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2dEffect.h
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Radar, WaterCannon, win/glfw skels
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2020-10-17 17:35:26 +03:00 |
Antennas.cpp
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Antennas.h
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Clouds.cpp
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:58:09 +02:00 |
Clouds.h
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Console.cpp
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Console.h
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Coronas.cpp
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:58:09 +02:00 |
Coronas.h
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Credits.cpp
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Font: Hud: Use orig. text dimensions, fix right-align calculations
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2020-11-08 20:49:47 +03:00 |
Credits.h
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CutsceneShadow.cpp
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CutsceneShadow.h
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Draw.cpp
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Cutscene aspect ratio fix
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2020-10-12 12:16:24 +03:00 |
Draw.h
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Fluff.cpp
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:58:09 +02:00 |
Fluff.h
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couple of fixes and cleanup
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2020-10-31 14:33:49 +01:00 |
Font.cpp
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Fix vanilla font bug
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2020-12-08 02:22:02 +02:00 |
Font.h
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PlayerPed and "Redefine controls" menu done, fixes
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2020-12-02 14:21:46 +03:00 |
Glass.cpp
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CGlass indices fix
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2020-11-09 06:18:49 -08:00 |
Glass.h
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Miami Glass
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2020-10-15 00:33:57 +03:00 |
Hud.cpp
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little cleanup and synch on templates and config
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2020-12-18 13:50:26 +01:00 |
Hud.h
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Hud, Fire, OnscreenBlaBla
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2020-10-12 06:42:54 +03:00 |
Instance.cpp
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Instance.h
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Lines.cpp
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Lines.h
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MBlur.cpp
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finished CMBlur
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2020-12-16 21:53:47 +01:00 |
MBlur.h
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finished CMBlur
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2020-12-16 21:53:47 +01:00 |
Occlusion.cpp
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AnimViewer done, comment cleanup
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2020-12-03 05:22:58 +03:00 |
Occlusion.h
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Particle.cpp
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Merge pull request #889 from aap/miami
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2020-12-18 13:31:24 +01:00 |
Particle.h
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finished CMBlur
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2020-12-16 21:53:47 +01:00 |
ParticleMgr.cpp
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ParticleMgr.h
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ParticleType.h
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PlayerSkin.cpp
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added MemoryHeap from III, MemoryMgr
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2020-12-18 14:19:03 +01:00 |
PlayerSkin.h
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PointLights.cpp
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:58:09 +02:00 |
PointLights.h
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RenderBuffer.cpp
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RenderBuffer.h
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Renderer.cpp
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:58:09 +02:00 |
Renderer.h
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some rendering things
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2020-12-13 12:53:19 +01:00 |
Rubbish.cpp
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Rubbish.h
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ShadowCamera.cpp
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ShadowCamera.h
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Shadows.cpp
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:58:09 +02:00 |
Shadows.h
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Skidmarks.cpp
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Skidmarks.h
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SpecialFX.cpp
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urgh, merge and changes to RW layer in one commit.
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2020-11-11 09:38:33 +01:00 |
SpecialFX.h
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typo fixes
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2020-10-17 19:05:41 +03:00 |
Sprite.cpp
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Sprite.h
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Sprite2d.cpp
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Sprite2d.h
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TexList.cpp
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TexList.h
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Timecycle.cpp
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Timecycle.h
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WaterCannon.cpp
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Radar, WaterCannon, win/glfw skels
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2020-10-17 17:35:26 +03:00 |
WaterCannon.h
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WaterCreatures.cpp
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couple of fixes and cleanup
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2020-10-31 14:33:49 +01:00 |
WaterCreatures.h
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couple of fixes and cleanup
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2020-10-31 14:33:49 +01:00 |
WaterLevel.cpp
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more tiny water sync
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2020-12-16 13:32:03 +01:00 |
WaterLevel.h
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sync WaterLevelInit with master, and other small fixes
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2020-12-15 21:55:04 +01:00 |
Weather.cpp
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Weather.h
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WindModifiers.cpp
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tiny cleanup
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2020-11-01 10:29:28 +01:00 |
WindModifiers.h
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