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https://github.com/DarkMatterCore/nxdumptool.git
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5cc387c9b6
titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/*
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* gamecard_tab.hpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef __GAMECARD_TAB_HPP__
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#define __GAMECARD_TAB_HPP__
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#include "root_view.hpp"
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#include "layered_error_frame.hpp"
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#include "focusable_item.hpp"
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namespace nxdt::views
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{
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class GameCardTab: public LayeredErrorFrame
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{
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private:
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typedef bool (*GameCardSizeFunc)(u64 *out_size);
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RootView *root_view = nullptr;
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nxdt::tasks::GameCardStatusEvent::Subscription gc_status_task_sub;
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GameCardStatus gc_status = GameCardStatus_NotInserted;
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std::string raw_filename_full = "";
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std::string raw_filename_id_only = "";
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void ProcessGameCardStatus(const GameCardStatus& gc_status);
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void PopulateList(void);
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void AddApplicationMetadataItems(void);
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void AddPropertiesTable(void);
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void GenerateRawFilenames(void);
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std::string GetFormattedSizeString(GameCardSizeFunc func);
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std::string GetCardIdSetString(const FsGameCardIdSet& card_id_set);
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public:
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GameCardTab(RootView *root_view);
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~GameCardTab();
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};
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}
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#endif /* __GAMECARD_TAB_HPP__ */
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