX_INLINE void gamecardCloseHandle(void)
{
/* TO DO: find a way to properly close a gamecard handle. */
if (!g_gameCardHandle.value) return;
svcCloseHandle(g_gameCardHandle.value);
g_gameCardHandle.value = 0;
}
static bool gamecardOpenStorageArea(u8 area)
{
if (!g_gameCardInserted || (area != GameCardStorageArea_Normal && area != GameCardStorageArea_Secure))
{
LOG_MSG("Invalid parameters!");
return false;
}
/* Return right away if a valid handle has already been retrieved and the desired gamecard storage area is currently open. */
if (g_gameCardHandle.value && serviceIsActive(&(g_gameCardStorage.s)) && g_gameCardStorageCurrentArea == area) return true;
/* Close both gamecard handle and open storage area. */
gamecardCloseStorageArea();
/* Retrieve both a new gamecard handle and a storage area handle. */
if (!gamecardGetHandleAndStorage(area - 1)) /* Zero-based index. */
{
LOG_MSG("Failed to retrieve gamecard handle and storage area handle! (%s).", GAMECARD_STORAGE_AREA_NAME(area));
return false;
}
/* Update current gamecard storage area. */
g_gameCardStorageCurrentArea = area;
return true;
}
static bool gamecardReadStorageArea(void *out, u64 read_size, u64 offset, bool lock)
{
if (lock) mutexLock(&g_gameCardMutex);
bool success = false;
if (!g_gameCardInserted || !g_gameCardStorageNormalAreaSize || !g_gameCardStorageSecureAreaSize || !out || !read_size || (offset + read_size) > g_gameCardStorageTotalSize)
{
LOG_MSG("Invalid parameters!");
goto end;
}
Result rc = 0;
u8 *out_u8 = (u8*)out;
u8 area = (offset < g_gameCardStorageNormalAreaSize ? GameCardStorageArea_Normal : GameCardStorageArea_Secure);
/* Handle reads that span both the normal and secure gamecard storage areas. */
if (area == GameCardStorageArea_Normal && (offset + read_size) > g_gameCardStorageNormalAreaSize)
{
/* Calculate normal storage area size difference. */
u64 diff_size = (g_gameCardStorageNormalAreaSize - offset);
if (!gamecardReadStorageArea(out_u8, diff_size, offset, false)) goto end;
/* Adjust variables to read right from the start of the secure storage area. */
read_size -= diff_size;
offset = g_gameCardStorageNormalAreaSize;
out_u8 += diff_size;
area = GameCardStorageArea_Secure;
}
/* Open a storage area if needed. */
/* If the right storage area has already been opened, this will return true. */
if (!gamecardOpenStorageArea(area))
{
LOG_MSG("Failed to open %s storage area!", GAMECARD_STORAGE_AREA_NAME(area));
goto end;
}
/* Calculate appropiate storage area offset and retrieve the right storage area pointer. */
u64 base_offset = (area == GameCardStorageArea_Normal ? offset : (offset - g_gameCardStorageNormalAreaSize));
if (!(base_offset % GAMECARD_MEDIA_UNIT_SIZE) && !(read_size % GAMECARD_MEDIA_UNIT_SIZE))
{
/* Optimization for reads that are already aligned to a GAMECARD_MEDIA_UNIT_SIZE boundary. */
rc = fsStorageRead(&g_gameCardStorage, base_offset, out_u8, read_size);
if (R_FAILED(rc))
{
LOG_MSG("fsStorageRead failed to read 0x%lX bytes at offset 0x%lX from %s storage area! (0x%08X) (aligned).", read_size, base_offset, GAMECARD_STORAGE_AREA_NAME(area), rc);
goto end;
}
success = true;
} else {
/* Fix offset and/or size to avoid unaligned reads. */
u64 block_start_offset = ALIGN_DOWN(base_offset, GAMECARD_MEDIA_UNIT_SIZE);
u64 block_end_offset = ALIGN_UP(base_offset + read_size, GAMECARD_MEDIA_UNIT_SIZE);
u64 block_size = (block_end_offset - block_start_offset);
u64 data_start_offset = (base_offset - block_start_offset);
u64 chunk_size = (block_size > GAMECARD_READ_BUFFER_SIZE ? GAMECARD_READ_BUFFER_SIZE : block_size);
u64 out_chunk_size = (block_size > GAMECARD_READ_BUFFER_SIZE ? (GAMECARD_READ_BUFFER_SIZE - data_start_offset) : read_size);
rc = fsStorageRead(&g_gameCardStorage, block_start_offset, g_gameCardReadBuf, chunk_size);
if (R_FAILED(rc))
{
LOG_MSG("fsStorageRead failed to read 0x%lX bytes at offset 0x%lX from %s storage area! (0x%08X) (unaligned).", chunk_size, block_start_offset, GAMECARD_STORAGE_AREA_NAME(area), rc);
goto end;
}
memcpy(out_u8, g_gameCardReadBuf + data_start_offset, out_chunk_size);
success = (block_size > GAMECARD_READ_BUFFER_SIZE ? gamecardReadStorageArea(out_u8 + out_chunk_size, read_size - out_chunk_size, offset + out_chunk_size, false) : true);
}
end:
if (lock) mutexUnlock(&g_gameCardMutex);
return success;
}
static void gamecardCloseStorageArea(void)
{
if (serviceIsActive(&(g_gameCardStorage.s)))
{
fsStorageClose(&g_gameCardStorage);
memset(&g_gameCardStorage, 0, sizeof(FsStorage));
}
gamecardCloseHandle();
g_gameCardStorageCurrentArea = GameCardStorageArea_None;
}
static bool gamecardGetStorageAreasSizes(void)
{
if (!g_gameCardInserted)
{
LOG_MSG("Gamecard not inserted!");
return false;
}
for(u8 i = 0; i < 2; i++)
{
Result rc = 0;
u64 area_size = 0;
u8 area = (i == 0 ? GameCardStorageArea_Normal : GameCardStorageArea_Secure);
if (!gamecardOpenStorageArea(area))
{
LOG_MSG("Failed to open %s storage area!", GAMECARD_STORAGE_AREA_NAME(area));
return false;
}
rc = fsStorageGetSize(&g_gameCardStorage, (s64*)&area_size);
gamecardCloseStorageArea();
if (R_FAILED(rc) || !area_size)
{
LOG_MSG("fsStorageGetSize failed to retrieve %s storage area size! (0x%08X).", GAMECARD_STORAGE_AREA_NAME(area), rc);
g_gameCardStorageNormalAreaSize = g_gameCardStorageSecureAreaSize = g_gameCardStorageTotalSize = 0;
return false;
}
if (area == GameCardStorageArea_Normal)
{
g_gameCardStorageNormalAreaSize = area_size;
} else {
g_gameCardStorageSecureAreaSize = area_size;
}
}
g_gameCardStorageTotalSize = (g_gameCardStorageNormalAreaSize + g_gameCardStorageSecureAreaSize);
return true;
}
NX_INLINE u64 gamecardGetCapacityFromRomSizeValue(u8 rom_size)
{
u64 capacity = 0;
switch(rom_size)
{
case GameCardRomSize_1GiB:
capacity = GameCardCapacity_1GiB;
break;
case GameCardRomSize_2GiB:
capacity = GameCardCapacity_2GiB;
break;
case GameCardRomSize_4GiB:
capacity = GameCardCapacity_4GiB;
break;
case GameCardRomSize_8GiB:
capacity = GameCardCapacity_8GiB;
break;
case GameCardRomSize_16GiB:
capacity = GameCardCapacity_16GiB;
break;
case GameCardRomSize_32GiB:
capacity = GameCardCapacity_32GiB;
break;
default:
break;
}
return capacity;
}
static HashFileSystemContext *gamecardInitializeHashFileSystemContext(const char *name, u64 offset, u64 size, u8 *hash, u64 hash_target_offset, u32 hash_target_size)
{
u32 i = 0, magic = 0;
HashFileSystemContext *fs_ctx = NULL;
HashFileSystemHeader fs_header = {0};
u8 fs_header_hash[SHA256_HASH_SIZE] = {0};
bool success = false, dump_fs_header = false;
if ((name && !*name) || offset < (GAMECARD_CERTIFICATE_OFFSET + sizeof(FsGameCardCertificate)) || !IS_ALIGNED(offset, GAMECARD_MEDIA_UNIT_SIZE) || \
(size && (!IS_ALIGNED(size, GAMECARD_MEDIA_UNIT_SIZE) || (offset + size) > g_gameCardStorageTotalSize)))
{
LOG_MSG("Invalid parameters!");
goto end;
}
/* Allocate memory for the output context. */
fs_ctx = calloc(1, sizeof(HashFileSystemContext));
if (!fs_ctx)
{
LOG_MSG("Unable to allocate memory for Hash FS context! (offset 0x%lX).", offset);
goto end;
}
/* Duplicate partition name. */
fs_ctx->name = (name ? strdup(name) : strdup(g_gameCardHfsPartitionNames[GameCardHashFileSystemPartitionType_Root]));
if (!fs_ctx->name)
{
LOG_MSG("Failed to duplicate Hash FS partition name! (offset 0x%lX).", offset);
goto end;
}
/* Determine Hash FS partition type. */
for(i = GameCardHashFileSystemPartitionType_Root; i < GameCardHashFileSystemPartitionType_Count; i++)
{
if (!strcmp(g_gameCardHfsPartitionNames[i], fs_ctx->name)) break;
}
if (i >= GameCardHashFileSystemPartitionType_Count)
{
LOG_MSG("Failed to find a matching Hash FS partition type for \"%s\"! (offset 0x%lX).", fs_ctx->name, offset);
goto end;
}
fs_ctx->type = i;
/* Read partial Hash FS header. */
if (!gamecardReadStorageArea(&fs_header, sizeof(HashFileSystemHeader), offset, false))
{
LOG_MSG("Failed to read partial Hash FS header! (\"%s\", offset 0x%lX).", fs_ctx->name, offset);
goto end;
}
magic = __builtin_bswap32(fs_header.magic);
if (magic != HFS0_MAGIC)
{
LOG_MSG("Invalid Hash FS magic word! (0x%08X) (\"%s\", offset 0x%lX).", magic, fs_ctx->name, offset);
dump_fs_header = true;
goto end;
}
/* Check Hash FS entry count and name table size. */
/* Only allow a zero entry count if we're not dealing with the root partition. Never allow a zero-sized name table. */
if ((!name && !fs_header.entry_count) || !fs_header.name_table_size)
{
LOG_MSG("Invalid Hash FS entry count / name table size! (\"%s\", offset 0x%lX).", fs_ctx->name, offset);
dump_fs_header = true;
goto end;
}
/* Calculate full Hash FS header size. */
fs_ctx->header_size = (sizeof(HashFileSystemHeader) + (fs_header.entry_count * sizeof(HashFileSystemEntry)) + fs_header.name_table_size);
fs_ctx->header_size = ALIGN_UP(fs_ctx->header_size, GAMECARD_MEDIA_UNIT_SIZE);
/* Allocate memory for the full Hash FS header. */
fs_ctx->header = calloc(fs_ctx->header_size, sizeof(u8));
if (!fs_ctx->header)
{
LOG_MSG("Unable to allocate 0x%lX bytes buffer for the full Hash FS header! (\"%s\", offset 0x%lX).", fs_ctx->header_size, fs_ctx->name, offset);
goto end;
}
/* Read full Hash FS header. */
if (!gamecardReadStorageArea(fs_ctx->header, fs_ctx->header_size, offset, false))
{
LOG_MSG("Failed to read full Hash FS header! (\"%s\", offset 0x%lX).", fs_ctx->name, offset);
goto end;
}
/* Verify Hash FS header (if possible). */
if (hash && hash_target_size && (hash_target_offset + hash_target_size) <= fs_ctx->header_size)
{
sha256CalculateHash(fs_header_hash, fs_ctx->header + hash_target_offset, hash_target_size);
if (memcmp(fs_header_hash, hash, SHA256_HASH_SIZE) != 0)
{
LOG_MSG("Hash FS header doesn't match expected SHA-256 hash! (\"%s\", offset 0x%lX).", fs_ctx->name, offset);
goto end;
}
}
/* Fill context. */
fs_ctx->offset = offset;
if (name)
{
/* Use provided partition size. */
fs_ctx->size = size;
} else {
/* Calculate root partition size. */
HashFileSystemEntry *fs_entry = hfsGetEntryByIndex(fs_ctx, fs_header.entry_count - 1);
fs_ctx->size = (fs_ctx->header_size + fs_entry->offset + fs_entry->size);
}
/* Update flag. */
success = true;
end:
if (!success && fs_ctx)
{
if (dump_fs_header) LOG_DATA(&fs_header, sizeof(HashFileSystemHeader), "Partial Hash FS header dump (\"%s\", offset 0x%lX):", fs_ctx->name, offset);
if (fs_ctx->header) free(fs_ctx->header);
if (fs_ctx->name) free(fs_ctx->name);
free(fs_ctx);
fs_ctx = NULL;
}
return fs_ctx;
}
static HashFileSystemContext *_gamecardGetHashFileSystemContext(u8 hfs_partition_type)
{
HashFileSystemContext *fs_ctx = NULL;
const char *partition_name = NULL;
if (!g_gameCardInserted || !g_gameCardInfoLoaded || !g_gameCardHfsCount || !g_gameCardHfsCtx || hfs_partition_type >= GameCardHashFileSystemPartitionType_Count)
{
LOG_MSG("Invalid parameters!");
goto end;
}
/* Return right away if the root partition was requested. */
if (hfs_partition_type == GameCardHashFileSystemPartitionType_Root)
{
fs_ctx = g_gameCardHfsCtx[0];
goto end;
}
/* Get requested partition name. */
partition_name = g_gameCardHfsPartitionNames[hfs_partition_type];
/* Try to find the requested partition by looping through our Hash FS contexts. */
for(u32 i = 1; i < g_gameCardHfsCount; i++)
{
fs_ctx = g_gameCardHfsCtx[i];
if (!strcmp(fs_ctx->name, partition_name)) break;
fs_ctx = NULL;
}
if (!fs_ctx) LOG_MSG("Failed to locate Hash FS partition \"%s\"!", partition_name);
end:
return fs_ctx;
}