1
0
Fork 0
mirror of https://github.com/DarkMatterCore/nxdumptool.git synced 2024-11-29 21:52:22 +00:00
nxdumptool/source/dumper.h
2018-06-25 21:11:18 -04:00

67 lines
2.5 KiB
C

#pragma once
#ifndef __DUMPER_H__
#define __DUMPER_H__
#include <switch.h>
#define DUMP_BUFFER_SIZE (u64)0x100000 // 1 MiB
#define ISTORAGE_PARTITION_CNT 2
#define SPLIT_FILE_MIN (u64)0xEE6B2800 // 4 GB (4000000000 bytes)
#define SPLIT_FILE_2GiB (u64)0x80000000
#define MEDIA_UNIT_SIZE 0x200
#define CERT_OFFSET 0x7000
#define CERT_SIZE 0x200
#define GAMECARD_HEADER_SIZE 0x200
#define GAMECARD_SIZE_ADDR 0x10D
#define GAMECARD_DATAEND_ADDR 0x118
#define HFS0_OFFSET_ADDR 0x130
#define HFS0_SIZE_ADDR 0x138
#define HFS0_MAGIC 0x48465330 // "HFS0"
#define HFS0_FILE_COUNT_ADDR 0x04
#define HFS0_ENTRY_TABLE_ADDR 0x10
#define GAMECARD_TYPE1_PARTITION_CNT 3 // "update" (0), "normal" (1), "update" (2)
#define GAMECARD_TYPE2_PARTITION_CNT 4 // "update" (0), "logo" (1), "normal" (2), "update" (3)
#define GAMECARD_TYPE(x) ((x) == GAMECARD_TYPE1_PARTITION_CNT ? "Type 0x01" : ((x) == GAMECARD_TYPE2_PARTITION_CNT ? "Type 0x02" : "Unknown"))
#define GAMECARD_SIZE_1GiB (u64)0x40000000
#define GAMECARD_SIZE_2GiB (u64)0x80000000
#define GAMECARD_SIZE_4GiB (u64)0x100000000
#define GAMECARD_SIZE_8GiB (u64)0x200000000
#define GAMECARD_SIZE_16GiB (u64)0x400000000
#define GAMECARD_SIZE_32GiB (u64)0x800000000
#define bswap_32(a) ((((a) << 24) & 0xff000000) | (((a) << 8) & 0xff0000) | (((a) >> 8) & 0xff00) | (((a) >> 24) & 0xff))
#define SMOOTHING_FACTOR (double)0.05
typedef struct
{
u64 file_offset;
u64 file_size;
u32 filename_offset;
u32 hashed_region_size;
u64 reserved;
u8 hashed_region_sha256[0x20];
} PACKED hfs0_entry_table;
void workaroundPartitionZeroAccess(FsDeviceOperator* fsOperator);
bool getRootHfs0Header(FsDeviceOperator* fsOperator);
bool getHsf0PartitionDetails(u32 partition, u64 *out_offset, u64 *out_size);
bool dumpGameCartridge(FsDeviceOperator* fsOperator, bool isFat32, bool dumpCert, bool trimDump, bool calcCrc);
bool dumpRawPartition(FsDeviceOperator* fsOperator, u32 partition, bool doSplitting);
bool openPartitionFs(FsFileSystem* ret, FsDeviceOperator* fsOperator, u32 partition);
bool copyFile(const char* source, const char* dest, bool doSplitting, bool calcEta);
bool copyDirectory(const char* source, const char* dest, bool doSplitting);
void removeDirectory(const char *path);
bool getDirectorySize(const char *path, u64 *out_size);
bool dumpPartitionData(FsDeviceOperator* fsOperator, u32 partition);
bool mountViewPartition(FsDeviceOperator *fsOperator, u32 partition);
bool dumpGameCertificate(FsDeviceOperator *fsOperator);
#endif