mirror of
https://github.com/DarkMatterCore/nxdumptool.git
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184 lines
4.9 KiB
C
184 lines
4.9 KiB
C
#pragma once
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#ifndef __UI_H__
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#define __UI_H__
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#define FB_WIDTH 1280
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#define FB_HEIGHT 720
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#define CHAR_PT_SIZE 12
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#define SCREEN_DPI_CNT 96
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#define BG_COLOR_RGB 50
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#define HIGHLIGHT_BG_COLOR_R 33
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#define HIGHLIGHT_BG_COLOR_G 34
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#define HIGHLIGHT_BG_COLOR_B 39
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#define HIGHLIGHT_FONT_COLOR_R 0
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#define HIGHLIGHT_FONT_COLOR_G 255
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#define HIGHLIGHT_FONT_COLOR_B 197
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// UTF-8
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#define UPWARDS_ARROW "\xE2\x86\x91"
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#define DOWNWARDS_ARROW "\xE2\x86\x93"
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#define COMMON_MAX_ELEMENTS 8
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#define HFS0_MAX_ELEMENTS 14
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#define ROMFS_MAX_ELEMENTS 12
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#define SDCARD_MAX_ELEMENTS 3
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#define ORPHAN_MAX_ELEMENTS 12
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#define OPTIONS_X_START_POS (35 * CHAR_PT_SIZE)
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#define OPTIONS_X_END_POS (OPTIONS_X_START_POS + (6 * CHAR_PT_SIZE))
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#define OPTIONS_X_END_POS_NSP (FB_WIDTH - (4 * CHAR_PT_SIZE))
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#define TAB_WIDTH 4
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#define BROWSER_ICON_DIMENSION 16
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// UTF-16
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#define NINTENDO_FONT_A "\xE0\xA0"
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#define NINTENDO_FONT_B "\xE0\xA1"
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#define NINTENDO_FONT_Y "\xE0\xA3"
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#define NINTENDO_FONT_L "\xE0\xA4"
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#define NINTENDO_FONT_R "\xE0\xA5"
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#define NINTENDO_FONT_ZL "\xE0\xA6"
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#define NINTENDO_FONT_ZR "\xE0\xA7"
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#define NINTENDO_FONT_DPAD "\xE0\xAA"
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#define NINTENDO_FONT_PLUS "\xE0\xB5"
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#define NINTENDO_FONT_HOME "\xE0\xB9"
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#define NINTENDO_FONT_LSTICK "\xE0\xC1"
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#define NINTENDO_FONT_RSTICK "\xE0\xC2"
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typedef enum {
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resultNone,
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resultShowMainMenu,
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resultShowGameCardMenu,
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resultShowXciDumpMenu,
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resultDumpXci,
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resultShowNspDumpMenu,
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resultShowNspAppDumpMenu,
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resultShowNspPatchDumpMenu,
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resultShowNspAddOnDumpMenu,
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resultDumpNsp,
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resultShowHfs0Menu,
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resultShowRawHfs0PartitionDumpMenu,
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resultDumpRawHfs0Partition,
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resultShowHfs0PartitionDataDumpMenu,
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resultDumpHfs0PartitionData,
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resultShowHfs0BrowserMenu,
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resultHfs0BrowserGetList,
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resultShowHfs0Browser,
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resultHfs0BrowserCopyFile,
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resultShowExeFsMenu,
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resultShowExeFsSectionDataDumpMenu,
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resultDumpExeFsSectionData,
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resultShowExeFsSectionBrowserMenu,
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resultExeFsSectionBrowserGetList,
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resultShowExeFsSectionBrowser,
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resultExeFsSectionBrowserCopyFile,
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resultShowRomFsMenu,
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resultShowRomFsSectionDataDumpMenu,
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resultDumpRomFsSectionData,
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resultShowRomFsSectionBrowserMenu,
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resultRomFsSectionBrowserGetEntries,
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resultShowRomFsSectionBrowser,
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resultRomFsSectionBrowserChangeDir,
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resultRomFsSectionBrowserCopyFile,
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resultDumpGameCardCertificate,
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resultShowSdCardEmmcMenu,
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resultShowSdCardEmmcTitleMenu,
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resultShowSdCardEmmcOrphanPatchAddOnMenu,
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resultShowUpdateMenu,
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resultUpdateNSWDBXml,
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resultUpdateApplication,
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resultExit
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} UIResult;
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typedef enum {
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stateMainMenu,
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stateGameCardMenu,
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stateXciDumpMenu,
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stateDumpXci,
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stateNspDumpMenu,
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stateNspAppDumpMenu,
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stateNspPatchDumpMenu,
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stateNspAddOnDumpMenu,
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stateDumpNsp,
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stateHfs0Menu,
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stateRawHfs0PartitionDumpMenu,
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stateDumpRawHfs0Partition,
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stateHfs0PartitionDataDumpMenu,
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stateDumpHfs0PartitionData,
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stateHfs0BrowserMenu,
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stateHfs0BrowserGetList,
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stateHfs0Browser,
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stateHfs0BrowserCopyFile,
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stateExeFsMenu,
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stateExeFsSectionDataDumpMenu,
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stateDumpExeFsSectionData,
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stateExeFsSectionBrowserMenu,
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stateExeFsSectionBrowserGetList,
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stateExeFsSectionBrowser,
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stateExeFsSectionBrowserCopyFile,
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stateRomFsMenu,
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stateRomFsSectionDataDumpMenu,
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stateDumpRomFsSectionData,
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stateRomFsSectionBrowserMenu,
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stateRomFsSectionBrowserGetEntries,
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stateRomFsSectionBrowser,
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stateRomFsSectionBrowserChangeDir,
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stateRomFsSectionBrowserCopyFile,
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stateDumpGameCardCertificate,
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stateSdCardEmmcMenu,
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stateSdCardEmmcTitleMenu,
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stateSdCardEmmcOrphanPatchAddOnMenu,
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stateUpdateMenu,
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stateUpdateNSWDBXml,
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stateUpdateApplication
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} UIState;
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typedef enum {
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MENUTYPE_MAIN = 0,
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MENUTYPE_GAMECARD,
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MENUTYPE_SDCARD_EMMC
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} curMenuType;
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void uiFill(int x, int y, int width, int height, u8 r, u8 g, u8 b);
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void uiDrawIcon(const u8 *icon, int width, int height, int x, int y);
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bool uiLoadJpgFromMem(u8 *rawJpg, size_t rawJpgSize, int expectedWidth, int expectedHeight, int desiredWidth, int desiredHeight, u8 **outBuf);
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bool uiLoadJpgFromFile(const char *filename, int expectedWidth, int expectedHeight, int desiredWidth, int desiredHeight, u8 **outBuf);
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void uiDrawString(const char *string, int x, int y, u8 r, u8 g, u8 b);
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u32 uiGetStrWidth(const char *string);
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void uiRefreshDisplay();
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void uiStatusMsg(const char *fmt, ...);
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void uiUpdateStatusMsg();
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void uiPleaseWait(u8 wait);
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void uiUpdateFreeSpace();
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void uiClearScreen();
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void uiPrintHeadline();
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void uiDeinit();
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int uiInit();
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void uiSetState(UIState state);
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UIState uiGetState();
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UIResult uiProcess();
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#endif
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