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https://github.com/DarkMatterCore/nxdumptool.git
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50deeeb41b
The directory layout is partially based on the C++ namespaces we're currently using. Other changes include: * devoptab: move directory into "core". * fatfs: move directory into "core". * GameCardTab: move portions of logic from PopulateList() into their own methods. * GameCardTab: use a macro to generate the properties table. * GameCardTab: use a macro to add ListItem elements. * GameCardTab: update AddApplicationMetadataItems() method to also display the number of DLCs available in the inserted gamecard for each application whenever possible. * Makefile: remove all extra entries from the INCLUDES variable. * nxdt_includes: move HOS version structs into their own header file. * tasks: move code for each individual task into its own file(s). * title: update titleGetGameCardApplicationMetadataEntries() to also count the number of DLCs available in the inserted gamecard for any given base application. * title: reorder gamecard application metadata entries by name before returning the buffer in titleGetGameCardApplicationMetadataEntries().
87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
/*
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* focusable_item.hpp
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*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
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*
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* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
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*
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* nxdumptool is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nxdumptool is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef __FOCUSABLE_ITEM_HPP__
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#define __FOCUSABLE_ITEM_HPP__
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#include <borealis.hpp>
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#include <type_traits>
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namespace nxdt::views
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{
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template<typename ViewType>
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class FocusableItem: public ViewType
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{
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static_assert(std::is_base_of_v<brls::View, ViewType>, "ViewType must inherit from brls::View");
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private:
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bool highlight, highlight_bg;
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protected:
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brls::View* getDefaultFocus(void) override
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{
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return this;
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}
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bool isHighlightBackgroundEnabled(void) override
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{
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return this->highlight_bg;
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}
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void onFocusGained(void) override
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{
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if (this->highlight)
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{
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/* Focus and highlight view. */
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brls::View::onFocusGained();
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} else {
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/* Focus view without highlighting it. */
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this->focused = true;
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this->focusEvent.fire(this);
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if (this->hasParent()) this->getParent()->onChildFocusGained(this);
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}
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}
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public:
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template<typename... Types>
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FocusableItem(bool highlight, bool highlight_bg, Types... args) : ViewType(args...), highlight(highlight), highlight_bg(highlight_bg) { }
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};
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/* Define templated classes for the focusable items we're gonna use. */
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class FocusableLabel: public FocusableItem<brls::Label>
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{
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public:
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template<typename... Types>
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FocusableLabel(bool highlight, bool highlight_bg, Types... args) : FocusableItem<brls::Label>(highlight, highlight_bg, args...) { }
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};
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class FocusableTable: public FocusableItem<brls::Table>
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{
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public:
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template<typename... Types>
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FocusableTable(bool highlight, bool highlight_bg, Types... args) : FocusableItem<brls::Table>(highlight, highlight_bg, args...) { }
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};
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}
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#endif /* __FOCUSABLE_ITEM_HPP__ */
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