2019-05-30 21:24:47 +02:00
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#pragma once
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class CWeaponEffects
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{
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2019-07-04 22:31:21 +02:00
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public:
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bool m_bCrosshair;
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int8 gap_1[3];
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CVector m_vecPos;
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int8 field_16;
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int8 field_17;
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int8 field_18;
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int8 field_19;
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float field_20;
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int32 field_24;
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RwTexture *m_pTexture;
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RwRaster *m_pRaster;
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2019-05-30 21:24:47 +02:00
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public:
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static void Render(void);
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2019-07-04 22:31:21 +02:00
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static void ClearCrosshair();
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2019-05-30 21:24:47 +02:00
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};
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