re3/src/render
2020-12-26 11:43:43 +01:00
..
2dEffect.h GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Antennas.cpp
Antennas.h
Clouds.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
Clouds.h
Console.cpp Revert "FONT_BANK renamed to FONT_STANDARD" 2020-06-07 05:03:06 +03:00
Console.h
Coronas.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
Coronas.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
Credits.cpp ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
Credits.h
Draw.cpp Fixes: PS2/PS2-like menu, Hud, new sliding text found 2020-09-27 19:22:21 +03:00
Draw.h FOV fix 2020-06-21 14:50:00 +02:00
Fluff.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
Fluff.h
Font.cpp fixes to last HUD commits 2020-12-20 05:49:55 +03:00
Font.h restore original code, fixes, ps2 font 2020-12-19 21:25:45 +03:00
Glass.cpp Tweak comparison in CFallingGlassPane::Render 2020-10-18 19:57:39 +02:00
Glass.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
Hud.cpp fixes to last HUD commits 2020-12-20 05:49:55 +03:00
Hud.h ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
Instance.cpp
Instance.h
Lines.cpp reverting fuckup 2020-05-06 09:59:04 +02:00
Lines.h
MBlur.cpp extended postfx and sniper hud fix 2020-08-13 18:14:24 +02:00
MBlur.h cleanup 2020-06-29 12:12:52 +02:00
Particle.cpp unfix particle bug 2020-12-26 11:43:43 +01:00
Particle.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
ParticleMgr.cpp
ParticleMgr.h Linux build support 2020-05-11 21:00:55 +03:00
ParticleType.h
PlayerSkin.cpp moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
PlayerSkin.h
PointLights.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
PointLights.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
RenderBuffer.cpp
RenderBuffer.h
Renderer.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
Renderer.h finished cullzones 2020-11-22 00:13:07 +01:00
Rubbish.cpp GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Rubbish.h Squeeze performance option, minor fixes 2020-08-03 16:00:32 +03:00
Shadows.cpp Merge pull request #676 from aap/master 2020-08-07 10:18:40 +02:00
Shadows.h shadow fixes 2020-08-03 01:25:29 +03:00
Skidmarks.cpp GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Skidmarks.h fixed to CAutomobile and friends 2020-05-31 17:45:26 +02:00
SpecialFX.cpp ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
SpecialFX.h
Sprite.cpp Fix CalcScreenCoors... again 2020-07-17 18:23:11 +03:00
Sprite.h
Sprite2d.cpp extended postfx and sniper hud fix 2020-08-13 18:14:24 +02:00
Sprite2d.h
TexList.cpp
TexList.h
Timecycle.cpp little timecycle cleanup 2020-08-09 19:32:32 +02:00
Timecycle.h little timecycle cleanup 2020-08-09 19:32:32 +02:00
WaterCannon.cpp Fixes and style changes from miami 2020-10-18 19:16:37 +03:00
WaterCannon.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
WaterLevel.cpp ;end of fucking waterlevel 2020-12-16 13:38:09 +01:00
WaterLevel.h fixed water.dat code 2020-12-15 14:36:30 +01:00
Weather.cpp Small type use fixes 2020-12-25 08:59:32 +02:00
Weather.h