117 lines
2.3 KiB
C
117 lines
2.3 KiB
C
|
#pragma once
|
||
|
|
||
|
// same as RW skeleton
|
||
|
enum Key
|
||
|
{
|
||
|
// ascii...
|
||
|
|
||
|
KEY_ESC = 128,
|
||
|
|
||
|
KEY_F1 = 129,
|
||
|
KEY_F2 = 130,
|
||
|
KEY_F3 = 131,
|
||
|
KEY_F4 = 132,
|
||
|
KEY_F5 = 133,
|
||
|
KEY_F6 = 134,
|
||
|
KEY_F7 = 135,
|
||
|
KEY_F8 = 136,
|
||
|
KEY_F9 = 137,
|
||
|
KEY_F10 = 138,
|
||
|
KEY_F11 = 139,
|
||
|
KEY_F12 = 140,
|
||
|
|
||
|
KEY_INS = 141,
|
||
|
KEY_DEL = 142,
|
||
|
KEY_HOME = 143,
|
||
|
KEY_END = 144,
|
||
|
KEY_PGUP = 145,
|
||
|
KEY_PGDN = 146,
|
||
|
|
||
|
KEY_UP = 147,
|
||
|
KEY_DOWN = 148,
|
||
|
KEY_LEFT = 149,
|
||
|
KEY_RIGHT = 150,
|
||
|
|
||
|
// some stuff ommitted
|
||
|
|
||
|
KEY_BACKSP = 168,
|
||
|
KEY_TAB = 169,
|
||
|
KEY_CAPSLK = 170,
|
||
|
KEY_ENTER = 171,
|
||
|
KEY_LSHIFT = 172,
|
||
|
KEY_RSHIFT = 173,
|
||
|
KEY_LCTRL = 174,
|
||
|
KEY_RCTRL = 175,
|
||
|
KEY_LALT = 176,
|
||
|
KEY_RALT = 177,
|
||
|
|
||
|
KEY_NULL, // unused
|
||
|
KEY_NUMKEYS,
|
||
|
};
|
||
|
|
||
|
|
||
|
class CControllerState
|
||
|
{
|
||
|
public:
|
||
|
int16 leftX, leftY;
|
||
|
int16 rightX, rightY;
|
||
|
int16 l1, l2;
|
||
|
int16 r1, r2;
|
||
|
int16 up, down, left, right;
|
||
|
int16 start, select;
|
||
|
int16 square, triangle, cross, circle;
|
||
|
int16 leftshock, rightshock;
|
||
|
int16 networktalk;
|
||
|
float getLeftX(void) { return leftX/32767.0f; };
|
||
|
float getLeftY(void) { return leftY/32767.0f; };
|
||
|
float getRightX(void) { return rightX/32767.0f; };
|
||
|
float getRightY(void) { return rightY/32767.0f; };
|
||
|
|
||
|
void Clear(void);
|
||
|
};
|
||
|
static_assert(sizeof(CControllerState) == 0x2A, "CControllerState: error");
|
||
|
|
||
|
struct CMouseControllerState
|
||
|
{
|
||
|
uint32 btns; // bit 0-2 button 1-3
|
||
|
int x, y;
|
||
|
};
|
||
|
|
||
|
class CPad
|
||
|
{
|
||
|
public:
|
||
|
CControllerState NewState;
|
||
|
CControllerState OldState;
|
||
|
CControllerState PCTempKeyState;
|
||
|
CControllerState PCTempJoyState;
|
||
|
CControllerState PCTempMouseState;
|
||
|
// straight out of my IDB
|
||
|
int16 Phase;
|
||
|
int16 Mode;
|
||
|
int16 ShakeDur;
|
||
|
int8 ShakeFreq;
|
||
|
int8 bHornHistory[5];
|
||
|
int8 iCurrHornHistory;
|
||
|
int8 DisablePlayerControls;
|
||
|
int8 JustOutOfFrontEnd;
|
||
|
int8 bApplyBrakes;
|
||
|
int32 unk[3];
|
||
|
int32 LastTimeTouched;
|
||
|
int32 AverageWeapon;
|
||
|
int32 AverageEntries;
|
||
|
|
||
|
static CPad *Pads; //[2];
|
||
|
static uint16 *OldKeyState; //[KEY_NUMKEYS];
|
||
|
static uint16 *NewKeyState; //[KEY_NUMKEYS];
|
||
|
static uint16 *TempKeyState; //[KEY_NUMKEYS];
|
||
|
static CMouseControllerState &OldMouseControllerState;
|
||
|
static CMouseControllerState &NewMouseControllerState;
|
||
|
static CMouseControllerState &PCTempMouseControllerState;
|
||
|
|
||
|
static CPad *GetPad(int n) { return &Pads[n]; }
|
||
|
};
|
||
|
static_assert(sizeof(CPad) == 0xFC, "CPad: error");
|
||
|
|
||
|
#define IsButtonJustDown(pad, btn) \
|
||
|
(!(pad)->OldState.btn && (pad)->NewState.btn)
|