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nxdumptool/source/gamecard_tab.cpp
Pablo Curiel 601cae399f UI changes.
* GameCardTab: use fmt library to format strings.
* AboutTab: finish view.
2021-06-17 03:55:42 -04:00

216 lines
10 KiB
C++

/*
* gamecard_tab.cpp
*
* Copyright (c) 2020-2021, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <nxdt_utils.h>
#include <gamecard_tab.hpp>
namespace i18n = brls::i18n; /* For getStr(). */
using namespace i18n::literals; /* For _i18n. */
namespace nxdt::views
{
static const char *GameCardFwVersionStrings[GameCardFwVersion_Count] = {
[GameCardFwVersion_ForDev] = "1.0.0+",
[GameCardFwVersion_Since100NUP] = "1.0.0+",
[GameCardFwVersion_Since400NUP] = "4.0.0+",
[GameCardFwVersion_Since900NUP] = "9.0.0+",
[GameCardFwVersion_Since1100NUP] = "11.0.0+",
[GameCardFwVersion_Since1200NUP] = "12.0.0+"
};
static const char *GameCardCompatibilityTypeStrings[GameCardCompatibilityType_Count] = {
[GameCardCompatibilityType_Normal] = "Normal",
[GameCardCompatibilityType_Terra] = "Terra"
};
GameCardTable::GameCardTable(void) : brls::Table() { }
brls::View* GameCardTable::getDefaultFocus(void)
{
return this;
}
void GameCardTable::onFocusGained(void)
{
this->focused = true;
this->focusEvent.fire(this);
if (this->hasParent()) this->getParent()->onChildFocusGained(this);
}
GameCardTab::GameCardTab(nxdt::tasks::GameCardTask *gc_status_task) : brls::LayerView(), gc_status_task(gc_status_task)
{
/* Error frame. */
this->error_frame = new ErrorFrame("gamecard_tab/error_frame/not_inserted"_i18n);
this->addLayerWrapper(this->error_frame);
/* List. */
this->list = new brls::List();
this->list->setSpacing(this->list->getSpacing() / 2);
this->list->setMarginBottom(20);
/* Gamecard properties table. */
this->list->addView(new brls::Header("gamecard_tab/list/properties_table/header"_i18n));
this->properties_table = new GameCardTable();
this->capacity = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/capacity"_i18n);
this->total_size = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/total_size"_i18n);
this->trimmed_size = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/trimmed_size"_i18n);
this->update_version = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/update_version"_i18n);
this->lafw_version = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/lafw_version"_i18n);
this->sdk_version = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/sdk_version"_i18n);
this->compatibility_type = this->properties_table->addRow(brls::TableRowType::BODY, "gamecard_tab/list/properties_table/compatibility_type"_i18n);
this->list->addView(this->properties_table);
/* ListItem elements. */
this->list->addView(new brls::Header("gamecard_tab/list/dump_options"_i18n));
this->dump_card_image = new brls::ListItem("gamecard_tab/list/dump_card_image/label"_i18n, "gamecard_tab/list/dump_card_image/description"_i18n);
this->list->addView(this->dump_card_image);
this->dump_certificate = new brls::ListItem("gamecard_tab/list/dump_certificate/label"_i18n, "gamecard_tab/list/dump_certificate/description"_i18n);
this->list->addView(this->dump_certificate);
this->dump_header = new brls::ListItem("gamecard_tab/list/dump_header/label"_i18n, "gamecard_tab/list/dump_header/description"_i18n);
this->list->addView(this->dump_header);
this->dump_decrypted_cardinfo = new brls::ListItem("gamecard_tab/list/dump_decrypted_cardinfo/label"_i18n, "gamecard_tab/list/dump_decrypted_cardinfo/description"_i18n);
this->list->addView(this->dump_decrypted_cardinfo);
this->dump_initial_data = new brls::ListItem("gamecard_tab/list/dump_initial_data/label"_i18n, "gamecard_tab/list/dump_initial_data/description"_i18n);
this->list->addView(this->dump_initial_data);
this->dump_hfs_partitions = new brls::ListItem("gamecard_tab/list/dump_hfs_partitions/label"_i18n, "gamecard_tab/list/dump_hfs_partitions/description"_i18n);
this->list->addView(this->dump_hfs_partitions);
this->addLayerWrapper(this->list);
/* Setup gamecard status task. */
this->gc_status_task_sub = this->gc_status_task->RegisterListener([this](GameCardStatus gc_status) {
if (gc_status < GameCardStatus_InsertedAndInfoLoaded) this->changeLayerWrapper(this->error_frame);
switch(gc_status)
{
case GameCardStatus_NotInserted:
this->error_frame->SetMessage("gamecard_tab/error_frame/not_inserted"_i18n);
break;
case GameCardStatus_Processing:
this->error_frame->SetMessage("gamecard_tab/error_frame/processing"_i18n);
break;
case GameCardStatus_NoGameCardPatchEnabled:
this->error_frame->SetMessage("gamecard_tab/error_frame/nogc_enabled"_i18n);
break;
case GameCardStatus_LotusAsicFirmwareUpdateRequired:
this->error_frame->SetMessage("gamecard_tab/error_frame/lafw_update_required"_i18n);
break;
case GameCardStatus_InsertedAndInfoNotLoaded:
this->error_frame->SetMessage(i18n::getStr("gamecard_tab/error_frame/info_not_loaded"_i18n, GITHUB_NEW_ISSUE_URL));
break;
case GameCardStatus_InsertedAndInfoLoaded:
{
GameCardInfo card_info = {0};
gamecardGetDecryptedCardInfoArea(&card_info);
this->capacity->setValue(this->GetFormattedSizeString(&gamecardGetRomCapacity));
this->total_size->setValue(this->GetFormattedSizeString(&gamecardGetTotalSize));
this->trimmed_size->setValue(this->GetFormattedSizeString(&gamecardGetTrimmedSize));
const VersionType1 *upp_version = &(card_info.upp_version);
this->update_version->setValue(fmt::format("{}.{}.{}-{}.{} (v{})", upp_version->major, upp_version->minor, upp_version->micro, upp_version->major_relstep, \
upp_version->minor_relstep, upp_version->value));
u64 fw_version = card_info.fw_version;
this->lafw_version->setValue(fmt::format("{} ({})", fw_version, fw_version >= GameCardFwVersion_Count ? "generic/unknown"_i18n : GameCardFwVersionStrings[fw_version]));
const VersionType2 *fw_mode = &(card_info.fw_mode);
this->sdk_version->setValue(fmt::format("{}.{}.{}-{} (v{})", fw_mode->major, fw_mode->minor, fw_mode->micro, fw_mode->relstep, fw_mode->value));
u8 compatibility_type = card_info.compatibility_type;
this->compatibility_type->setValue(fmt::format("{} ({})", \
compatibility_type >= GameCardCompatibilityType_Count ? "generic/unknown"_i18n : GameCardCompatibilityTypeStrings[compatibility_type], \
compatibility_type));
this->changeLayerWrapper(this->list);
break;
}
default:
break;
}
this->gc_status = gc_status;
});
}
GameCardTab::~GameCardTab(void)
{
/* Unregister gamecard task listener. */
this->gc_status_task->UnregisterListener(this->gc_status_task_sub);
/* Clear views vector. */
if (this->views.size()) this->views.clear();
}
void GameCardTab::addLayerWrapper(brls::View* view)
{
this->views.push_back(view);
this->addLayer(view);
if (this->view_index == -1) this->view_index = 0;
}
void GameCardTab::changeLayerWrapper(brls::View* view)
{
int index = -1;
brls::View *current_focus = brls::Application::getCurrentFocus();
for(size_t i = 0; i < this->views.size(); i++)
{
if (this->views[i] == view)
{
index = (int)i;
break;
}
}
if (index == -1) return;
/* Focus the sidebar if we're currently focusing an element from our List. */
if (current_focus && (current_focus == this->properties_table || current_focus == this->dump_card_image || current_focus == this->dump_certificate || current_focus == this->dump_header || \
current_focus == this->dump_decrypted_cardinfo || current_focus == this->dump_initial_data || current_focus == this->dump_hfs_partitions))
{
brls::Application::onGamepadButtonPressed(GLFW_GAMEPAD_BUTTON_DPAD_LEFT, false);
}
this->changeLayer(index);
this->invalidate(true);
this->view_index = index;
}
std::string GameCardTab::GetFormattedSizeString(GameCardSizeFunc func)
{
u64 size = 0;
char strbuf[0x40] = {0};
func(&size);
utilsGenerateFormattedSizeString(size, strbuf, sizeof(strbuf));
return std::string(strbuf);
}
}